FoonLudum Dare ExplorerLD46 → The Lamp Man

The Lamp Man

By jakub-panek and HanyzPAPU

View on ldjam.com

CategoryRankScoreCount
Overall9713.5924
Fun19042.9724
Innovation6193.5924
Theme6403.9324
Graphics13343.5424
Audio10933.1524
Humor17112.3824
Mood1674.1124

Comments

pagetb 2020-04-21 08:06

interesting game!

davidpeterworks 2020-04-21 08:06

I like the idea. I could not solve the problem and win the game. Mood is great. Nice job. Tutorial was helpful. It would be nice to move all the tutorial to drawings. You already did two with the maps.

lukas-shiley 2020-04-21 08:08

Cool game. The lighting looked nice and the art style was unique. Nice job!

systematic 2020-04-21 08:14

Really good looking game, creepy vibe.

sofy35 2020-04-21 08:15

The idea to bring the light in the night is very cool ! I love the ambiance of the game and the music is nice I just can't light on the lamp i don't understand how I must do this because I turn the pipes according to the map... :(

william-nomikos 2020-04-21 08:25

The concept of trying to move people to the next light by moving fuel through pipes was pretty interesting. I like the art in the game quite a bit and the music and darkness created a great ambiance.

I feel like the game was a bit difficult though. I found it hard to tell where all of the pipes were connecting, and didn't notice a way to easily figure it out. If pipe connections were better conveyed, this game would be much more enjoyable (not that it isn't enjoyable, just that it'd be more enjoyable).

Overall though, good job. This game was interesting :)

madebychaz 2020-04-21 08:30

I liked the atmosphere to begin with; however I feel like the tutorial was a bit too cumbersome and was kind of too asyncronous to the gameplay. I started reading it and as it went on and on I thought it'd best to discover as I play. Unforuntately I didn't feel like I ever really knew what was going on.

I do enjoy the base concept; keep the light alive and move into the unknown (made me think of the game as being based around the Darkest Dungeon mechanic), and the meeple style actors and lighting worked well to create an ambience with the music. Unfortunately for me however I just couldn't grasp what I was supposed to be doing quick enough for it to hold my interest for an extended period of time, but I can still appreciate what was being aimed for.

Thanks for sharing and congratulations on your entry!

ion-programming 2020-04-21 08:37

Love the game. Such a nice atmosphere and a really nice mechanic. I would certainly enjoy a published version of this!

phenix 2020-04-21 09:53

Pretty nice, although lacks a bit of polishing. Ambiance is really good, with a tad of humor, but can be enhanced via some more context and texture. I would love to see it go further with enhanced graphics and some new mechanics !

woiteee 2020-04-21 11:09

Quite nice game, very ambient and moody. I love the meeples following you around. However, it is slightly cumbersome and demanding to squint at underground pipe locations in increasing darkness. If the UX for that would be more polished, I would play a lot more of this game.

niwol 2020-04-21 11:36

Nice idea, sometimes a little slow for a puzzle game however. anyway i like the ambience, it is a nice game

banzi 2020-04-21 13:26

Very strong atmosphere and great music. It took a while to figure the puzzles out.

oxters 2020-04-21 14:09

The game is nice, but it gets difficult fast. I think having a way to more quickly tell which pipes belong to which joint on the map (maybe by color coding or shape of valve or something) would make the game more fun.

sprotex 2020-04-22 09:56

Interesting game, using light as a mechanic is a great idea.

The first few puzzles were easy to solve, but then I struggled because I couldn't see the pipes or the diagrams for very long. Perhaps a player could copy the diagrams and see them in their inventory?

**POSSIBLE SPOILER ALERT**

Also I had a little problem navigating the diagrams, were some rotated? Since the light goes out quite quickly, I was unable to finish those and get to the end of the game.

**POSSIBLE SPOILER ALERT END**

I think that this game has potential, but there is some ironing out to do. Great idea (once again), but perhaps execution of it could use some attention.

finn-truman 2020-04-22 20:11

The main focus of the game was the pipes, as opposed to the thing you're supposed to keep alive. The puzzles were certainly an innovative idea, but trying to maintain a map in your head and juggle the light level is not fun. The light does not pose a threat when you can walk back to the lamp for no cost, so it just becomes busy work and something that repeatedly interrupts you when you're trying to do the puzzle. And I do not like that the diagrams can straight up be wrong. You had a puzzle idea, and it's good on its own. Making a puzzle that deliberately gives me incorrect information, especially when I have only so much time to be near the puzzle, is not good design. But the mood was nice, and the tutorial was welcome (though needs spellchecking).

mark-keeble 2020-05-10 02:50

The lighting was awesome and I really appreciate the graphics of the game. I think the game has a neat concept and in theory could play well, but I think the pipes being hidden is a little confusing and made the game less enjoyable than if you had found another way to introduce challenge into the puzzles. Overall cool submission with a great atmosphere. Good luck!

dkviplounge 2020-05-12 22:18

Like the simple low poly art. Fully rigged and animated characters, albeit simple, impressive that you have. Could've done without the valve turning and gas map. Those added layers of cumbersome complexity that didn't match the art's simplicity. Delighted by sound, visuals, ui, tutorial - then turned off by gas mechanic :(