Gel Break by HitchH1k3r 2018-08-18T18:04:54Z
Could definitely tell you put thought into the puzzles, and the graphics were cool! Great job! :)
Foon → Ludum Dare Explorer → Users → Heidi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Elevator Operator | jam | 668 | 3.31 | 3.22 | 3.07 | 3.72 | 3.09 | 2.76 | 3.44 | 3.01 |
Could definitely tell you put thought into the puzzles, and the graphics were cool! Great job! :)
Beautiful graphics and UI. Definitely agree that music would've helped the mood but very cool regardless!
I also got a couple odd collisions that blocked my movement, but the music, graphics and overall mood were great! I definitely jumped a little the first time I was caught, a bit surprised by the sound effect, but I suppose that's sort of the point :) The blue tint when you're hiding was visually interesting and a good indicator that you're hidden. Great job!
Great art; speech bubbles were very helpful in learning how to play the game. I noticed that if you have 5 Size 1 boxes on the cart, the bubble saying "cart is full" can appear when you try to add a Size 2 box. Maybe instead of "cart is full", the bubble should say something like "no space for this item", because it seems you can still add a Size 1 box to the cart, so I suppose your current message isn't entirely accurate and could mislead the player.
That said, your game was interesting and, like many others have said, the "rainforest" company was a cute idea that was executed very well graphically!
Great graphics; character art was stylized and text was stunning. Definitely felt like a polished product. You did a great job of portraying an overall space atmosphere, too, with the sounds and color palette. I can tell a lot of thought went into this game! :)
Your game was fun, humorous and relaxing. The theme "Running Out Of Space" seems to imply to a certain extent a sense of stress, but you took a non-stressful, chill approach. Thought the text was fun and the game felt intuitive. Awesome job!
This game had a very strong emotional pull. The final screen, especially, which I know was really just a list of things that Daniel will and will not remember, felt important. Graphics and sound did a great job of enhancing the overall mood; well done!
This was certainly more challenging than traditional snake games! You had to put in more thought about when to turn, which made the game more interesting. The bounciness of your graphics was fun, though I think the controls weren't as intuitive as they could've been. It took me a bit to realize that the arrow keys create movement from the character's point of view and not from an overall view. Otherwise, I think the use of color was an innovative twist on a classic game. Good work!
Audio and visuals fit together well! Took me a bit to figure out the movement controls but got it after messing around with the mouse for a little. Overall, cool game with a nice touch of spunk! :)
You did a great job of sticking with your theme! I liked that being revived after losing your lives was accompanied by "The God Inti Protects You!" The sound effects were very appropriate for your game and the Inca village feeling definitely came through.
I would suggest maybe making it possible to attack enemies while running, because now it seems you can only do one or the other at a time. But otherwise great job on your game!
Art was cute and the difficulty kept things interesting, but the controls were a bit difficult to manage. I was a little confused that blocks that fall on you seem to disappear, but otherwise cool game!
Beautiful graphics and a very polished game! A solid platformer overall.
An addictive game with stylized graphics and cute sounds. I love the "how is killing an animal going to make you a man?" Thought this game was very sweet overall; great work! :)
Fun to play, looked very polished and movement was natural and smooth. Overall a very enjoyable experience; great job! :)
I appreciated that the end screen displayed the most valuable item. For me at least it's more interesting/exciting to watch the item of highest value change after each game than seeing just a number. Fun items and definitely fit the theme!
Thanks everyone for the feedback! We should have definitely made it clearer that pieces 'overlap' if any parts of 2 different pieces are in the same box on the grid, even if their sprites aren't overlapping. We'll definitely take your suggestions into account and edit the sprites to make the game more intuitive and overlaps clearer; thank you!
@prinfrexita The player needs to have closed the elevator doors to move the floor; is it possible your doors were still open when you tried to select a floor? Otherwise thank you for taking the time to play and leave feedback! :)
Your game was very polished! The music fit the mood of the game very well, implying a sense of intrigue and "where are we going to next?" without feeling doomsday-esque. Overall, your game was intuitive and I definitely enjoyed playing!
Haven't seen many mobile games yet so nice job trying something a bit different! The game was more challenging than I expected, but enjoyable nevertheless!