FoonLudum Dare ExplorerLD46 → Keep It Alive For 100s

Keep It Alive For 100s

By royur

View on ldjam.com

CategoryRankScoreCount
Overall23302.8627
Fun15143.1827
Innovation17992.9827
Theme10173.7526
Graphics21802.6227
Audio14112.7226
Humor6243.3827
Mood18752.9726

Comments

sayumeki 2020-04-21 23:08

The floor really becomes dangerous after a while because the projectiles don't go away...

I found it hard to control because my instinct was to hold the mouse down and drag the ragdoll around but this would cause them to swing a ton... is this the right way? Grats on your submission!

adamv 2020-04-24 03:06

I wasn't able to figure out the controls at first (I didn't realize mouse was movement), but once I did I was able to win by finding a safe place in the middle of the screen and just staying there. The sound effects were funny but really loud! Nice work!

linluk 2020-04-25 11:39

funny sounds, ouch ouch :D

odd1in 2020-04-25 11:53

I didn't know if it was intentional or not but I like how the different sounds are in time with each other. It gives the game a fun atmosphere.

arcayn 2020-04-27 15:01

fun vibe and fast-paced gameplay... maybe have the projectiles despawn after a bit though haha, the floor gets impossible to stand on really quickly!

sharbelfs 2020-04-27 15:22

interesting idea. for me the movement of the character was too fast to control, it was easier just to keep holding in one position and wait for the time to end. A more variety of traps or just better positioning for the traps would improve the level a lot as well.

slimbun 2020-04-28 07:39

Fun game. Great concept. It is not really balanced, the floor gets impossible to stand on after a few seconds. I would make the balls disappear after sometime. The audio is great! ouch ouch

mad-jester 2020-04-28 10:10

No really challenge, game too difficult, except if you hold the mouse in the middle. I had some fun to make the ragdoll turn around the mouse like a planet ^^ The UI must be changed, doesn't work with the gameplay. FX of blood is fun also :)

vl12345 2020-04-29 11:12

Cool, but there was bug and I just vanished and won.

zirconcode 2020-04-29 19:43

Made it, once I found a "safe-spot" it was quite easy to keep the mouse there and wait, the dangers should be moving more. Love the ouch ouch xD

andrzej-gieralt 2020-05-01 00:45

Huh so after playing the game I'm hearing about the need to use the mouse... Either I missed something or this was not clearly communicated. I thought you could only move left and right. Certainly a unique idea and it has potential - polish it up and you could have a pretty cool game here!

fabian-g 2020-05-01 08:33

Interesting game :slight_smile: I was super spooked by the sound effect of the character when I got hit the first time :sweat_smile:

anuradha 2020-05-02 11:25

I really liked your idea of using rag-doll physics as a mechanic, it's quite an interesting one. However, in such a confined place it may not be suitable. Toning down the force applied to the character, or creating a larger space, would give the player more control and make it a game that is more skilful. Although you can sort of control the character, it requires so much effort to keep them alive it stops being fun after a while. This is especially the case when you find out you can just hold the character in place by holding down the mouse button. Also, although interesting, having different areas of the body have separate health stats is a little confusing, especially as it takes up so much space. With more polish and a look at the overall balance of the game, you have a solid idea here :smile:

2020-05-08 16:52

the sound fx are great and i loved the ending when i dropped my character into the bomb ocean on the floor