Don't Pop the Bubble! by fractalsunrise 2022-04-21T19:35:32Z ♥ 0
Ayooo libGDX represent!! I like the idea, it's too hard though the bubble is too fast at the start, it should go slow and move faster.
Foon → Ludum Dare Explorer → Users → xjcl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | French Frogger | compo | 3.00 | 2.50 | 3.33 | 1.83 | 1.00 | 2.75 | |||||
| 2022 | 50 | Delay the inevitable | Minecraftle | compo | 3.36 | 3.46 | 3.27 | ||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Downgradius | jam | 786 | 3.08 | 3.10 | 2.73 | 3.21 | 2.73 | 2.98 | 2.52 | 2.90 |
xjcl leaves an average of 10.0 feedback comments each event.
Ayooo libGDX represent!! I like the idea, it's too hard though the bubble is too fast at the start, it should go slow and move faster.
Got virus detected in Windows 10, couldn't play it
Wasn't able to figure out how to combine the cooked brain with the toasted bun. Also had the infinite machine fixing bug.
I wasn't able to figure out which of my boxes actually were the one I was supposed to deliver, so I tried photographing each of them and they all said incorrect box and I gave up. Too bad since the game looks like it has a lot of depth and effort baked into it with apparently 6 endings!?
I kind of thought this was an overused idea, but the execution was really nice :)
If the aim of the game is to confuse me then that has been achieved
Interesting and fun, although I did end up using the bike pump and moving the mouse quickly across the screen, maybe fewer or more powerful obstacles could've been nice. And I didn't understand exactly why it game overed since there were still trophies left?
This reminds me a lot of my Doodle Jump clone from 2010 (https://sites.google.com/site/lazarusprogrammevonjfk/jahr-2010/quartal-2/pdj). As other said it is frustrating that you only get a wimpy jump while moving, but interesting to see a Rust game.
I don't get it. I couldn't see any paintings, neither blank nor roped off ones. Are the servers down or something?
Wow a full 3D game I do love that! A small bug I found is the cars and track disappearing if you are in a tunnel, I guess this is a bug with the back-face or occlusion culling, maybe the camera needs to go lower inside tunnels.
As for game design, it was quite fun, although it isn't quite clear when you are hurting someone vs being hurt. Also the Death Race can be cheated by just staying off-road the whole game and swooping in for the final kill at the end, it makes more sense if this was a proper pit as in a demolition derby.
I like the maze idea, definitely takes a lot of skill. Although making different-colors or otherwise distinctive rooms might help the player orient themselves a bit, like maybe a spent fuel pool, a control room, or just a janitor closet.
I wasn't really able to get around (jump over) enemies, you can kind of avoid them by pushing them with fuel tanks, but overall I would have liked to finish the game.
I like the idea and the graphics, and how you can fully move around and even shoot into the second window if you miss in the first window
It does really need a difficulty ramp, with the son going faster for example or consuming smaller objects. Also the health is confusing -- it stays on "excellent" after your first slip-up and is "average" right until the son dies, just putting X/7 would be less confusing.
VERY cool idea and VERY cute animations I loved them a lot!
As people mentioned, healer or healer+tank jellies are just the winning combination.
On the technical side, the last level consumed all 32 GB of my RAM o_O also the first of my 10 jellies died and then the level restarted and I was able to send in an additional 10 jellies (19 in total)
It's an interesting idea, 2 things. (1) I died 2 times at the switch from "random positive" to "0", is it even possible to survive there? Do I need a frame-perfect number type or something? (2) Game would be more challenging if it didn't list the numbers so the player would have to calculate. 0 seems to be an easy way out for most of the sequences, I would also remove 0.
I can't figure out how to throw the ball high enough to score. Are you supposed to release in the direction you want to aim? Or make some sort of dragging motion before release? I did accidentally score a few times with the ball going in from below.
My minions kept going to a different room from the one I selected!! 😂 At least this added to your Humor score I guess lol
Wow, this is an amazing game! How much base code did you start out with?
I was gonna play it through to the final boss but unfortunately the game bugged out on one of the reward screens after you kill an enemy =/
I like the sacrificing idea, but can you extend it so you can sacrifice *any* card? Since you're picking up so many new cards I found myself wanting to throw some of my old weak cards away so I'd draw my new stronger cards more often. Definitely has potential!
