Number Station by maxr00 2018-12-05T17:28:01Z
I really don't like turning-dial mechanics like this. Gave me flashbacks to Oxenfree lol
Foon → Ludum Dare Explorer → Users → xjcl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | French Frogger | compo | 3.00 | 2.50 | 3.33 | 1.83 | 1.00 | 2.75 | ||||
| 2022 | 50 | Delay the inevitable | Minecraftle | compo | 3.36 | 3.45 | 3.27 | |||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Downgradius | jam | 786 | 3.08 | 3.10 | 2.72 | 3.20 | 2.72 | 2.97 | 2.52 | 2.89 |
I really don't like turning-dial mechanics like this. Gave me flashbacks to Oxenfree lol
Great idea but it suffers from some minor item bugs and getting boring (Maybe add a control for all characters to follow the leader's path automatically? But I guess that would be too complex for a game jam)
And I couldn't figure out what to do after I got the rope :neutral_face:
PS: The music reminded me of Earthbound xD
I guess with Lucas as my profile picture it's no coincidence I like this omelette-themed game lol
Wow, this is an amazing game! How much base code did you start out with?
I was gonna play it through to the final boss but unfortunately the game bugged out on one of the reward screens after you kill an enemy =/
I like the sacrificing idea, but can you extend it so you can sacrifice *any* card? Since you're picking up so many new cards I found myself wanting to throw some of my old weak cards away so I'd draw my new stronger cards more often. Definitely has potential!
Cool but the 2 times I played it I ran into an enemy and, um, clipped through the ground(?) and had to Alt-Tab out of the game and close it. :pensive: Which is too bad, I've always thought a rover-controlling game would be a great idea and I really liked parts of your game
Great! Especially for the compo! I feel like this might be a top 10 game if it had audio
Boulders are OP (Nerf Boulder!). Just wait until a different-colored hiker makes his last jump and hit him with a boulder (and occasionally spawn your own hiker) to beat Insane mode
No way! We almost had the same idea! :smile:
I agree with the other comments but I also have to admit that I just pointlessly waited by the side for most of the first 7 waves or so since the ships don't attack me directly. Maybe one could reduce the number of 'easy' waves? Or maybe one could tie sidegrades to how many ships you destroy? :smiley:
Is there any way to trigger a chain reaction? Or does that happen randomly?
Yay I'm rating 20 ^_^ for such a great game too!
@shieldgenerator7 Even if you forget about their names, you can still tell their abilities from their sprites!
I was amazed at your video game's graphics but now I realize this is just a photo xD
Oh well. I don't have anyone to play this card game with so I can't rate it sadly
I feel like I can't rate this game because I couldn't figure out what was going on xD If I was making progress against the enemies etc (health bars?)
Okay, the best strategy I found was to ignore shipping lanes (the UFOs barely have time to attack them anyway) and just fly somewhat tight circles around the factory, and only sacrifice when the boss enemies are very close. I made it to wave 23 :thumbsup:
Within the game you accidentally spelled it as "Plateformer"
Reminds me a lot of _Age of War_!
Can you explain how the sacrifice mechanic works; I don't get it!
My minions kept going to a different room from the one I selected!! :joy: At least this added to your Humor score I guess lol
The graphics of this look like it's a professional tablet game!
I feel like you should allow firing in a different direction from the one you're walking in, like in _The Binding of Isaac_
The bounces are also very weird sometimes, I feel like I keep getting unfairly killed :stuck_out_tongue:
PS: It's "kill streak", not "kills strike"
This game would've benefited from you switching over from the Compo to the Jam and getting an extra day to properly finish it :thinking:
@reimari Yes I know it's a hassle and I'm sorry :slight_frown: I read an online guide recommending GMS and saying it was free to export a Windows .exe with it, but sadly that was outdated and now you have to purchase a license to export (they changed it in 2017) :slight_frown: I thought maybe a lot of game jammers already have it installed as it was the second most-popular engine in the Extra Credits game jam (14% used it) :fingers_crossed:
@great-bobleny Yes I'm positive. List of limitations: https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations
@reimari The trick is to wait until the turrets aim at you and only start moving after they fired (see video) :slight_smile: I set the hitboxes to exactly match the sprite pixels so hitbox detection should be "fair" :thinking:
**STRATEGY GUIDE**: Doubling enemy fire speed is probably the hardest downgrade path, while the other 3 are a lot easier
@nnnikki aaaa thanks :smile: you exported it with your own copy of GMS right?
It's definitely cool that you are programming at only 12 years old!! =)
I myself am on a team with someone who's 11, but he can't program yet so he's only doing graphics and audio lol
If you want dev advice/help then you can talk to me, I put my Discord username on my profile =)
BTW, in case you want to have your game ranked, you need at least 20 ratings and you will get more ratings if you rate a lot of other games (more than 20) because your game will be featured more prominently. You of course don't have to do this if you don't want yours ranked ahaha
It says "press any key to sacrifice your lips" but then the game just restarts. Is there any sacrificing-lips mechanic?
I wasn't able to figure out which of my boxes actually were the one I was supposed to deliver, so I tried photographing each of them and they all said incorrect box and I gave up. Too bad since the game looks like it has a lot of depth and effort baked into it with apparently 6 endings!?
