Pineapple Surf by Steffo 2023-01-16T16:21:47Z
Fun game! A simple harvesting mechanic and nice movement. I don't really see how bhopping actually pertains to the gameplay though.
Foon → Ludum Dare Explorer → Users → Junglerally
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Hectic Harvest | jam | 450 | 3.44 | 3.42 | 2.71 | 3.44 | 3.44 | 3.34 | 2.38 | 2.94 |
Fun game! A simple harvesting mechanic and nice movement. I don't really see how bhopping actually pertains to the gameplay though.
I enjoyed this little game! I thought it was too easy at first, with the amount of seeds I was getting, but then the boss wave came and I lost. I probably spent my seeds too quickly in the early game and wasted the big units. It would have been fun to be able to swing the scythe and attack the angels yourself. Great job!
Thank you all @xjcl @morgie @vrerabek ! Your feedback is much appreciated! I am so glad you enjoyed my game. The art is what I am most proud of, since that's usually my weakest skill. And the game definitely needs balancing, so currently it is extremely easy once you know how to play. Again, thank you!
@jujus Thank you for your feedback! Yes, the game is really repetitive and easy. Once the voting is over I will try to release an update with better balancing and more content.
@matank Thank you for playing! Would boss battles every x waves count as a good objective? I am thinking about how to improve the game by adding different towers and enemies, as well as balancing the game a ton. If I add some bosses that have scalable difficulty would that work as something to work towards other than the high score? I could also try to add an online leaderboard.
@steffo Thank you so much for the well-formatted feedback! I am glad you had some fun, and the points you made are valid and will be changed soon when I make the post-jam update.
The getting less money late-game was intended as part of a strategy, but with not enough time to make a bunch of towers it didn't really play out well I guess. (You were supposed to be able to sacrifice some towers to open up land for wheat to grow to get the better towers). And it is known by every player that the flamethrower is OP and the gatling sucks. I will be doing some heavy balancing soon.
And I am honestly not sure what the enemies are, I originally started with the shape of a medieval knight when drawing, and when adding detail it turned into some sort of gremlin-goblin thing. Devils is an interesting idea! Maybe I could add those in the next update as a boss.
About the resolution thing, I am honestly not sure. I have a widescreen main monitor that is 3440x1440(21:9) so I guess you are correct. I thought that mean widescreen, if 16x9 is widescreen, then what is 21:9 called?
Again, thank you so much for playing and leaving some great feedback!
@wendel-scardua That was the goal! Thank you for playing.
@chompdev Thank you so much! I really appreciate the feedback and kind words.
@wendy222 Thank you for playing! The scale issue is known, it has to do with how the animations were made.
@don-fouts Wow, thank you so much! I didn't think the game would be good enough to be a favorite.
@kikiriki367 Thanks for the feedback! I already have a balance update ready for after the jam just so it's more fun to play for anyone who were to find the game on their own. Enemies will have more health, projectiles don't one-shot, and prices on things are different. I hadn't thought about that money thing though, I will see what I can do. Also... nice :)