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Harvest
Harvest
By dev-314
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 332 | 2.52 | 21 | |
| Fun | 328 | 2.36 | 21 | |
| Innovation | 238 | 3.05 | 21 | |
| Theme | 268 | 3.10 | 21 | |
| Graphics | 313 | 2.66 | 20 | |
| Humor | 248 | 2.11 | 19 | |
| Mood | 314 | 2.35 | 19 | |
Comments
Great use of the theme, and a fun little idea. I don't know if it is intentional, but both right and left click dig up artifacts. There is also an issue where you can hold the button down and drag the mouse to reveal all the artifacts very easily; But overall a good game, well done!
Is this your own engine? Nice concept - like @she-wrote said, I could dig/reveal with both buttons it felt like.
dev-314
2023-01-08 22:39
@she-wrote, Thanks for your feedback! Ya those came up in my testing but I didn't think much of it. I'll probably work on getting those fixed now!
@johnnysix, Thanks for your feedback! Yes and No on your question. It's all mine but there's not really an engine, just some JS that draws stuff with Canvas.
pojo79
2023-01-09 03:04
Cool approach using no engine
papaya
2023-01-10 17:10
A unique approach to the theme! I think there would be more immersion if sounds were added to the game!
dev-314
2023-01-10 22:41
@pojo79 , @papaya Thanks for your feedback! I did consider adding sound, but I prefer games like this (nice simple web games) without sound so I decided against it.
mahalis
2023-01-13 03:24
Neat experiment! I’m curious about your interaction with Copilot—the code has a lot of descriptive comments, so I’m guessing the process was mostly write comment -> check generated code -> repeat?
An interesting twist on a "Minesweeper" type of game. I liked trying to figure out where the objects were. Original approach to completing Ludum Dare too!
dev-314
2023-01-15 00:52
@mahalis, Thanks for your comment! It actually ends up auto-completing the comments, which makes them much more descriptive than I would normally do on my own. This does in-turn lead to it generating better code, which can make for better comments! Ex: When I'm done editing the generated code (it usually needs a few characters here or there) I usually go back and have it re-generate a new comment, which then makes it even more descriptive (and accurate).
@candlesan, Minesweeper never even crossed my mind, but ya it does have similar vibes. Thanks for your feedback!
zirrrus
2023-01-15 12:23
Cool that you built the game without an engine!
idk about everyone else but i was unable to see the orange sandy background once I actually got into the game. Not sure what it was, but that's how it was for me. I was able to find objects with my trusty metal detector though and that's what I came here to do. I'm RICH!
dev-314
2023-01-21 20:42
@zirrrus, Thanks for your comment!
@commanderstitch, Thanks for your feedback, that's very odd! The game itself doesn't use a background and is just drawn over the HTML page, which just uses the [background-image](https://developer.mozilla.org/en-US/docs/Web/CSS/background-image) property to set the background to a tiled assets/sand.png . As far as I can tell this is a well supported property which doesn't appear to have many problems, but maybe you've discovered a new edge case!? While I'm unable to replicate this across my devices, I'll keep an eye on it to see if it pops back up.
phlip45
2023-01-24 06:27
really neat to see someone else using canvas and javascript, also funny that we both have metal detecting in our games haha. I think some simple sound effects would have really made it a lot more engaging. Especially the classic metal detector beeping.
Always love to see people using vanilla JS / canvas to make browser games!