eriku 2018-04-23 04:15
Nice graphics and neat little game. Tough to keep the bats fed - was trying to feed them chickens until I read carefully that it was the _lair_. After that I finally managed to get Mr. Biscuits fully fed. Well done.
Foon → Ludum Dare Explorer → LD41 → FEED
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 59 | 3.94 | 20 | |
| Fun | 121 | 3.72 | 20 | |
| Innovation | 103 | 3.83 | 20 | |
| Theme | 288 | 3.72 | 20 | |
| Graphics | 74 | 4.02 | 20 | |
| Audio | 136 | 3.44 | 20 | |
| Humor | 157 | 3.25 | 20 | |
| Mood | 29 | 3.91 | 20 |
Nice graphics and neat little game. Tough to keep the bats fed - was trying to feed them chickens until I read carefully that it was the _lair_. After that I finally managed to get Mr. Biscuits fully fed. Well done.
This is a very nice game! A little tough to pick stuff up from time to time, I had to position myself very carefully to get the "Take" words to appear. Other than that I really enjoyed this. It's well balanced as well, challenging but not impossible! Great entry!
This was really cool. I loved the art style
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Nice, fun, goofy game.
Pretty good! Found it a challenge
Pretty fun game! It was really difficult and I was never able to beat it but I did find the boat at the end of the bridge and then started walking on water :D
Fantastic mood and idea! Collider management was a bit clumsy (sometimes my veggies couldn't be picked up nor watered) and gameplay could have been a bit more challenging (especially when mr biscuits awakens, blocking your path could've been nice!). Besides that it is a great and well polished game! Well done!
Gameplay it's addictive and fun, i enjoyed it a lot. The art style is fantastic and the music too. The only think that got a bit hard was that the actions didn't show propertly when i was interacting with some elements.
Definitely one of my favorites, if not THE favorite from this jam. Making every interaction between two entities either feeding or eating was very smart design and great way to communicate mood through gameplay mechanics! Media is the message, after all.
Visuals were great homage/parody to Harvest Moons and Stardew Valleys of the world, music loops were a bit on the short side but not distractingly so. I think only major criticisms I are the somewhat buggy picking up/feeding and growing mechanics. Sometimes it's kinda hard to feed one particular object you want if you are not in precisely right spot and there is nothing else around, picking up farmed plants happens usually only by chance and spamming space. Also what's going on with the empty gauges? Do the plants shrivel if you don't collect them quick enough? Can you stack multiple plants in the spot by watering many times?
Still, I think this game is awesome and those kinds of bugs are pretty understandable given the compo time limits. Good work!
_EDIT: Also! Checkpoints ☑️ are generally something I'd love to see more in Ludum Dare entries_