The graphics of this look like it's a professional tablet game!
I feel like you should allow firing in a different direction from the one you're walking in, like in _The Binding of Isaac_
The bounces are also very weird sometimes, I feel like I keep getting unfairly killed 😛
PS: It's "kill streak", not "kills strike"
Great! Especially for the compo! I feel like this might be a top 10 game if it had audio
Boulders are OP (Nerf Boulder!). Just wait until a different-colored hiker makes his last jump and hit him with a boulder (and occasionally spawn your own hiker) to beat Insane mode
I was amazed at your video game's graphics but now I realize this is just a photo xD
Oh well. I don't have anyone to play this card game with so I can't rate it sadly
Reminds me a lot of _Age of War_!
Can you explain how the sacrifice mechanic works; I don't get it!
I feel like I can't rate this game because I couldn't figure out what was going on xD If I was making progress against the enemies etc (health bars?)
Cool but the 2 times I played it I ran into an enemy and, um, clipped through the ground(?) and had to Alt-Tab out of the game and close it. 😔 Which is too bad, I've always thought a rover-controlling game would be a great idea and I really liked parts of your game
Great idea but it suffers from some minor item bugs and getting boring (Maybe add a control for all characters to follow the leader's path automatically? But I guess that would be too complex for a game jam)
And I couldn't figure out what to do after I got the rope 😐
PS: The music reminded me of Earthbound xD
It says "press any key to sacrifice your lips" but then the game just restarts. Is there any sacrificing-lips mechanic?
Yay I'm rating 20 ^_^ for such a great game too!
@shieldgenerator7 Even if you forget about their names, you can still tell their abilities from their sprites!
Within the game you accidentally spelled it as "Plateformer"
This game would've benefited from you switching over from the Compo to the Jam and getting an extra day to properly finish it 🤔
I guess with Lucas as my profile picture it's no coincidence I like this omelette-themed game lol
Is there any way to trigger a chain reaction? Or does that happen randomly?
No way! We almost had the same idea! 😄
I agree with the other comments but I also have to admit that I just pointlessly waited by the side for most of the first 7 waves or so since the ships don't attack me directly. Maybe one could reduce the number of 'easy' waves? Or maybe one could tie sidegrades to how many ships you destroy? 😃
It's definitely cool that you are programming at only 12 years old!! =)
I myself am on a team with someone who's 11, but he can't program yet so he's only doing graphics and audio lol
If you want dev advice/help then you can talk to me, I put my Discord username on my profile =)
I really don't like turning-dial mechanics like this. Gave me flashbacks to Oxenfree lol
LD52 — Harvest (6)
Bumper Harvest by tayl1r 2023-01-28T16:39:14Z ♥ 0
I didn't expect the game to be much from the thumbnail, but I actually really love it!
Only thing I would change to improve game flow is putting the second level ("Far From The Tree") later as it is hard not to have fruit bump into each other, plus I would just auto-restart the fruit falling.
Snake Attak! by Salmoneer 2023-01-28T14:24:19Z ♥ 1
I think the concept is cute. Maybe snakes should flash red when hit so it's easier to tell them apart. It feels impossible to protect this row of tree from attacks from both sides, but it actually gets easier after you lose a few.
Daikon by htw6174 2023-01-28T01:39:41Z ♥ 0
I like the unusual approach of making a chill game :)
Only problem is that your box is partially off-screen. I wanna see my harvest!
Bonus points for the Essen (Germany) reference.
And as people said, there's an ending :)
Harfaster by Skaaaza 2023-01-28T01:24:36Z ♥ 0
I always love a 3D game, but as @pixelstuff said, this game has 2D controls instead which is a missed opportunity. Did you create all the assets or are they from a pack?
Subnautilus by Guldfisk 2023-01-28T01:10:40Z ♥ 0
Amazing art. The deep-sea treasures pay much more, so the gameplay has a good "depth" if you excuse the pun :)
Hectic Harvest by Junglerally 2023-01-10T01:38:39Z ♥ 1
Interesting game. I liked the realistic AI, but it seems like it is trying to walk in between my towers, which makes it easy to build out a 'gauntlet' and slaughter them -- strange behavior considering they can damage/remove my towers when they touch them! And yes flamethrowers OP.