Foon → Ludum Dare Explorer → Users → mad-jester
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep E.T. Alive | jam | 2328 | 2.86 | 2.50 | 3.08 | 3.25 | 2.86 | 2.66 | 2.80 |
Theme is good ! But the core mechanics needs some little adds. There must be points when defeat an enemy to renforce or buy more towers. What is the difference between the 3 types of towers ? Maybe imagine that terraplanist can't be defeated by archer, and reptilian or whatever, by an other type of towers.
No really challenge, game too difficult, except if you hold the mouse in the middle. I had some fun to make the ragdoll turn around the mouse like a planet ^^ The UI must be changed, doesn't work with the gameplay. FX of blood is fun also :)
Keep Satan as an angel, why not :) The mechanic is simple but well employed. But how to know what do ennemies? The description doesn't help. You should work on the affordance of the sprites.
I really enjoyed the core mechanics ! I like to plan and find a way out to optimize chips. Even if the game is not challenging for the moment. Use one digit of the score to repeat one action, was such a good idea ! I will like to play a 2.0 version ! If you develop this on mobile, the player can plan actions by sliding finger on the chips ! And maybe give a rythm, by adding a timer.
Spend more time to scribble on sheets of paper than on game. The music is good, it helps to focus. But the code on the right side doesn't work for me :/ And a button to reset the level will be great !
Keep turning around and jumping to contemplate the grace of the movements :)
Really good mecanics. You must aim fast to shoot with the good tempo. Eyes are focus on player and enemies, so we don't see the rythm below. Maybe put colors, or movement
Great Job ! The sound when ghost steals something love it ! And a lot of differents items, well drawn. Only one matter, have to pull down to shoot, it's difficult when items are on the ground.
Yes it was a draft ... Now it's public ! You can enjoy this game :)
You must bring back ressources to your spaceship. Then go to the left side of spaceship, and use up arrow to quit the planet and find a new one :)
Thank you for your comments. Yes so bad, the cosmonaut forgot his walkman on Earth ;) At the end of LDJam, I will put an intro, some musics, space art instead of my ugly backgrounds and debug ^^ If you have any ideas I could add , let me know :)
@archimagus Sorry to read that. The game has bugs, I don't understand right now. I didn't find a bug about coming back in ship. I'll investigate. Maybe do a 2.0 version on my itchio page.
@virtuaworlds Thank you for your review :) Stand near the back door and use down arrow. You need to take oxygen and hydrogen before openning the door, to avoid the game over.
Shoot to feed ! the complete opposite of a shooter, that's why I clicked on the game. The graphics and the difficulty (at first) keep me playing :) For me, the sound of auto-shooter is too loud when you are near. Upgrade options are too small above the player. It can be nice to know the price of the options. I was hoping new animal, but didn't know when I will be able to add them. (PS : why not put ''Play'' in the middle of the screen ? It didn't fit on my screen.)
I thought the plant will become a cactus with thorns, and will protect the shooter at the end ^^
I like the association of puzzle (slow games), with reflexes, to think fast.