Had a lot of graphical bugs when it came time to upload a build, but they should mostly be fixed now. There are still a couple left, but it's just stuff like slightly misplaced text in the UI at one or two places so I'll leave it be.
Really pleased with how much I managed to accomplish!
deaymon
2018-08-14 02:25
There should be a visual cue that the claws are vulnerable / head is invincible at first :neutral_face: I skipped over by that detail somehow and I was stuck thinking the boss was a wall of HP! :laughing: Nevertheless, it was fun, and being able to throw the weapon once it's depleted is amusing
Thanks for the feedback @deaymon! I definitely would have added damage indicators if I had even 10 more minutes to polish things. As it stands, it's a playability issue that I'll have to leave be. I added a note about it in How To Play to at the very least help a few future players ahead of time.