Bubble Rancher by recursor 2023-01-09T02:42:11Z
This is great! Graphics are nice and all fit together, overall theme of the game works well, nice UI, lots of nice extras like a settings menu! And really appreciated the humor!
Foon → Ludum Dare Explorer → Users → Dev_314
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest | compo | 332 | 2.52 | 2.36 | 3.05 | 3.10 | 2.66 | 2.11 | 2.35 |
This is great! Graphics are nice and all fit together, overall theme of the game works well, nice UI, lots of nice extras like a settings menu! And really appreciated the humor!
What a game! I spent way too long getting too few plants to grow and getting ranked last on the high scores board. The graphics are nice, though too intensive for my lappytop apparently. The gameplay was good, though I was often confused about some of the rules, but eventually think I got it all sorted out. Great job!
The art is great! Love the walking animation!
Very unforgiving. Think I maybe got 2 deserts to fall. That said, nice graphics!
I got to day 13 and gave up. As someone who enjoys mgmt/sim style games, this seems like a good MVP for something in that realm, but honestly, it wasn't fun. It's just depressing. Not sure if that's the goal, but it really does feel too much like what I imagine living life as a middle-aged farmer in Libya is like, which is to say depressing, hopeless, and boring. I appreciated the contrast of the hyper-modern business-app feel with the actual actions and facts presented. That felt like a great metaphor for what I presume is reality. I liked the icons, most of the colors (sometimes I accidentally conflated the stat colors with the yellow/red bad status indicators), and overall how clean the look is. I hope you keep making things like this, cause I don't wana keep playing astriods-but-with-X games forever.
Great job! I thought this was a nice extra dimension to the usual frogger!
Great job! The art is really good! Overall this is a great game with so many different mechanics! The card system alone adds so much variety. Excellent work!
Neat game! I didn't manage to find anything other than scorpions, but it was a nice wander through the desert.
Thanks for the game! It's very relaxing to just sit there and stare at the stars with no time crunch. Only sad that I couldn't find the last constellation after 3 nights of searching.
Like others said, the controls were...difficult! I basically played with an inverted harvester the entire time but...it worked! Nice meta-concept!
Nice! I played the web version but still thought the graphics were good! Some fun models that overall fit well together. The game-play was much more challenging than I would have thought, but that's cause that timer really goes down fast! There seemed to be a point between my first few games where nothing was spawning, but that might be due to my computer (potato). Overall I enjoyed it!
I learned so much! It took me 3 tries but I finally sorted out exactly what I was doing and how things worked. The explanation section really helped with getting myself oriented! Although it might be really hard, an undo would be great! I appreciated the math animations, but it was always a little too fast for me to really understand them. Thanks for making this!
What a spooky game! I appreciate the innovation of the idea. I'm glad there's lots of content there, but I wasn't able to make it past 4 requests. I was also pretty bad I guess at understanding what the stories meant in terms of organ-goodness. My first three I picked carefully and lost money each time. My last one I picked randomly and got 100 shillings lol!
That's some amazing artwork for 2-3 hours! Not sure what the player-icon is, but that's still a lot to do in a few hours!
Cute game! I kept forgetting which button was which color but that just made for more exciting moments of freefall! Cute robot, good graphics, nice mechanics, controls explained in-game! Great work!
Great job! I really liked the art! I'd never seen pyscript used as a game engine before so that was neat, much better than the usual unity exports for a web-game IMO. I appreciated the size of everything, but at the same time wish it could have all fit on the screen at the same time. For some of the levels I was scrolling up and down just to look at everything, and it would be nice for the rules to be an overlay model instead of just hanging out below. Thanks for making this!
Nice art!
@she-wrote, Thanks for your feedback! Ya those came up in my testing but I didn't think much of it. I'll probably work on getting those fixed now!
@johnnysix, Thanks for your feedback! Yes and No on your question. It's all mine but there's not really an engine, just some JS that draws stuff with Canvas.
@mahalis, Thanks for your comment! It actually ends up auto-completing the comments, which makes them much more descriptive than I would normally do on my own. This does in-turn lead to it generating better code, which can make for better comments! Ex: When I'm done editing the generated code (it usually needs a few characters here or there) I usually go back and have it re-generate a new comment, which then makes it even more descriptive (and accurate).
@candlesan, Minesweeper never even crossed my mind, but ya it does have similar vibes. Thanks for your feedback!
@zirrrus, Thanks for your comment!
@commanderstitch, Thanks for your feedback, that's very odd! The game itself doesn't use a background and is just drawn over the HTML page, which just uses the [background-image](https://developer.mozilla.org/en-US/docs/Web/CSS/background-image) property to set the background to a tiled assets/sand.png . As far as I can tell this is a well supported property which doesn't appear to have many problems, but maybe you've discovered a new edge case!? While I'm unable to replicate this across my devices, I'll keep an eye on it to see if it pops back up.