Tetratower by kokirisandfriends 2018-05-07T11:07:01Z ♥ 1
Very polished entry. Graphics are top notch. Game play is fun and frantic, very difficult to balance handling the attackers from both sides. Good application of the theme.
Foon → Ludum Dare Explorer → Users → shockeye
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Go Deeper | jam | 2.50 | 2.50 | 2.50 | 2.75 | 1.75 | 2.00 | |||||
| 2018 | 43 | Sacrifices must be made | Downgrade | unfinished | |||||||||||
| 2018 | 42 | Running out of space | Brick In | jam | 1225 | 2.58 | 2.67 | 3.11 | 3.13 | 1.92 | 1.98 | 1.98 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Stand Clear, Doors Closing | jam | 2.59 | 2.15 | 2.35 | 2.20 | 1.96 | 2.10 | 1.79 | 2.25 | |||
| 2017 | 38 | A Small World | Planetoid Escape | compo | 535 | 2.22 | 2.00 | 2.38 | 3.41 | 2.30 | 1.40 | 1.55 | 1.88 |
shockeye leaves an average of 16.0 feedback comments each event.
Very polished entry. Graphics are top notch. Game play is fun and frantic, very difficult to balance handling the attackers from both sides. Good application of the theme.
Good idea, nice low poly art, sound of wind blowing set the mood well. More levels would be good. But please don't put your game in a file called LD41.zip! We've got to download and unzip 3000 games to judge and really helps if they don't all have the same name.😀 HES.zip would have been great!
Great game. Original and clever use of theme.
Fun. Ditto on the dynamic equations. Sound effects are cool!
Nice concept, well presented. Difficulty a bit high for someone slow like me, like MZA, I too cannot multitask. I would have preferred to quest prompts at the top of the screen, I think, 'coz look down and to the left didn't help my ability to follow the action part of the game.
I think everyone has commended the art style ... I'll do the same. Good audio. Not so great on the theme(Tower defense + city builder = RTS, not exactly incompatible😁), but fun is more important. You should add some more objectives in a future build, or maybe higher difficulty levels for replay-ability.
Liked the art, very atmospheric. Game play was a little confusing, but that may be because I don't play poker. Good audio, music matches the pace of the game. I problem I found was I couldn't exit the game once started. You should have a pause menu when you hit ESC so you can get back to main menu to quit. The end user shouldn't have to ALT-TAB and close window to exit
Interesting puzzler. I've not seen that mechanic before. The biggest flaw I found was the absence of a clear marker to where the goal is. Made the second puzzle quite confusing until I happened to glimpse the goal while falling. I didn't have issues with the controls, I felt they suited the nature of the puzzle. Jumping is a little awkward, but that just forces you to plan carefully your solution. Graphically the levels looked nice, the play character could be improved in later releases.
Good puzzle game with a mechanic that fits with the theme. I liked the pixelated transitions from menu to game. Graphics were nice, although I felt that the later tiles (from prosperous city onwards) were much more stylized than the earlier ones, ie plain field looks like a plain field, but prosperous city looks like a menacing blob which on conveys the sense of over-development without showing any buildings or roads. Either the earlier tiles should be more stylized (nice green tiles) or the later tiles should be more detailed. It would be nice to have some sort of feedback before you click a tile warning you that you are about to use up you recycle option - maybe highlight the tiles effected as the mouse hovers over it.
Fits the theme well, nice graphics, tune fits the theme perfectly. Game-play very original. Difficulty increases well with each stage. Good that there was a tutorial. I agree with tompudding about adding some more limits, either a time limit or restrictions on moving connected people. Or having a scoring system where the fewer moves made gets more points.
Nice crisp graphical style meshed well with the puzzles. As noted by others, the rules regarding the boxes were not obvious enough. But game was enjoyable, would be nice to play it again with more levels and additional puzzle elements. Maybe a movable section of path or something.
Good original game mechanic. Neat, simple graphics suited the game style. Catchy tune to accompany the action. Difficulty increases at a good rate. Annoying to die for not moving at the start. Perhaps better to wait until player makes his first move before apply that rule, and starting the enemy waves.
Nice graphic, good audio, wish it wasn't a no-win scenario, although I get the point.
Very attractive game. A bit hard to get into it in the short time I have, but I like a good turn based strategy so could be great once I've had a chance to play it some more. Extra credit for the volume control on front menu!
Controls good. I really like that there were visible retro-rockets for stopping. The objective compass pointers were a thoughtful feature - would be unplayable trying to find asteroids by chance. Would have preferred there was some additional challenge like a time limit or fuel limit or something. As it is victory just requires persistence.
This is pretty good. I wish you could land on the roofs of the buildings. Seems to be a bug when you return from help screen - controls don't seem to work anymore.
Loved the audio. Ending made me laugh.
I liked this one. The difficulty level makes it the addictive sort of thing you'd keep playing until you rescued all humans - if you didn't have a hundred other LD games to get thru before judging ends! Cool graphics - suits the premise as a nano machine would be made of chunky molecule machines.
Good game, but I got caught by the store window not closing also ( which also stops mouse look from working) I agree with all of Connor's suggestions, they will add some great polish to the game.
Original idea, I'd say. Never heard of a comic timing mechanic before. I don't think we're at the stage in AI research that computer program is in a position to judge us yet.
Great concept, deck builder/planet defense, but controls not quite intuitive enough. Graphics pretty cool (UFOs had a bit of a Beatles yellow submarine vibe to them)
Liked this one a lot. Music was great. Clever mix of 3d with the pixel art. Gameplay is fun but a bit linear, would like to see this one expanded to have a bit of Monkey Island style combining objects to get solutions.
