lumos
2018-08-23 15:25
The idea is interesting, but the game lacks tutorials. The player is immediately thrust into a mode where one has to race against time, and presented with a number of buildings that all do... something. We know the final goal is to build a rocket and probably fuel it up, but the mechanics of achieving that are nebulous. The planet "eats" levels, a very interesting play on the topic, which requires having a very clear picture of what to build where. Reading all the information on the screen (what each building does), getting familiar with the odd shapes of the buildings, and even starting to come up with a strategy requires you to "lose" a few times, all the while you feel like you're not entirely certain what you're supposed to be doing. Indeed, I like the concept. The execution, however, renders it far more impenetrable than it should be. For a "real" version, I'd recommend having an unlimited-time tutorial stage first, or maybe a gradual introduction of the various resources that need to be collected, so as to ease the player into the gameplay. Other than that, good work! It also works without issue on a 4K display, which is always a bonus.
Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. I am not experiencing problems mentioned by others :) Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)