FoonLudum Dare ExplorerLD41 → High Explosive Stealth

High Explosive Stealth

By fred-aberg

View on ldjam.com

CategoryRankScoreCount
Overall5853.4522
Fun5323.3522
Innovation7343.1722
Theme6863.4722
Graphics4133.7522
Audio4973.1222
Humor5472.9420
Mood5003.3820

Comments

logflames 2018-04-24 18:24

This game was fantastic. The only two things I would change is the mouse sensitivity, it's super high and adding more levels, I understand you ran out of time but maybe in a post-LD version. With some more levels I could easely see this beeing a game I would pay 10 bucks for.

gexalmighty 2018-04-25 16:50

A really cool idea but could have been delivered better. I think for the a stealth artillery game the best way to play it would be standing next to the artillery cannon in first person with a screen in front of you that shows a birds eye view of the enemies without the cross hair, and have the cannon fire an actual projectile that arcs down into the enemies. Might be asking a lot from a Ludum Dare, but I really like the idea and that's just my advice on how I would approach it. You'll get em next time

shockeye 2018-05-06 10:39

Good idea, nice low poly art, sound of wind blowing set the mood well. More levels would be good. But please don't put your game in a file called LD41.zip! We've got to download and unzip 3000 games to judge and really helps if they don't all have the same name.😀 HES.zip would have been great!

smokesomefrogs 2018-05-06 10:55

Neat idea liked it very much :D The graphics were really nice and the audio also okay, at first I was a bit confused but after two fails I beat the game. Some more levels and maybe the possibility to walk away from the artillery to choose another with another shootpattern and it could be a really nice little game. Really good work, nice Art, okay Sound and good to play :)

sfey 2018-05-06 11:18

Cool game! As for the critique, the sensitivity is way too high, it was kind of difficult to understand the tutorial at first (didn't realize the grey ones are enemies). Personally would have loved a wider range of view to see more enemies at the same time or a minimap. I would also add a delay between a mouse click and the hit as shells do take a bit of time to fly :P

Would also make the aim smoothly move back inside the game area instead of just throwing it in the center when aiming out of bounds.

The art was simple and understandable kind of wanted to hear some explosion sounds as well but since it was a stealth arti then it was fine :)

Good job!

geckoo1337 2018-05-06 14:11

Good mood. Nice lowpoly graphics. I like the main aesthetic and gameplay. Well done ++

biowater 2018-05-12 12:55

The concept is really cool! With some new mechanics and more stages this could be a full game!

masterkrepta 2018-05-12 14:53

Loved the atmospherics of this game. Something about the wind made it feel suspenseful. I loved how you could kill multiple enemies when they happen to be bunched up (I got 3 of the last 4 in a single shot without being detected) I think to fit the artillery theme better, and increase the challenge at the same time, there should be a slight delay ahead of the actual shell hitting. This feels more like a top down sniper game since they hit as soon as you click.