FoonLudum Dare ExplorerLD41 → FEED

FEED

By drprettypatty

View on ldjam.com

CategoryRankScoreCount
Overall593.9420
Fun1213.7220
Innovation1033.8320
Theme2883.7220
Graphics744.0220
Audio1363.4420
Humor1573.2520
Mood293.9120

Comments

eriku 2018-04-23 04:15

Nice graphics and neat little game. Tough to keep the bats fed - was trying to feed them chickens until I read carefully that it was the _lair_. After that I finally managed to get Mr. Biscuits fully fed. Well done.

evannex 2018-04-23 04:36

This is a very nice game! A little tough to pick stuff up from time to time, I had to position myself very carefully to get the "Take" words to appear. Other than that I really enjoyed this. It's well balanced as well, challenging but not impossible! Great entry!

jackson-frankland 2018-04-23 05:59

This was really cool. I loved the art style

hkoisumi 2018-04-24 00:05

Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time

wugbor 2018-04-24 00:19

Nice, fun, goofy game.

smooth 2018-04-24 01:37

Pretty good! Found it a challenge

natethegreat 2018-04-25 01:51

Pretty fun game! It was really difficult and I was never able to beat it but I did find the boat at the end of the bridge and then started walking on water :D

talops 2018-04-27 16:37

Fantastic mood and idea! Collider management was a bit clumsy (sometimes my veggies couldn't be picked up nor watered) and gameplay could have been a bit more challenging (especially when mr biscuits awakens, blocking your path could've been nice!). Besides that it is a great and well polished game! Well done!

paula 2018-05-03 21:44

Gameplay it's addictive and fun, i enjoyed it a lot. The art style is fantastic and the music too. The only think that got a bit hard was that the actions didn't show propertly when i was interacting with some elements.

kyyninen 2018-05-10 14:40

Definitely one of my favorites, if not THE favorite from this jam. Making every interaction between two entities either feeding or eating was very smart design and great way to communicate mood through gameplay mechanics! Media is the message, after all.

Visuals were great homage/parody to Harvest Moons and Stardew Valleys of the world, music loops were a bit on the short side but not distractingly so. I think only major criticisms I are the somewhat buggy picking up/feeding and growing mechanics. Sometimes it's kinda hard to feed one particular object you want if you are not in precisely right spot and there is nothing else around, picking up farmed plants happens usually only by chance and spamming space. Also what's going on with the empty gauges? Do the plants shrivel if you don't collect them quick enough? Can you stack multiple plants in the spot by watering many times?

Still, I think this game is awesome and those kinds of bugs are pretty understandable given the compo time limits. Good work!

_EDIT: Also! Checkpoints ☑️ are generally something I'd love to see more in Ludum Dare entries_