thesand 2017-07-30 23:22
First!(...) No, but it looks nice and for being your first ld well done! I'll remember to pass by again when they have opened votes ^^
Foon → Ludum Dare Explorer → LD39 → White bubble
By thuvareyn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 485 | 3.03 | 28 | |
| Fun | 619 | 2.36 | 27 | |
| Innovation | 167 | 3.48 | 27 | |
| Theme | 374 | 3.44 | 27 | |
| Graphics | 217 | 3.56 | 27 | |
| Humor | 335 | 2.26 | 25 | |
| Mood | 439 | 2.70 | 26 |
First!(...) No, but it looks nice and for being your first ld well done! I'll remember to pass by again when they have opened votes ^^
Even though I had no idea what I was doing at first, and then no idea how to replenish the guy's energy, this was still the funnest LD game I've played so far this edition. Very nice!
Very nice. Graphics are very well done. Loved the management part even if it was a bit limited.
Pretty game: nice art, difficult gameplay (the poor guy died many times) but really interesting concept. Well done!
Not entirely sure what is going on, but I like the "base" management. Would be nice to have a way to restart if you lose.
original game play. I had some fun playing it.
I like point and click games. The art style is great.
The gameplay is crisp and clean and the art is great. While the game was a bit difficult to understand it was still pretty fun. I also loved the little faces that show you your energy and food, they make the game feel more alive and interactive. Overall, great job!
Fresh Concept, nice artwork. I like it
Great artwork and nice idea, but a bit confusing to play at first. I didn't know what was going on and the environment gave me very little feedback. You said to click on stuff, but that mostly led to my character standing in front of the object without interacting. So I didn't really know what I was doing.
After a while I think I got it. I didn't escape though and died in my few attempts. Not sure what I'd need to do to win.
I think the game works pretty well without instructions, but needs a bit more visual feedback. Overall pretty fun experience.
I think you need to give more feedback to the player. Even a short description in your entry would help a lot. I am not quite sure how to effect things.
I have to agree with some of the other comments that the game is very confusing at first. There is very little feedback when you click on something; most of the time your character is just standing around, and it seems that the interaction had no effect. Also, it seems there was a problem with playing the game in the browser, because when I exited the bubble using the diving suit everything outside was just grey (which I assume is not intended?).
Despite the above I really love the art and animations, and the idea behind the game is excellent. A bit unfortunate that there is no sound or music, but the game definitely has its upsides. Well done :)
the engaging part was trying to learn how to determine how to manage things. what the different gages were and how to adjust the settings so that the guy was happy. took me a while to determine that you have to leave to get food. I was trying to escape that way. i was not able to progress or feel like I was progressing. I think it was becase I didn't get an indicator on what I needed to do to win. Nice entry and great job on a playable compo game.
the engaging part was trying to learn how to determine how to manage things. what the different gages were and how
Hum ... I did not understand what to do ... I saw the bettery level decreases, but no timer, no objective, and I could not see the stats of my character (maybe that was these litle smileys ?). Hum ... Before that, you did not make any sounds, any music, and the character slides on the floor, sometimes he walked in the wrong way. So ... that could be a great game, the idea is here, but we are totally lost and nothing can help us to know what to do ... Try to improve that.
Thank you all for your feedback!
@Wevel Yes something more simple than pressing F5 :)
@fawaz-strawberry @zelos @sanojian @simon-millard I will add animation like eating, playing piano etc to indicates that something is happening.
@mathiouza I didn't had enought time to add some instruction to indicate to the user the goal and how to reach it. It will be fixed in the next version.
Cool idea, but it's just kinda lame to go to the bed, then to the fridge, and so on...