piisfour 2020-04-19 23:24
I finished my game, or at least I'm out of time. its a simple web game, have fun with it, need some sleep.
Edit: wrong place to post, but i was tired
Foon → Ludum Dare Explorer → LD46 → Dice-Town
By piisfour
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.71 | 9 | ||
| Fun | 2.50 | 9 | ||
| Innovation | 2.64 | 9 | ||
| Theme | 2.78 | 9 | ||
| Graphics | 1.92 | 9 | ||
| Humor | 2.58 | 8 | ||
| Mood | 3.21 | 9 |
I finished my game, or at least I'm out of time. its a simple web game, have fun with it, need some sleep.
Edit: wrong place to post, but i was tired
I'm a fan of dice games, but it's not really clear for me what the rules / objective are. I think I want to roll and complete cards, because then more cards show up, but I'm not sure if I have to complete all the cards or not, as sometimes I'd advance even if I didn't fill them all. What is "1 life" means and what does "pull" mean?
I like the fact that the die seems to not be a standard d6 - it has three 1s, two 0s, and a red 6?
Cool! Took me a bit to understand what each slot required but well done!
This has some potential. I liked playing it, though it wasn't immediately clear what was happening every time I hit the button. Would definitely like to see this take more shape. Maybe some additional story playing out as actions are resolved. Maybe some more animations to see where things are moving or how things relate to what you rolled. Either way, good start and could be a great game!
It needs some kind of a tutorial. I had no idea what I was doing, I just dragged the dices randomly here and there and sometimes something happened.
Thanks for the feedback, animations would really help, but i ran out of time.
I added a bit of an explanation on the description, hope this may help.
It took maybe 5 minutes of playing before I had any idea what was happening, but I started to enjoy myself once I caught on - I thought the level of difficulty was too low, though; it seemed like death was always far away and I was constantly making new dice and slowly upgrading them. I think a faster pace and higher difficulty would make this more fun - especially since, as it is, the main storyline is fulfilled just by getting high enough totals across your dice. It might work better if some reasonably expensive and important events only occurred occasionally or along with others to force the player to make choices. Nonetheless, this was very original and I enjoyed playing it through.
This is a really neat idea, although the instructions were particularly helpful, and I had to figure things out by trial and error, much like @meelo. The 'pulling' mechanic in particular I'm not sure I ever fully understood. Nevertheless, I really liked the idea of having multiple sides of the dice represent multiple sides of the same person, and you only get access to one each turn. The interface was also clean, simple, and intuitive. Nicely done!