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Fruit Vendor
Fruit Vendor
By rialgar
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 335 | 3.42 | 22 | |
| Fun | 424 | 3.12 | 22 | |
| Innovation | 340 | 3.22 | 22 | |
| Theme | 107 | 4.07 | 22 | |
| Graphics | 563 | 2.75 | 22 | |
| Humor | 432 | 2.05 | 21 | |
| Mood | 561 | 2.36 | 21 | |
Comments
lisa
2018-08-16 19:06
Great inventory management game that gets more complex as you play, well done. My only suggestion would be to increase the amount of orders coming at you, so you feel a little more rushed. But I really enjoyed the mechanics of this.
walnoot
2018-08-16 19:15
Cool game, it turned out to be more challenging than it appeared (no pun intented) at first. I feel like I lost some lifes due to RNG at some point, where I didn't get the required fruit for 10+ rounds, which was a bit frustrating.
excellent puzzle game, very challenging and fun. Good job =)
Its a fun game that starts pretty easy, but get pretty hard after a while.
drums
2018-08-21 19:28
Everything felt smooth and the difficulty had a nice curve. And I love fruits! Nice job overall!
Very nice game mechanic! Having the choice between two items to buy/sell is simple yet effective, it allows just enough room for management, but doesn't make it a management hell.
It was nice to play, almost made it to 150 points. On one hand I think the game could be sped up since sometimes the board was empty, but on the other hand it was quite tricky at some moments to arrange the inventory!
Good job, keep it up :)
m2u-84
2018-08-21 19:49
Enjoyed this nice little puzzle game. Good luck!
A really nice and simple concept, well executed! I really got into the rhythm of stocking up on fruits I may need and frisbeeing them to the customers. This game could be used for a mental workout haha. Only change I would like to see is having the fruit you DON'T choose getting discarded. It would give more risk/reward to the player for stocking up on fruits early! A really solid entry for the compo, keep making games!
wolar
2018-08-21 20:23
Very solid compo entry. I would appriciate some music or sounds effect to juice it up but still well done.
It's an interesting concept but took a while to scale up to difficult. I could be wrong but I'm pretty sure since the queue is always coming in it's really a situation where you have really only 1 place to put an "extra" fruit which is the fruit not chosen slot. Because of this, there's not really much management on the line outside of deciding what goes into the unused slot. With 10 fruits in the main usable slot and only 1 fruit in the "unused" slot it doesn't feel like I actually have a lot of agency on how to use the space.
deaymon
2018-08-22 16:34
I really dig this one! When I thought it was getting easy, another more fruit appeared to shake things up. Some unlockable slots would have helped, since it comes a time where it's too RNG-dependent whether you get the fruit you need on the list.
I found one bug, though. When pressing ok to retry, the list of fruits doesn't restart, so I began with 12+ fruits right at the beginning :laughing: Had to refresh the page to properly restart.
170 is my highest score! Are you planning on expanding this game, because I'd totally play the heck out of a more polished version! :thumbsup:
Gotta echo the other comments: The difficulty curve is too shallow. The game doesn't get interesting until there are seven or eight different fruits to keep up with, so it starts off boring. It gets pretty frenetic later on but that's no good if you lose people's interest before they get there.
mil
2018-08-23 13:42
I agree with others that it could need some additional gameplay elements or advanced ramping up of difficulty in the long term. But for a Compo game I really like the idea and execution.
rialgar
2018-08-28 17:35
@candlesan you are right, there is hardly any agency, but once I noticed this I had not enough time left to change it in a meaningful way. I hoped that it would still be fun for one or two rounds.