khud0 2016-12-13 16:12
I loved the graphics, but it's not quite the "One Room" challenge. Still, thanks for the fun)
Foon → Ludum Dare Explorer → LD37 → Psy Room
By depression
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 155 | 4.18 | ||
| Mood | 216 | 3.67 | ||
| Audio | 260 | 3.40 | ||
| Innovation | 467 | 3.06 | ||
| Overall | 520 | 3.24 | ||
| Fun | 731 | 2.65 | ||
| Theme | 814 | 2.63 | ||
| Coolness | 1199 | 36 |
I loved the graphics, but it's not quite the "One Room" challenge. Still, thanks for the fun)
The art and mood in Psy Room is really excellent, helps to create an atmosphere. Love the concept of explaining a relationship without words, but found it perhaps a bit too short. Would love to see a longer version using this concept and visual art style in the future. Congrats on the entry!
Great artwork and atmosphere. Thanks for providing a Linux version.
I failed? Okay very meta i guess. I love the art and animation nontheless
The atmosphere is pretty good but I'm not sure that the theme is repected..
I like the graphics, i was mixed between the 2d and 3d feel, great job. Although, i feel as if this didn't follow the theme that well and i was a little confused along the way. Maybe add some user information like text or add more story to the game. Other than that, i enjoyed it
art style is amazing
The art is well made and the way of story-telling really interesting.
There is just the problem that even though I encountered two endings each two times and I think I know what causes them to trigger, I don't understand them or why what I did would trigger them. (why does going left first, then right make such a difference to first going right then left?)
(also it's a little short, but creating art that good requires time, so that's not really an issue)
Otherwise very well done!
The art here is beautiful - it both makes me excited to keep playing, as well as fitting so perfectly with the tone of what you're going for. The interaction is confusing - I would prefer more opportunities to explore acting on things before running into a fail state.
Yeah, didn't quite catch onto the one room theme, however, I really did like the aesthetics and the potential for the story. I liked how you could choose different story paths by direction of walking or whether you picked up the items or not. I was starting to get a feel for a story about a father who is trying his best to be around for his daughter and the struggles of making decisions along the way. Great concept, good fun to play. Not sure if its just me but I had some audio glitches whenever the game loaded into a new area. Seemed like a bug but also kind of worked aesthetically if intended.
-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/)
Yep the theme is not here :D Otherwise cool game