FoonLudum Dare ExplorerLD38 → Meteorealm

Meteorealm

By swanito

View on ldjam.com

CategoryRankScoreCount
Overall2603.3323
Fun4962.3823
Innovation3692.8523
Theme1883.6123
Graphics2123.4723
Audio2522.9522
Humor3522.2022
Mood2603.1423

Comments

2017-04-23 22:45

Would have liked if you had more of a say in stuff and if there had been other meteorites

ectucker1 2017-05-03 00:31

Interesting game. Humanity ruins everything, as usual.

I liked the low poly art style of this.

aaranos 2017-05-03 00:39

I think your game is positively delightful. I built a ton of trees the first time and couldn't see what was happening in the massive forest that became a forest of houses.

I played it again and built the ecosystem. I put 1 human. That one human built a house and somehow gave birth to the apocalypse.

Truly a great game. I think some way to avoid the human Armageddon would of been a nice.

rayriver 2017-05-03 02:07

I like the low-poly style. Good job!

grasswhopper 2017-05-04 09:47

i must say, very nice game, and well executed :) it totally does deliver your message brilliantly ! it fits well with the theme, the art style honestly, did not matter much in the case of your game, but it was neat nonetheless.

i actually did realize what was gona happen, the moment i added like 5 humans, but then, it was simply too late. tried creating and spamming as many trees and animals as possible but well.... we all know how it ends :D

even though i disagree with the message, but i really did love your game. it simply presented the issue in a golden form. very well done with this idea that you got. sure it does not max out all categories, but it definitely did max out the innovation, and i guess another parameter that does not exist, in this rating system which is "clarity/presentation". very nice man. looking forward for more of your games

shockeye 2017-05-05 09:05

Nice graphic, good audio, wish it wasn't a no-win scenario, although I get the point.

swanito 2017-05-06 13:13

Thanks for the very nice and constructive comments guys! I really appreciate it ^^ Hopefully next jam I will make something with a little bit more gameplay in it, as this is more an interactive experience than anything else. But this kind of nice feedback really makes me want to do the next one and try even harder! Thank you!

carlosvvk 2017-05-12 14:05

Nice game! I liked the polished art and the concept of the game. Cool!

terracottafrog 2017-05-16 20:13

Really cool game!

I love the simulation aspect of it and the ideas behind it are fantastic!

The music fits perfectly and sounds great, feeling peaceful with just a bit of anxiety behind it.

The one issue I had was the behavior of the bunnies and the lack of checks on the population of the different animals. More links between populations would have been great. Here is an example of the insane numbers of rabbits that can exist on an island: (throughout the gif I am spamming the bunny button)

bunny-army.gif

(Sorry for the gif quality a lot of pixels change so its pretty big)

As you can see, every bunny goes for the same flower and seems unable to starve, allowing for infinite populations on a small stream of flowers. Fish and bird populations also have no check.

Of course, this is superfluous to the real message of the game, but it would have been nice to add some more replayability and create a more convincing world.

Great work!

m2tias 2017-05-16 20:24

Message received :D Nice simulation, you could use that as a base for a bit more involved RTS too! Good job!

nevaermorr 2017-05-16 20:36

The best aspect is surely the graphics, congrats on this :) One complaint is, unless I completely missed it, it lacks some kind of goal. Nevertheless the idea is nice and the fatality of the outcome is quite funny but also thought-provoking. Good job :)

ianmorrison 2017-05-16 23:25

Everything was going great until I spawned some humans and they ate all my stuff. :P

Neat concept, and the art and music complement it nicely. It's always interesting when developers not only give a game a message, but elegantly integrate it with gameplay. I'd put a delay on the click through for the Isaac Asimov quote, though, I was spamming the mouse when it came up the first time and I skipped right past it without reading it.