alex-adedge 2018-08-13 08:14
Cool stuff, the rewind mechanic was certainly useful for misjudged jumps. All in all a neat little game that did well as far as audio, theme and mood. And I got 67 eggs!
Foon → Ludum Dare Explorer → LD42 → An Ode to Space
By omni
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 335 | 3.42 | 22 | |
| Fun | 400 | 3.17 | 22 | |
| Innovation | 142 | 3.62 | 22 | |
| Theme | 167 | 3.92 | 22 | |
| Graphics | 271 | 3.45 | 22 | |
| Audio | 78 | 3.67 | 22 | |
| Humor | 401 | 2.19 | 20 | |
| Mood | 124 | 3.50 | 22 |
Cool stuff, the rewind mechanic was certainly useful for misjudged jumps. All in all a neat little game that did well as far as audio, theme and mood. And I got 67 eggs!
Love the aethestics of the game. This style and audio fits perfectly. And also kind of interesting approach to this theme <3
I liked the style. The graphics (especially the lighting changes) were really cool.
I can see where you put in a lot of effort to get the look / style worked out. Great work, excellent game!
Great take on the theme ! The graphics are serviceable, the gameplay was crystal clear, and the audio...man, I love that kind of move. On a personal note, I'm more on the "speedy" side of platformers, so I would be curious of what your idea would result in if the player had to make quick decisions instead of being able to rewind. Great job !
Really nice use of the theme, the reverse time was a nice touch!
A good game idea, the music should be improved. The graphics are good. But our game is better)))
Cool idea and style! didn't realize about the rewind till the end. Definitively has potential with having target eggs to collect and smaller levels
I found very little use for the rewind function. Unless I am mistaken, rewinding is only useful to attempt to be more efficient at egg collection. So unless one is deeply invested in getting a high score, which I was not, the rewind feature seems not particularly useful?
I was able to get 90 eggs. :smile:
Loved the audio and the minimalist mono aesthetic style, though it's a bit bare bones. It's just held back by the lacking game-play. The rewind mechanic also, doesn't seem particularly useful. Other than that, it's a decent submission.
126 eggs! I love this concept, and how it's actually useful to use the backspace to optimize the amount of eggs can be get in less jumps! Amazing game!
Really nice and polished game! The movement works very well, just the platforms could've been a little bigger, I slipped off them quite often. The art style is really beautifully minimalistic and the music is great! It sets up quite the dark mood, some more narrative context could've reinforced this even further. Enjoyed this a lot, good job!
I got 96 eggs! Cute pixel art, very minimalist, and the music fit the overall theme really well. Great entry! Would love to see more levels to be honest :)
First thing that stood out to me right away was the music. This sounds like professional-quality soundtrack music. I spent a good couple of minutes at the menu screen just to appreciate it.
I was confused by the instructions saying WASD to move when you can really only move left and right, and it's the spacebar that lets you get off the ground at all. But admittedly, that's a very minor issue.
Top marks for clever implementation of the theme. Not only do you run out of space _by pressing space_, you can get space back by pressing _backspace_. I like how the rewind mechanic works, especially with the way the coins retain the same spawn pattern as long as I'm jumping back to the same rewind point. Whenever I feel like I can collect more coins in one jump or maintain my vertical height by ending on a platform, I can rewind freely.
Platform edge collisions seem a little weird sometimes, like I can sort of slide up top of one by pressing myself against the edge if I only just miss it.
Finally, I rather like the endgame bit when you're on the last row. You can rewind, of course. The game won't stop you from going back and doing something (or everything) over again. Or you can accept your fate and let your last space run out. I feel like there's a good metaphor to be made here about facing the end of things, whether that was the intent or not.