FoonLudum Dare ExplorerLD41 → Stand Clear, Doors Closing

Stand Clear, Doors Closing

By shockeye

View on ldjam.com

CategoryRankScoreCount
Overall2.5913
Fun2.1512
Innovation2.3512
Theme2.2012
Graphics1.9513
Audio2.1012
Humor1.789
Mood2.2510

Comments

shockeye 2018-04-21 04:31

Looks like I'll be doing a Battle Royale / Single-Player Physics Puzzler

nick-gooch 2018-04-27 00:43

not really sure what im doing :/ ahhh doors!! keep jamming!

joe-zabriskie 2018-04-27 02:46

I see a good solid foundation right here. Might want to lock the mouse to the screen, mine was tracking into my second monitor. Obviously there's more you want to add, but my suggestions beyond the obvious are to add door indicators for the map so I can plan my route better, give a bit more warning on what rooms are safe, and maybe add some other indicator as to where to go.

Nice work putting this together!

shockeye 2018-04-27 08:33

Thanks for feed back. Need to fix that mouse. If I'd had time there was going to be warning lighting in rooms about to lock. As it is you have to use the mini-map, which I guess isn't as clear. I should have put in a compass as well.

kutase 2018-04-28 08:19

It was quite simple to play. Interesting idea but it's highly unfinished version.

annie-owl 2018-04-28 19:46

I don't really get what is the Battle Royale element of this game, but running around in this maze was actually pretty fun.

budaniel 2018-05-07 14:37

It took me a few tries to figure out where I was trying to go (didn't notice the gold block at first), so I was just running around wildly. After I started using the shrinking map to hone in on the block, I finally got the rhythm of the game. My only critique would be not ending the level immediately after winning or losing, because you cut off the audio cue you had there.