coopizcool 2024-10-08 06:02
woah. holy. that was rad. I can tell this isn't your first game jam that was gnarly
Foon → Ludum Dare Explorer → LD56 → Walk the Planck
By alexrose, atmospherium and Chrissiecodes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 76 | 4.13 | 31 | |
| Fun | 375 | 3.58 | 31 | |
| Innovation | 97 | 3.94 | 31 | |
| Theme | 166 | 4.13 | 31 | |
| Graphics | 185 | 4.25 | 31 | |
| Audio | 15 | 4.34 | 31 | |
| Humor | 197 | 3.66 | 29 | |
| Mood | 133 | 4.06 | 31 |
woah. holy. that was rad. I can tell this isn't your first game jam that was gnarly
Simple premise with rage inducing mechanics, Great polish in the graphics and audio, Feels like a published game. Thanks for sharing.
HOW TF did you pull this off?? My gosh. :boom: :flushed: :scream: :eyes: The vibe is SO good and it's just OOZING POLISH.
The voiceover work really makes it. As well as the super charming polished art. I was laughing the whole time... until... I was crying and cussing at my screen. Then I rage quit so hard I may have broken my keyboard. I ctrl-alt-deleted so hard. :grimacing: :rofl: 10/10 Would play again when I fix my keyboard and feel like being punished.
Extremely well made all the way from the snappy mechanic, narration, overall atmosphere and presentation.
This is too simple mechanics i thought at the beginning, but you made just enough to make a complete game from it. Gratz
Was not expecting to go back to school while playing LD games. And definitely was not expecting the lesson to be that entertaining! :smile: Great job!
Extremely polished and fun to go along with it. It looks beautiful and the sound design is great. I loved the touch of "start lesson" when loading the embed.
The way you have framed the narrative and built it into the mechanics is really seamless.
Smooth, awesome entry!
Wow, this is by far the most polished, consistent, and impressive entry I've played in this Ludum Dare. The idea, implementation, and presentation are all top-tier, with the voice-over and music adding that perfect finishing touch, making this a true gem. Everything ties together seamlessly especially with how well you unfold the gameplay around the concept of electrons. A solid entry as always!
As usual excellent entry Alex, simple mechanic, great framing, squeezed every ounce of puzzle out of what you made. Looked and sounded great too. Nice work!
woh people sleeping on this game, all round solid submission ^^ hell yeah
So well executed! Really nice music, great art style and also great voice acting! Some of the later jumps were a bit frustrating, when everything was spinning so fast that I felt like I was mostly sending it at random (skill issue). But I still got through to the end! Had a good time, very nice job as always~~
Holy cow! Where do I even begin for this comment.
The pun in the title is delightful. The artwork is cutesy, the background is the perfect amount of "detailed but not distracting" and the bounciness of the particles is just perfect. The narrator does an amazing job explaining both what's going on, while rooting for you along the way. It's so wholesome!!!
I recorded myself playing to provide extra feedback. I don't know if there's anything in need of improvement though. 5 starts all across the board. This game is amazing. Cheers!
https://www.youtube.com/watch?v=phWnzjp9iHE
Such a simple but well executed game! The narration was really soothing, and the graphics went along nicely with it. Wasn't expecting to get a nuclear physics lesson in a LD game xD I don't really have anything negative to say about it, maybe having a way to know which atoms you already "unlocked" when there's multiple versions of yourself would be cool.
Interesting mechanics, also nice realization of concept 10/10
Thanks everyone for your kind comments!
@100th-coin Thanks a lot for your comments in the video; to answer your question about whether you can get multiple electrons to entangle at the end, yes you can. I've managed to get two to the end but I guess it's theoretically possible to get more!
Great game. The pacing is excellent: and I feel like it's just the right length too... left me wanting more!
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=00h53m08s)
Y'all obviously killed it with the audio again, but I'm also a fan of the visual polish going on there, despite the simple sprite graphics. The shrinking/growing rings is such a great effect, and the "blueprint" style background is a great contrast to the other moving elements in the game. :thumbsup:
Add to that a novel game mechanic that is fun to mess around with, and it all comes together in a great, well-polished package!
Great job all around!
As usual, an absolutely delightful experience. Even better to play it without talking over the narration lol. Such simple gameplay with many satisfying moments. I always enjoy playing jam games that have such a core principle to the gameplay that could easily be expanded. I only got a little confused by not knowing which atom is "me" but it somehow didn't impact my ability to play which seems clever and intentional somehow? But i really enjoyed this game and y'all always put together a very finished easy to understand product - the music, atmosphere, simple artwork and "cute physics" aesthetic really works with the game mechanic. Great job everyone!
Short and sweet well polished game.
This is definitely a top tier audio-visual work! Clean and readable shapes, good contrast between background and main gameplay, just generally consistent art direction through out entire game and above it all very well accompanied dynamic audio/music with a level progression with narration in the background for additional mood.
From the gameplay standpoint the game is very simple but challenging. I really like how much was squished from such a simple sling-based mechanic. Especially the obstacles, that need to be dodged by the proper timing, were a great addition. They made that player needs to think in both states and not just hold space and wait for a good moment.. that was a good design decision.
There is a lot of levels/rooms/stages (not sure how to call it) and each one introduces little different challenge so the game doesn't have time to became boring. My only complain is that some levels required little too much waiting because of how they were constructed.
This is a jam-highest quality entry and you can see a lot of experience went into that. Good job!