LD42 — Running out of space (24)
Hiding Spot by toboggan 2018-08-26T10:13:01Z ♥ 1
Cool interpretation of the them. Good atmosphere, audio complementing the concept. Nice art. I think level 4 should be level 3 and vice versa though in terms of puzzle progression.
Rainforest by SimoGecko 2018-08-26T08:08:26Z ♥ 2
Good looking game. Controls are a bit tricky. It would be nice if you could zoom the camera out so you can see the whole area. Good use of the theme, at multiple layers with the cart running out of room & the shelves also running out of space. I like that you included different difficulty levels and a high score list. Very professional.
California Jane by fivenamefivesocks 2018-08-22T12:15:40Z ♥ 1
Slick looking game. Lots of levels, with good puzzle difficulty progression, new features added and explained. Soundtrack good, too.
Zlinx by frontlinesaint 2018-08-22T11:38:31Z ♥ 0
Nice looking game with good moody music. Game-play was good, all though I didn't get far due to my poor reflexes. Suited the theme well. Took me many goes before I realized there was a double/triple jump. (I know it's mentioned in the instructions ... didn't read them until I saw I wasn't getting anywhere) I played the html5 version and the window size was a little big, right-hand side was a bit out of frame. But I switched to full screen and then it was ok.
Rey Trace by WiredOverload 2018-08-17T05:45:30Z ♥ 2
Ok, this is great. Such a clever mechanic to answer the theme. Graphics a simple but perfectly suit the game. Music is good too.
Last Piece by WetBox 2018-08-17T04:59:15Z ♥ 1
Very good looking game, interesting mechanic. Audio is good also, sets the mood well. It seems like you were really hoping for the theme "Floating Islands" to get picked this time!
GRIDLOCKED by bradleypollard 2018-08-16T02:12:26Z ♥ 1
Nice puzzler. Bit awkward to work out the interface. Took me a while to understand wired mode ... I had to go back and read the instructions. I think you should have just made it so any time to click on the outputs you can drag out a connections. Visually it has neat and tidy design.
Mindlapse by Vulture_42 2018-08-16T01:37:53Z ♥ 3
Good game. The mechanic of rebuilding the room with the bricks really suits the theme.
King of Bjorp by Colin Doody 2018-08-16T01:22:57Z ♥ 1
Good concept, well presented. I appreciate the provision of AI opponents, even though its mostly intended for multiplayer. That's a good decision in terms of Ludum Dare, as a pure multiplayer game would maybe not get many judging results no matter how good due to a smaller pool of players (i.e those who can organize some others to play with)
CAVEMAN by Subsage 2018-08-16T01:06:05Z ♥ 0
Haven't played yet, but just a note, your HTML build on your itchio page is set up as a download instead of play in browser. You should fix that. Anyway, I've downloaded it. I'll be back with my feedback shortly.🤔
Bag of Devouring by Tenoch 2018-08-14T06:08:29Z ♥ 0
Fun. Some of the best art I've seen so far. Good sound effects too. CHOMP! My only gripe is on Windows version the long window frame goes off my screen. Probably my fault for having a too low-res screen, but still, you should maybe handle any resolution.
grindatron.tv by Donitz 2018-08-14T05:57:11Z ♥ 1
Good game mechanic, level progression well designed. Each level teaches you tactics that serve you well on the next. (for example, the rebound jump technique) AI is good (I learnt that jump from watching AI do it) Simple graphics suit the game.
A hero's journey by Minemes 2018-08-14T05:43:50Z ♥ 0
What Lefinno said. +
Camp Snuggle by Scott Steffes 2018-08-14T04:59:44Z ♥ 1
This is a very polished game. Graphics and audio are great, fun mechanic. So many different factors to tweak to keep the old dudes happy.
Geobreak by klekky 2018-08-14T04:37:12Z ♥ 1
Good use of the them. Also fun game play. Needs the start to be more obvious, it took me a while to realize I needed to trigger the first wave manually.
Countdown by Elnu 2018-08-14T01:54:29Z ♥ 3
Concept is a good take on the theme. The controls are a bit fiddly. I think it would be better without gravity, so it would be more tactical as you could move across the screen trying to find the best hex region. As it is you are just frantically jumping around, and top of screen gets little use.
Inventory is full by GDLuke 2018-08-13T11:43:59Z ♥ 0
I didn't see any bugs when I played. Graphics good, music good although repetitive after a while. As everyone else has mentioned, using items is not really intuitive. Also, I would suggest that item pick up be automatic - game over when inventory is full. This would suit the theme even better. As it is you can just ignore stuff that won't fit.
Rising Tide by smilewood 2018-08-13T08:54:40Z ♥ 1
Quite a fun balancing act get the different building types to work together.
Alchemist's Apprentice by zachw136 2018-08-13T08:07:34Z ♥ 2
Potion of Steak ?! Great audio. A lot of fun. I'd like more indication of which potions a more valuable. I see a broken bottle score but no tally of your current score. Good graphics, controls are fun.
Space To Breathe by kirb 2018-08-13T07:30:12Z ♥ 0
No links?
Courier Panic! by SeaFishelle 2018-08-13T07:28:35Z ♥ 1
Music was catchy. Difficulty level a bit high for me. Could have done with reverse gear on that van.
Masao Adventure by ayhangazi 2018-08-13T07:05:41Z ♥ 1
@Kristov: Got the controller on second play through! Need to stop before the edge to pick it up.
I like the music, set the mood of urgency well.
Temple Trap - The Game! by Jasper Hansen 2018-08-13T06:56:22Z ♥ 0
Good concept. Just needs the monsters to chase you aggressively at the start to get things going.
Space Debris by Mallapa 2018-08-13T06:46:52Z ♥ 0
Nice artwork. Especially the title screen. I don't if its a bug or a feature, but if you fire too many times too quickly, you can't shoot anymore.