hare-software 2018-08-15 18:12
Very solid entry, well done!
Foon → Ludum Dare Explorer → LD42 → Holine!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 577 | 3.40 | 22 | |
| Fun | 521 | 3.30 | 22 | |
| Innovation | 638 | 3.12 | 22 | |
| Theme | 422 | 3.71 | 21 | |
| Graphics | 643 | 3.37 | 22 |
Very solid entry, well done!
Thanks! @hare-software
Really good game. When I saw the thumbnail I know I want to play with this. I got stuck on the 2nd level if I click on next challenge I got that same map again, is that a bug or there are no other levels?
I like the idea very much. But I've got stuck on 2nd level same as @balka. Also it was a little bit unbalanced as I didn't need to use (at least in first two levels) anything else than 1 turret per spawner and just wait for end of the level. I also missed audio which would add quite a lot to the overall experience. But overall I think I would like game like this if finished, polished and balanced.
Reminds me a bit of creeper world (you even call the enemies creep :wink:)
A solid tower defense-ish game that goes well with the theme. Noticed that the best strategy was just to build attack tower and you would win. I think that the extract time should be longer and the difficulty should become harder over time forcing you to try expanding. And some basic sounds would be nice. It would also be fun with and endless mode.
Overall it is a nice solid game.
Btw, does it have more than 2 levels?
@balka @wolar and @sh1rogane Thanks so much for your feedback! No there is nothing besides the second level so far sadly :frowning2: We focused on making it work on mobile as well and ended up with no time to add sounds nor to work further on level design. That's also why there is such an obvious winning strategy. Ideally we would have had more interesting enemies and a little more progression even within the level (starting easy allowing you to place harvesters and ramping up to requiring lots of towers). Glad you enjoyed it nonetheless!
I like the idea and the mechanics were well done. I definitely would prefer faster resource acquisition and harder levels to keep the player building instead of waiting. Good job overall!
@mugenmagnus Thanks for your feedback! Yes we wanted to have the levels a bit more polished but hey jams don't always go as planned :wink:
This a nice game! I like the gameplay:) The graphics and the music give a good atmosphere to your game! Good job!!
Nice lil creepergame! It was a tad easy when you find the optimal one-red-turret-per-spawner ratio, but a solid base to work with. :) With a lil more time you can add more into it.
Nice game :). The resource gen looks like a turret. I thought it was bugged lol
Not bad. The startup screen was really good, wish there would have been way to get back to it after you lost a game for reference.
I like this so much that I was really sad there were not that many levels. With a little bit more content I would be playing this hours long like Creeper World! Also agree with @mugenmagnus, but as you said jams are jams :smile:
Really neat entry!
Very solid game all around! Visuals are quite nice and the controls work without any issues. The expanders seem a bit expensive, on the second map I could only afford one of them. And more maps would've been great too. Overall, an enjoyable game and a great foundation to build upon, good job!
Thanks for the reviews guys!