FoonLudum Dare ExplorerLD43 → ANKH

ANKH

By morriss

View on ldjam.com

CategoryRankScoreCount
Overall2563.4063
Fun1863.4062
Innovation2403.2163
Theme2693.4263
Graphics1863.5463
Humor2502.7360

Comments

nander 2018-12-03 12:32

I'm stuck in a level, because I already killed the enemy. EDIT: ah, the pause button does actually work, but the clicking is awkard.

Nice little game, lacks music.

morriss 2018-12-03 12:39

in level 5, You take the stone over the enemy,Activate the Ankh use stone, then,Let the bugs to kill you

rgrem 2018-12-03 13:34

I went through the game, I liked it.

arkiruthis 2018-12-03 13:41

Had a good time playing this. The graphics are great. I passed the first few levels but not sure if in the intended way? :)

morriss 2018-12-03 13:54

If you can't click the pause button, away from the NOTICE BOOK

fullmontis 2018-12-03 13:56

Really nice game! I really enjoy the mechanics. There are a few bugs but that is to be expected from a game jam. The idea is well done and well realized. I would have made the spikes of a different color because at first I though they were bushes and didn't understand why they killed me :smile:

haneton 2018-12-03 19:52

Cool game ! I really like the "puzzle" aspect when the player die and it helps respawn in a new area :D Pixel art is cool. However the victory sound that plays a bit too loud (at the end of levels). GG !

oda 2018-12-03 22:25

Just finished it, great game! Cool graphics and nice level design. Keyboard keys are a little bit awkward and there are some strange collisions with grass but excepted that everything is great. I really had a good time playing this :)

baptiste-guerin 2018-12-04 10:50

Very fun game I love to finish it :) but K button to jump :'(

elfunck 2018-12-04 13:17

Well done, like the others comments : K key for jump :(

Maybe SPACE would be a better choice. But don't worry, I have fun playing your game ;)

serious07 2018-12-04 13:19

Very fun game I finish it. Books help text is overlayed pause button, you can check Ignore raycast on UI element to avoid that. I'm really liked the game design and amount of content in your game great job!

blodyavenger 2018-12-04 13:39

Oh, what a present mechanics with the ankh respawns, it really allows a huge variety of puzzles! Graphics are nice and work well with the sound effects. They only issue I had was collision in general (enemies, some walls etc.). Jumps also failed sometimes when I wanted to jump...

But apart from that, nice entry, well done!

tomdeal 2018-12-04 14:35

Really nice game, one of the best I've played so far! Amazing for your first LD! Had a lot of fun playing it. The difficulty between the levels varies a bit, but overall a great entry. Too bad you used some of the gameplay mechanics only in the last level, I would have played 50 levels :-)

luqey 2018-12-04 15:22

It was fun little platformer with a unique play style, the only problems I have were the unresponsive controls and lack of difficulty. Great game anyways! Good Luck!

j0ye 2018-12-04 15:35

It's a little bit basic. The graphics are great, but the collision and the jump cycle take some getting used to it. The victory melody is much too loud. But you know all these things anyway. Apart from that, the idea is nice and the realization is very good for 48 hours. Polished and with more levels you would have a really good game.

egos 2018-12-04 15:44

great entry all is nicely polished good job just collision box and jump can be improved

bartosz 2018-12-04 21:58

**Loved artstyle - very clean and polished pixel art**

Although i had hard time playing it - D key moved me ALWAYS 1s to the left and later to the right - not sure why...

- lack of music was really apparent with such stunning pixel art - sound of game-win was too crude and harsh for me - great idea, you could spend little bit more time on gamedesign instead making 10 mediocre levels you could make 3 really polished ones! - that's a good advice for next jam!

Overall it was pretty fun, although i missed a bit in lvl5 when you suppose to kill yourself and throw a rock to activate ANKH - i used this stone to kill snake instead XD

xelphyre 2018-12-05 01:15

Really liked this idea and execution. Good job!

morriss 2018-12-05 12:17

Thank you for your encouragement,Happy when I see comments in the house for several laps

drikdrok 2018-12-05 13:03

Nice game. The art was very nice. Movement and such is a bit buggy, and it took me a while to fully understand what I was doing. But once I got the hang of it, it got fun.

There's a quite a bit of content and stuff in this game, which is a good thing. Next time though, I think you should spend a bit more time polishing the stuff you already made, instead of adding new mechanics. Making the ones you have work nicer :)

Overall still a very good entry

elderdeveloper 2018-12-05 14:03

It took me a while to realize can throw big stones too :laughing:

rodrigo-grego 2018-12-06 14:20

Very cool idea, I liked the level design, it was very good and well adjusted. only missing soundtrack congratulations

designernap 2018-12-06 14:58

I got stuck on the level that said "Activate the Ankh" as I did not know what to do. Nice game though, clean visuals and cool idea.

pyrate 2018-12-06 15:20

Good game, the mechanics are intereting.

