dangogamedev 2018-08-13 20:21
Can't get it to play
Foon → Ludum Dare Explorer → LD42 → Use Your Space Wisely
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 631 | 2.83 | 23 | |
| Fun | 660 | 2.50 | 22 | |
| Innovation | 497 | 2.92 | 21 | |
| Theme | 255 | 3.77 | 22 | |
| Graphics | 369 | 3.22 | 22 | |
| Audio | 530 | 2.23 | 21 | |
| Humor | 221 | 2.77 | 22 | |
| Mood | 542 | 2.45 | 22 |
Can't get it to play
A nice, quick and easy game that was fun for a bit. My only real complaint is the very generous collisions; some items can be barely touching the box and still count.
Can't play! Whats the .gmx format?
Hey there, sadly i can't play the game. It seams that both links you provide are for the game maker project instead of the executable. If you fix that and answer on this comment, so that I get notified, I will give it a try. :)
No HTML or Mac version, cannot play and rate.
Great game! Very cool and interesting! :D
I liked the concept of your game. Good Job
Apologies all for some reason it won't let me add the link: https://www.dropbox.com/s/g3uekxywwseta8e/Useyourspacewisely_charlottewoolley.zip?dl=0
Cool idea, good use of the theme and the graphical idea serves the concept well. The gameplay was a little frustrating, both due to the trial-and-error nature of the weight mechanic and the way the items would snap out of the box when they wouldn't fit. Some sort of way to identify when things are too heavy before packing (lift the box and see if it sags or something like that?) as well as some tweaks to the drag & drop behavior might help things feel a bit better. Still pretty cool, nice work!
I like the idea, and I like the photo aesthetic, but the game suffers from poor communication with the player.
The hitboxes are unpredictable; often I'd place ex. two pots where there is a large gap between them but the game would throw them both out of the box.
The amount of weight that a box can carry and the weight of the individual objects isn't shown anywhere. Not even an approximation. I know that I can pack 1 item per box, but the game penalizes me for doing that. So I'm left with a game where every box I send has a 50/50 chance of failing or success. That's about as fun as repeatedly flipping a coin.
The value of the objects isn't specified either so I can't even prioritize high value items.
The menu design is great; I like the animations and the photos are really clean. I want to find something to enjoy about the gameplay but there is no information I can use to work out how to play this without prior knowledge of the weights you've assigned. Even a manual would help.
Fun idea! The use of photos make it look very nice. Easy to understand the controls directly which is a big plus. Would like to have some more explanation on how to "win" and maybe also some soundtrack in the background.
broke 0, left 50 :) some people have already said it but, yes, the game needs to give more information about prices of an object, its weight, how much a box can carry and a more consistent collision(maybe even using a grid)
Good Job,I like the art style,realy realy funny;But I always broke my box,sad....
Cool! I really liked the art style and animation of your game. It made it feel different than the other entries. I also liked that there was a decent amount of different objects and you really had to think about what's heavy and what would fit. Personally, I would have liked some background music, and a concurrent score count would have been nice. Great job!
I love how you always attack these, its always interesting to see what you have made :smile: I didn't always understand why I was breaking everything, I just wish that was a little clearer. Other than that good entry!