zachw136 2018-08-12 21:11
*You're
Foon → Ludum Dare Explorer → LD42 → Alchemist's Apprentice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 684 | 3.29 | 44 | |
| Fun | 805 | 3.00 | 44 | |
| Innovation | 541 | 3.22 | 44 | |
| Theme | 763 | 3.29 | 44 | |
| Graphics | 648 | 3.36 | 44 | |
| Audio | 386 | 3.26 | 44 | |
| Humor | 52 | 3.97 | 43 | |
| Mood | 422 | 3.30 | 43 |
*You're
I demand an option to propose to your boss, for he is beautiful.
I'm embarrassed at how long I spent playing this. Very fun, and the excuses are all hilarious.
I Loved the game! Very cool idea!! Keep up the good work !!
I had a lot of fun with this one! I love how the alchemist comes round the corner, it's funny and really got me by surprise the first time! The text kinda ruins the aesthetic but it's not a big deal. My biggest gripe is that the physics on the potions are pretty annoying and can get stuck on the edge of the bucket sometimes.
@bigbosserndog Thanks for the comment! I couldn't agree more on the physics. I noticed the potions can get stuck on the wall near the shoot also.
wow it's beautiful
@alpagakira Thank you. Most the art and sounds were created by @hive-mind
@alpagakira thank
Oh man, it's so funny when this guy jumps out of the wallXD Quit tricky. Like the low poly potions.
@swini Haha yeah It scared me the first time I tested it and I knew it was coming :D
The music was good, and the dialogue was funny! However, I can never be bothered to read a box of text :)
Had a laugh for a little bit before it kind of got confusing. But i had a fun time here. The loud smash when I first dropped the vial scared the daylight out of me. Good job and this would be great in VR haha!
So fun! Great job!
Hahaha funny game! Gameplay got me to sit on the edge of my seat. Also, the art is a mix of intentionally good and intentionally bad, which is always a good combination.
I love the ambiance of this game and how well it fits the theme! The sounds are very good, and the excuses are hilarious! I wish it had faster pacing, though. Also, I never managed to put a potion in the trash without breaking it, I don't know whether that's normal.
@panda We're glad you like it! Maybe we'll make an unbreakable "Panda Potion" lol. Thanks for the feedback! :)
Hilarious game! The first time I broke a potion was quite enjoyable. Also, it has some of the best audio that I've seen for this jam.
lol @hive-mind! Do it!
Ambience, audio, and that alchemist... there are many good things about this game. Part way through, I started wondering if I was choosing the right vials. Then I just decided to smash them to make more excuses. Maybe I'm doing this wrong.
Well done on the art. The glass audio felt responsive, which I really enjoyed. It would have been cool to see some of the potions explode (maybe correlating to the type of potion :smile:).
Overall, thanks for the interesting experience.
@thepelranthean I was originally going to have gasoline/oxygen and fire explode together but laziness got the best of me. Thanks for the good feed back also.
@panda There is now an Unbreakable Panda Potion in the game. It's worth 10 points on the shelf!
@zachw136 love it!
for such a silly concept, it was actually pretty funny ... cannot believe how long I spent playing it.
Potion of Steak ?! Great audio. A lot of fun. I'd like more indication of which potions a more valuable. I see a broken bottle score but no tally of your current score. Good graphics, controls are fun.
Love it! The graphics sound and humour all set a very fun mood. However the controls felt a little clunky to me, didn't actually manage to get a lot of the potions on the shelf or in the trash. That didn't really matter because the voice line and options to soothe the angry sorcerer were amazing. Job well done!
WHAT A JUMPSCARE AHAHAH! That alchemist freaked me out!
Really nice idea! Maybe you need to tweak the time between the first potion spawn and the start of the game. Really nice graphics and mood!
And that's a pic of that scary alchemist ahahah
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That was hillarious! I jumped in my chair when that guy first time appeared))
HAHAH I LOVE THIS GAMEE OMG! Very nice audio, graphics were playful and awesome, one of the best entries I have seen so far, keep it up! :)
@elenesski, @shockeye, @dries-vuylsteke, @memel06, @lensflare, @ajay-2002. I appreciate the positive feedback and I'm liking that photo @memel06
That was very fun to play, only improvement would be getting your first potion faster, because i thought the game was not working at first.
Very fun :-)
I love how the alchemist pops out from behind the wall plus you zoom in on him -- really effective and funny :) Just to give you feedback, I had problems with not being able to move the potion once I grabbed it (guess I caught it too soon) and sometimes when I let go they went back up the chute haha. Overall I think it's a really memorable fun experience and im glad I got to play!
LOL. The options of excuses to give the boss when you break a potion are hilarious. Really like the original concept and the atmosphere of the game. I wish there were more gameplay elements, potion effects, explosions! Nice work!
At the first time the supervisor came around the corner I got jumpscared :D I ended up to enjoy to smash the potions much more then stacking them ;) I like the creepy, weird vibe in this game.
Funny game! A great concept and good job for humor!
Ha, the wizard cracked me up. Pretty fun game, I would like it more if it was a bit faster. I spent a lot of time just waiting for the next vial. Controls and physics are solid though, nice job!
Love the silly potion names and the derpy alchemist! The dialogue options were a nice touch, though having like 20 things to choose from was a bit overwhelming. It would have probably been better to randomly select 3-4 responses to choose from. Having to stack up your potions on the shelf was really cool, but the physics for grabbing potions was wonky, and they'd frequently get stuck on the wall next to the chute. Maybe it would have been good to have grabbed potions snap to a minumum value that puts them in front of the wall, or remove the wall entirely and have the chute go from the left side of the room to the right. Cool game, I enjoyed it!
I like the overall idea, rofly excuses and a derpchemist, but it lacks some sort of goal for me. Which of those are more desirable? How am I doing? Which ones I should take to the trash? Would be nice to give a player some purpose. And although speed stuff up a bit ^^