I don't feel the sacrifice now, you could add a score decreasinf for each dead (Sacrifice your score to advance in game)

scf 2018-12-06 16:01

Solid game overall, movement is a bit buggy and having late jump of platforms would be great. Basic sound and graphics.

kirke 2018-12-06 16:13

This game is pretty funny! I love idea that player has to sacrifice himself to win! Nice for current theme! :D Level design is great, everything is clear! Good job and congratulation your first ludum dare! :D

yoni 2018-12-06 16:41

I love the mechanics. It's very inventive. The art style is cute. It's missing music to make it really great. Also, the spikes are too sensitive, it took me way too long to get through level 8 because I kept dying. Good job on your first game!

nnnikki 2018-12-06 18:22

Good job. Game jams are there for you to learn so if you'll excuse me, I'll give you some very critical and critisising feedback.

LACKS POLISH!

PHYSICS ARE WEIRD!

THE LEVEL WHERE YOU LEARN TO ACTIVATE ANKHS WITH BULLETS IS IMPOSSIBLE! (i think)

NO MUSIC!

Thanks you for accepting this highly aggressive critisism.

coleslaughter 2018-12-07 06:02

I like the idea here manipulating your respawn position to your advantage is a unique idea, and I like how you were able to take a simple concept and take it to some interesting places.

From a polish perspective, it would be great if the jump was a little less responsive, if that makes sense. Letting go of the jump button should stop adding upward force to the player, causing them to naturally slow down and descend due to gravity. It shouldn't immediately send them downwards no matter where in the jump arc they are.

Also, while I like the idea of activating Ankhs with projectiles (yet another interesting design space to mess around with) I think the way you teach the player how to do that kind of works against the design of the game. Up until that point, I was taught to throw rocks at snakes to kill them. So when you put a player in a level where all they immediately see is a rock and a snake, almost 100% of them are going to use the rock to kill the snake. Then, when they learn how to activate Ankhs with projectiles, they'll have no way to kill themselves because they already got rid of their only resource to do that.

I really enjoyed the level layouts you had, and how they taught the player your mechanics in an easy to understand way. I just think this one could use some tweaking so most players don't get soft-locked into it. :)

nicso 2018-12-07 17:25

Really cool mechanics, and some good level design ideas. some problems with hitbox sizes but that's only a matter of tweakings.

lastleaf 2018-12-08 09:38

Creative mechanics! Match the theme quite well. You added so many mechanics so that levels were not simply repeating. Great job! I feel satisfied passing through all levels. Some small points to improve:

* Switch last two levels (I think) * Bugs are annoying -

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pkenney 2018-12-08 20:00

Very strong for a first compo entry! You have a nice graphical style that looks good and has a nice retro vibe. The classic-style sound effects also worked well.

The core idea is good, I enjoyed the mix of puzzle and platforming with this unique mechanic, and it fits the theme really well.

I have a few small suggestions for improvement:

- The "Level Complete" sound is a lot louder than the rest of the sounds, and blasted my ears.

- This is a game played with two hands on the keyboard. It was annoying that I had to switch to use the mouse for advancing to the next level, or restarting. This was only a minor annoyance, until I got to the level where I have to throw a block and then jump on it to get over a large area of spikes. The game has never asked me to to do a precision throw OR a precision max-jump before, so I am going to fail several times. Instead of hitting 'R' to immediately restart, each time I fail I have an annoying task to take my hand off the controls, reach over there to get my mouse, bring it onto the screen, click the button, bring the pointer back off the screen so it doesn't annoy me visually, and then take my hand back onto the keyboard. All for something like 5 seconds of game, then I do it again? This is bad and no reason for it. I think in future games, think about the hand position: it's either left hand KB, right hand mouse (WASD + Mouse) or it's all-mouse, or it's all-keyboard. Select one style and never ask for controls outside that style, in my opinion. That means even your main level select screen shouldn't use the mouse, and should have keypress 1-9 or something, I think.

- A few times the spike colliders seemed a little bit too large, just a tiny bit. It's okay to "forgive" the player a little, and lie to them about whether they actually struck a negative object. In general, death/damage colliders should be a little bit smaller than their graphics, and positive/pickup colliders should be a little bit bigger. This seems crazy at first but it just feels better in the action that way. Specifically, I was noticing this on that same long precision-jump over the spikes I mentioned in the previous point. I was trying to jump as late as possible and collided the spikes a few times that I felt I did not. (Usually player is wrong about "not hitting spikes" they really did, but offer a margin of error so they don't have this feeling).

I also want to say you did very nice with the tutorial blocks that show text, and having the fun final level. Those were nice touches.

So a very strong first entry, well done. You can be proud of this one. Welcome to LD, I look forward to seeing what you come up with next time.

thomas-bringer 2018-12-09 18:39

Very cool game, especially for a first Ludum Dare! Very nice graphics as well as a fun game idea. The controls and physics might be a bit buggy at times, though. Anyway, congrats on this really cool entry! :D

falak 2018-12-11 12:54

Nice game! Good Luck!

wisstopher 2018-12-18 21:46

This is really good for a first time entry, it feels super polished with lots of solid content and you should be proud with that. There was one occasion where I was forced to restart a level because I killed the only enemy that could kill me - you would want to avoid things like that. Maybe make the level as big as the screen so the player can see that there is one enemy. Other than that great work, will enjoy seeing what you make in the future :smile:

unidaystudio 2018-12-22 01:45

Hi! You made a very interesting game with amazing 2D Graphics! Congratulations, well done!