FoonLudum Dare ExplorerLD44 → Monetized Memories: A cautionary tale

Monetized Memories: A cautionary tale

By mooseandloon and

View on ldjam.com

CategoryRankScoreCount
Overall2.7711
Fun2.5011
Innovation3.3311
Theme3.8811
Graphics3.2211
Audio1.207
Humor1.907
Mood2.2510

Comments

nebulousharmony 2019-05-01 20:36

I seem to be having an issue with moving the memories? It's hard to click and drag them, because it seems only a specific location on them selects them?

mooseandloon 2019-05-02 23:21

Hey @nebulousharmony, thanks so much for the feedback. This should be fixed now. Cheers!

gaming-night 2019-05-03 15:15

I loike your interpretation of the theme but I would have loved to feel a bit more how painfull it could be to leave memory. Great job overall. by the way, I think we have a different approach of the theme that may interest you. Have a look;)

oakus 2019-05-03 15:34

I think that the idea is really good - use memories to repel death - I like it. Graphics are nice understandable and consistent. I would consider opt out of Audio Category since the game has no audio (at leat not for me) and Humor (since the game is not suppose to be humorous). However what broke it for me is that I could not alway drag the memories even now in the "updated" version and since it is basically the only mechanic (It seems that the value with what you push the death is more or less random per memory) it is pretty much game breaking.

mooseandloon 2019-05-03 15:36

Thanks @gaming-night! I was just looking at your game. Really cool!

limejuice123 2019-05-03 16:29

Hey cool concept and nice gameplay. Would have loved to hear some sound to help tug at the hearstrings a bit. Also maybe some memories could be more powerful than others? But then losing them could hurt you in bigger ways. Just a suggestion.

Anyway cool game, nice work.

wolar 2019-05-03 16:30

Very nice idea, when I saw it I was like WOW why I didn't think of that. The execution is a bit worse, I didn't hear any sound (is that a bug or did you forget to opt-out from audio category) and there is also not much humor, so maybe opting-out of Humor would be a good idea. Sometime the drag was not responding. Overall super good idea but I feel there could be a different gameplay / mechanics to support it. What I mean is that for example sacrificing a memory should be very tough thing to do, you don't want to just do it and if you do it it should be really "hard" to do. But while playing your game I was basically dragging thatever was in the suitcase onto the closest death without really thinking about what that represents and what I'm really doing.

joshanthony1990 2019-05-03 16:40

I didn't hear any audio. Was there supposed to be?

I think this was a cool concept for the theme. I didn't really experience it in gameplay, though, beyond just rapidly dragging boxes at enemies. I didn't get much time to read the text, and I couldn't tell if dragging the memories had any impact on anything other than the death enemies. That would be something cool to expand upon.

I also had issues with being able to click on the memories sometimes. Seemed like it happened primarily on the lower half of the box.

The art was solid.

Overall, I think you have a neat interpretation of the theme, but the gameplay didn't engage me. Great effort!

nihilaleph 2019-05-04 01:15

Like other people already said, it's a very cool concept, but didn't really felt it on gameplay. I even tried to keep track of which memories were associated with which box, but it became difficult after some time, and again, it felt it didn't really matter in the end. I also still had some issues trying to move the boxes, not sure why. Anyway great job!