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Climbrr0
Climbrr0
By awsumpwner27
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 581 | 2.77 | 22 | |
| Fun | 521 | 2.77 | 22 | |
| Innovation | 570 | 2.52 | 22 | |
| Theme | 481 | 3.20 | 22 | |
| Graphics | 579 | 2.47 | 22 | |
| Audio | | 2.50 | 10 | |
Comments
incobalt
2022-04-05 01:19
Nice little entry! The platforms feel very slippery. I couldn't figure out the double jump you mentioned, but it didn't seem needed. I'm not sure if you had any sound, but I didn't hear any. I'm also not sure these graphics are... correct?
Untitled.png
The concept of this game is solid, but it definitely needs some polish. In particular, since the platforms start falling when you land on them, you sometimes get a very weak jump or spend your double jump on the initial jump instead, making the next landing difficult or even impoosible.
We need a score/height at the top! I respect how difficult this is to make though as a fellow C++ developer, so hats off to you
Would be cool if the player had a score. Respect for not using Unity!
uinelj
2022-04-09 11:55
Nice to see some games done in Rust :D
Respet for using Rust and OpenGL
aevek
2022-04-12 20:55
Cool to see a Rust game! I haven't been brave enough to use it for a jam yet, but kudos to you for doing it and showing me it can be done. The jump felt weirdly inconsistent to me, I'm guessing because I was hitting it as the platforms dropped which either stole momentum or just missed a grounded check. Fortunately the double jump saved me most of the time. I know text rendering would be a big ask in 48 hours but some representation of the score in game would really go a long way. Possibly some kind of sprite based thing that increases, or maybe just update the window title with the score?
boclow
2022-04-13 05:39
Nice tiny game. Sideways movement felt a bit slippery and I figured out you have to jump first and then move to gain max height. It was fun to play!
Cute game! You're very ambitious to code the engine during the jam period. I enojyed that the sprites were screenshots of the IDE (I'm guessing, they were very stretched). The difficulty ramped up pretty smoothly, with the speed increasing and the platforms getting smaller. The character did feel a bit slippery, like others have mentioned. Well done!
xjcl
2022-04-21 18:38
This reminds me a lot of my Doodle Jump clone from 2010 (https://sites.google.com/site/lazarusprogrammevonjfk/jahr-2010/quartal-2/pdj). As other said it is frustrating that you only get a wimpy jump while moving, but interesting to see a Rust game.