dev-314 2023-01-09 22:41
Great job! I thought this was a nice extra dimension to the usual frogger!
Foon → Ludum Dare Explorer → LD52 → French Frogger
By xjcl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 5 | ||
| Fun | 2.50 | 5 | ||
| Innovation | 3.33 | 5 | ||
| Theme | 1.83 | 5 | ||
| Graphics | 1.00 | 4 | ||
| Audio | 1 | |||
| Humor | 2.75 | 4 | ||
| Mood | 2 |
Great job! I thought this was a nice extra dimension to the usual frogger!
I like what you have done here. I like how low baggage the code is: how quickly it loads and how it uses built in browser popups perfectly. The game is fun and I like where you were going with this game. I find myself constantly risking things and ending up dying. It entices me to get dangerous and that's a win. Nice work!
Oh I'm further impressed because I looked at the code and its nice OO as well. I like your comments too like `jump if coast looks clear and frog is feeling it` lol it makes it pleasant to read and honestly conveys the intent perfectly.
A few more cool things about your code: around line 60 you made the cars go in different directions with just ONE line of code. very clever. There are tons of clever things like that in this code.
I spent the last few hours playbalancing and here's what I came up with: LD52FrenchFroggerCodeDiffs.png
Even without those changes this really cool and once again I love how low baggage this all is. Thanks for the entry!
Thanks for studying my game in such detail, I definitely didn't expect that. Maybe you could upload your fork to GitHub or provide the patch as text, because I can't use an image of the code.
The game could have been decent if I actually worked both days and got proper 3D models, instead of slapping something together in a framework I haven't used before, but oh well.