lefinno 2018-08-14 05:31
Em, it would be much more better if you've included keyboard and mouse controls.
Foon → Ludum Dare Explorer → LD42 → A hero's journey
By minemes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1188 | 2.68 | 21 | |
| Fun | 1153 | 2.55 | 21 | |
| Innovation | 1252 | 2.07 | 21 | |
| Theme | 1280 | 1.71 | 21 | |
| Graphics | 1122 | 2.36 | 21 | |
| Humor | 1.87 | 18 | ||
| Mood | 1111 | 2.08 | 20 |
Em, it would be much more better if you've included keyboard and mouse controls.
What Lefinno said. +
True, keyboard and mouse controls would have been good to have. :)
Sry Keyboard is supportet, but i forgott to tell u the controls ;D i put them in hope its ok WASD - move F - focus SPACE - Dash MouseLeft - Attack MouseRight - Block
I liked the game but it seems that whatever is reducing the available space isn't quick enough as I didn't see any relation with the theme during my playthrough. The gameplay mechanics are good, but it felt like dashing and blocking weren't really needed: I ended up walking toward the enemy and hit them while moving backward. Also the game lacks some sound design as it makes it really dull in its current state. I was, however, pleased to hear a first music during the boss fight. Great job overall on your game.
Hard to get used to the controls and would probably be better if you turned with movement. But a fun game once you get used to the controls.
Fun game,
I find it odd that sometime you win the level by killing only 2 green mobs while sometime, you have to wipe the entire arena. I liked the end boss, it was very cool.
I don't see how it fits the theme, but I really enjoyed your entry.
Congratulation.
Nice game! Didn't really get the theme. The controls took some getting used to. The different levels felt very similar but the final boss was a nice surprise. Music in all levels and sounds for attacking/hitting would make the game feel a lot better.
Had fun during my whole playthrough ! You should emphasize the importance of focus, as it is nigh-impossible to finish the game without it. However, once you find out about it, all the other special moves become almost useless, so that I forgot about them until when they were actually needed, against the boss... Sound and impact feedback would have brought the whole thing to another level. The music during the boss fight was a nice touch though. The graphics were serviceable, and the action was readable. All in all, good job !
The game was a bit easy, the gameplay sometimes frozen , like sword got stuck and i had to go back and forth to kill the enemies, sometimes the player didn't stopped moving even if i was not pressing the keys. btw gratz for finish it
It possibly would have been better if audio was included for each level, since the last one had music playing. I did like the challenge when a level was more populated with enemies, but felt too easy for levels that didn't have much enemies to fight. The end boss was pretty easy, but was still pretty entertaining thanks to the music, too. Good try!
Kind of fun. Although the he game lacked sound effects and the keyboard controls were a little buggy at times. The levels felt too random as sometimes they only had 3 slimes and sometimes around 7 of those projectile shooting things and a couple of slimes. Not sure if intentional but the sword could block projectiles if positioned properly which was a bit weird. There are a lot of things that could be improved and I'm sure would have been if you had more than 72 hours. Although bad for a jam, hope you will continue making games.
Nice idea! :thumbsup:
Cool game, could be better with some audio effects (hard to add everything in 72 hours). Anyway, nice entry!