FoonLudum Dare ExplorerLD47 → SquareMob

SquareMob

By Eik0_, Djarlem, Posly, bambelle, paul-pgt and Gulky

View on ldjam.com

CategoryRankScoreCount
Overall13713.0521
Fun15202.5221
Innovation8863.2621
Theme10223.3921
Audio10712.1317
Humor9252.5018
Mood10793.1321

Comments

bambelle 2020-10-03 07:40

coucou

paul-pgt 2020-10-03 07:40

coucou

watermelonandme 2020-10-05 22:31

I like color pallete, it firs the graphics and looks great. Gameplay is also ok

jag 2020-10-05 22:34

Interesting looking game, but the controls are a nightmare! They're extremely unintuitive...

g0g0 2020-10-05 22:39

I liked the pixel art and the idea. the controls were very odd and it was not very straight forward but overall this was a good game.

ruud-cremers 2020-10-05 22:39

Cool concept. Don't think I've seen this idea before. Art is cute too. Only 3 levels though or did I miss something?

inanimatecarbonrod 2020-10-05 22:41

interesting ideas but the gameplay is confusing

bradalli 2020-10-05 22:41

I really like the aeshetics! Really nice pixel art. And I liked the concept with the enemies retaining the moves from the previous loop!

I had a few issues whilst playing; the controls (ZQSD) feel weird on a QWERTY keyboard but I realised that you had support for arrow keys as well, so perhaps make a note of this in your controls list.

tristan10cats 2020-10-05 22:41

Artwork is cool, can't say I'm a fan of qsdz movement. Generally a pretty interesting concept.

isac 2020-10-05 22:43

Good art and polish on the game. Puzzles were fun, however the controls were extremely odd and made the movement feel very clunky. Overall good game

primalshadow 2020-10-05 22:45

I feel like the zqsd only controls are karma for all the times I've made wasd only controlled game. That being said just like people told me, when you have the other keyboard the game can become unplayable. Other then that I like the concept and good job on the art.

red-chilakillers 2020-10-06 00:10

Nice for having the directional keys as fallback, that eased it a bit for me, the actions were a bit though to get, using an axis based controller for this would have worked better. I got stuck in one of the rooms with no way of going back :(. The art is amazing, and the concept is interesting

eik0 2020-10-06 00:28

@ruud-cremers we got a looot of technical difficulties so we tried our best to produce as much interesting levels as possible

eik0 2020-10-06 00:30

ZQSD is a reminder for all of you qwerty how much it sucks to have to change our keyboard layout everytime :p