Ayooo libGDX represent!! I like the idea, it's too hard though the bubble is too fast at the start, it should go slow and move faster.
This reminds me a lot of my Doodle Jump clone from 2010 (https://sites.google.com/site/lazarusprogrammevonjfk/jahr-2010/quartal-2/pdj). As other said it is frustrating that you only get a wimpy jump while moving, but interesting to see a Rust game.
It's an interesting idea, 2 things. (1) I died 2 times at the switch from "random positive" to "0", is it even possible to survive there? Do I need a frame-perfect number type or something? (2) Game would be more challenging if it didn't list the numbers so the player would have to calculate. 0 seems to be an easy way out for most of the sequences, I would also remove 0.
Wasn't able to figure out how to combine the cooked brain with the toasted bun. Also had the infinite machine fixing bug.
I don't get it. I couldn't see any paintings, neither blank nor roped off ones. Are the servers down or something?
I tried both the web and Windows versions, I'll show a screenshot in a second
DifferentStrokes_IsEmpty.PNG
I'm in Germany. As you can see above there are no artworks on the wall. As I said it didn't work as a standalone Windows 10 exe and it didn't work in Firefox. You can try to give me an IP or URL to ping but I can at least reach https://www.differentstrokes.xyz/
Yes I'm getting 403 Forbidden for requests to `https://differentstrokes.xyz/api/get/files/0?token=
@Sozey Thanks! I agree that a drag&drop UI is more intuitive and that was my original plan, but the keyboard felt iconically wordle-y to me. It's more of a dev feature but you can also use keyboard keys:
R = redstone, I = iron, P = planks, S = stick, spacebar = air
enter = enter, backspace/delete = delete a letter
I've been informed that Tripwire hooks are missing from the game, I won't add them though.
@thomasj I normalized weapons and armor to only iron recipes (only iron helmet and iron sword work, no gold/wood versions)
What's wrong with full web?
Interesting and fun, although I did end up using the bike pump and moving the mouse quickly across the screen, maybe fewer or more powerful obstacles could've been nice. And I didn't understand exactly why it game overed since there were still trophies left?
I can't figure out how to throw the ball high enough to score. Are you supposed to release in the direction you want to aim? Or make some sort of dragging motion before release? I did accidentally score a few times with the ball going in from below.
OK, I figured it out, basically you want to release the ball inside of the negative space between the arms and legs.
I like the idea and the graphics, and how you can fully move around and even shoot into the second window if you miss in the first window
It does really need a difficulty ramp, with the son going faster for example or consuming smaller objects. Also the health is confusing -- it stays on "excellent" after your first slip-up and is "average" right until the son dies, just putting X/7 would be less confusing.
Wow a full 3D game I do love that! A small bug I found is the cars and track disappearing if you are in a tunnel, I guess this is a bug with the back-face or occlusion culling, maybe the camera needs to go lower inside tunnels.
As for game design, it was quite fun, although it isn't quite clear when you are hurting someone vs being hurt. Also the Death Race can be cheated by just staying off-road the whole game and swooping in for the final kill at the end, it makes more sense if this was a proper pit as in a demolition derby.
I also thought the "U END RACE" and "RACE END U" wordplays were amusing.
If the aim of the game is to confuse me then that has been achieved
VERY cool idea and VERY cute animations I loved them a lot!
As people mentioned, healer or healer+tank jellies are just the winning combination.
On the technical side, the last level consumed all 32 GB of my RAM o_O also the first of my 10 jellies died and then the level restarted and I was able to send in an additional 10 jellies (19 in total)
I like the maze idea, definitely takes a lot of skill. Although making different-colors or otherwise distinctive rooms might help the player orient themselves a bit, like maybe a spent fuel pool, a control room, or just a janitor closet.
I wasn't really able to get around (jump over) enemies, you can kind of avoid them by pushing them with fuel tanks, but overall I would have liked to finish the game.
I kind of thought this was an overused idea, but the execution was really nice :)
Got virus detected in Windows 10, couldn't play it
Windows Defender automatically deleted it but I got them to undelete it and I did end up rating it
I didn't expect the game to be much from the thumbnail, but I actually really love it!
Only thing I would change to improve game flow is putting the second level ("Far From The Tree") later as it is hard not to have fruit bump into each other, plus I would just auto-restart the fruit falling.
Thanks for studying my game in such detail, I definitely didn't expect that. Maybe you could upload your fork to GitHub or provide the patch as text, because I can't use an image of the code.
The game could have been decent if I actually worked both days and got proper 3D models, instead of slapping something together in a framework I haven't used before, but oh well.
Amazing art. The deep-sea treasures pay much more, so the gameplay has a good "depth" if you excuse the pun :)
I think the concept is cute. Maybe snakes should flash red when hit so it's easier to tell them apart. It feels impossible to protect this row of tree from attacks from both sides, but it actually gets easier after you lose a few.
Interesting game. I liked the realistic AI, but it seems like it is trying to walk in between my towers, which makes it easy to build out a 'gauntlet' and slaughter them -- strange behavior considering they can damage/remove my towers when they touch them! And yes flamethrowers OP.
And a hint to other playtesters, the game is infinite, don't waste your time :)
Congrats on 447th! :)