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Planetoid Escape
Planetoid Escape
By shockeye
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 535 | 2.21 | 39 | |
| Fun | 528 | 2.00 | 39 | |
| Innovation | 485 | 2.37 | 39 | |
| Theme | 269 | 3.40 | 39 | |
| Graphics | 511 | 2.29 | 39 | |
| Audio | 417 | 1.40 | 27 | |
| Humor | 458 | 1.55 | 31 | |
| Mood | 520 | 1.87 | 35 | |
Comments
Hello! Sorry to say but I get a "We couldn't find your page" error when clicking the download link. It seems that you haven't made your game public yet! (you just need to go to "Edit Game", scroll down, and tick the "public" option)
shockeye
2017-04-30 00:25
Fixed.
smooth
2017-05-02 23:15
I liked the idea! It was a little hard to control. This has alot of potential for future development. Good Game
Really trippy but quite liked that aspect actually. It also had this weird white noise constantly playing? Not sure if that was to do with the oxygen meter or just a bug but it was quite annoying.
shockeye
2017-05-03 13:29
No there's no audio - that white noise is bug. I'll have to play it again to hear that, I never had my earphones on when testing, so I haven't noticed it.
mrgussio
2017-05-03 13:29
It's an awesome but simple game, but I didn't quite like the controls. I'd rather seen an equal ratio between the left/right controls and the back/forward. But overall, great job :smile:
Really nice job with the gravity around a 3D planet! That's hard to pull off, haha. I'd tweak the controls so that A and D make you move left and right, rather than rotating you.
teekeks
2017-05-04 01:46
Simple and Short.
toulou
2017-05-04 20:24
It's a nice little game, quite classic but still enjoyable. There is not much to say about it, but damn the walk cycle is hilarious ! Good job !
jin47
2017-05-05 09:16
Good idea! I like the 3d Models. The game is simple. I would have preferred the planet to be a little bigger to be a little more pleasant to the eyes when moving fast. Good job!
Very simple and short game. For visuals I think having a more space like skybox would have made more sense to me, even if it was just black. Also some colour on the character and rocket would have been nice. Good job on making the rigidbodies be affected by the planets gravity.
I didn't really understand what to do in the game. Collect the green blobs and...? It'd probably help stating what the objective is. Also, it was really hard to control your character with a delay of ~1 second between each input.
Is there anything else to do when you have won? You can still walk around the planet. I guessed the rocket would bring me to my home planet :)
I collected enough fuel cells to escape! Woo!
I feel like I move forward too fast given my turn rate, though that doesn't emphasize the sense of having a very small world. Good models on the ship and character.
gilborn
2017-05-06 07:12
I like this kind of story and it fits perfect to the theme. It was a little bit too easy. My suggestion would be to make the player slower. But I liked the game, good work on your 3D models!
shockeye
2017-05-06 07:37
Thanks for feedback. Yeah, if I hadn't run out of time the rocket would have taken you home (or to another level) The sky box was black but I had to change the camera at one point toward the end and forgot to change the colour of the new cameras background. I need to really work on the controls, and movement speed. It was my first ever Ludum Dare, so hopefully I'll learn from my mistakes. Thanks!
kappaix
2017-05-06 18:03
The core idea definitely works, zipping around a tiny planet to get enough fuel for you ship. There's lots of stuff you could do with the idea - well done on getting your first LD finished!
jimbly
2017-05-06 21:16
I seem to turn *really* slow compared to how fast I move (spent most of the game holding a turning button, then just tapping W and going too far). Fun little game though, nice and short, and I won on my first attempt =).
flatgub
2017-05-07 00:42
Fun little game! Its a nice idea but the turning was really slow, I felt like I was piloting a tank instead of a person, but other than that I enjoyed it!
Simple game and fun to play. The idea is great. I would have put the character in a vehicle to explain the high speed and slow turning.
Time management is hard during ldjam, but you did well for a first compo!
w1n5t0n
2017-05-07 02:06
The difference is intimation speed and walking speed was hilarious! Really interesting game!
A nice idea but lacking polish. Your turning speed is very slow compared to your extremely fast walking speed, this makes it difficult to pick up crystals. You can run into your spaceship and bump it across the planet. Your scene is using the default unity sky box, which is distracting. And there's no sound effect or music. However, I really liked the little animations on your character and the models for the character and the rocket. They didn't need textures to sell them and were quite charming.
As already mentioned - the biggest issues are:
* Movement speed is too high - it's easy to overshoot a crystal and it becomes frustrating trying to pick them up. * A space-like sky box would have helped set the mood * A little audio would add to the experience - even just spot effects when you pick up crystals - created with sfxr.
However, despite these observations - this is a complete game with a clear goal and a time constraint! Well done!
The 2 previous comments already said it all. We walk too fast and the camera should be higher cause right now our vision is really limited. Another skybox, some more feedbacks, sounds & music are clearly lacking too. But overall you have a concept working & some nice 3D models and that's pretty good for a 1st jam. Keep going :)