FoonLudum Dare ExplorerLD46 → Life-Line

Life-Line

By thiago-nascimento, matheusborba and MacacoPaulo

View on ldjam.com

CategoryRankScoreCount
Overall12043.5047
Fun10993.3848
Innovation13473.2248
Theme16323.4648
Graphics13833.5049
Audio9083.3348
Humor16502.4544
Mood4653.8049

Comments

matheusborba 2020-04-21 00:24

Fera demais.

macacopaulo 2020-04-21 01:49

Mutu bom

der-finski 2020-04-21 01:59

I actually couldnt finish cuz i dont like horror games, so... well done on your side mate

gamesnitzhel 2020-04-21 02:01

I have a problem, how do I... Open, the game?

saadsirius 2020-04-21 02:04

Can't see the game on game jolt

thiago-nascimento 2020-04-21 02:08

@SaadSirius Guys, Game jolt is throwing me a server error when I try to upload to it. Please use the Goolge Drive link for now.

thiago-nascimento 2020-04-21 02:09

@gamesnitzhel Click on the .exe?

topolino 2020-04-21 02:10

Just a heads up - Game Jolt link doesn't work. But the game is pretty cool - very cool gameplay!

chrisevry 2020-04-21 02:13

Always good to see a fellow UE4 dev on here! Nice work, the movement and camera swapping is really interesting mechanics. I did notice quite a bit of random slow down audio stuttering and I'm on a fairly beefy machine. Great work in 3 days tho!

kara-nova 2020-04-21 02:13

Funny thing)

matthew-bond 2020-04-21 02:15

My wife jumped out of the chair and screamed so well done.

systematic 2020-04-21 02:17

Made me jump, so you are doing your job well.

gamesnitzhel 2020-04-21 02:17

I got a .rar file, not a .exe... @thiago-nascimento

thiago-nascimento 2020-04-21 02:23

@gamesnitzhel That is a compressed file, open it and click on the .exe inside. Sorry about the inconvenient

danyvk 2020-04-21 02:41

Nice idea, hard to play. God job!

morel-8 2020-04-21 02:51

Hey, thanks for great game experience. I think it would be nice to place player marker on map. it really fun to watch this crouching scientist x)) Nice mood)

morel-8 2020-04-21 02:51

Hey, thanks for great game experience. I think it would be nice to place player marker on map. it really fun to watch this crouching scientist x)) Nice mood)

thiago-nascimento 2020-04-21 05:03

@chrisevry You got fps drops? SOrry to hear that. It is nice to find other Unreal devs :)

mehrdadsh 2020-04-21 06:56

Great game! hard to play

curtamyth 2020-04-21 07:39

Very spooky! I couldn't finish it, too freaky! 5/5 mood!

tommeh 2020-04-21 11:41

Haha! This one is a treat. Very interesting concept and fun game loop, really enjoyed it. Felt like the demon destroying cameras was a bit too punishing. Amazing stuff!

730 2020-04-21 22:28

Was pretty spooked at the beginning not understanding how anything worked but I got over it once I grasped the mechanics. Even then, too hard/complicated for me, I couldn't even get 1 hit on the egg, I just can't think spatially like the game requires you to (and also, the randomness of the monster's movements makes it even harder, though I suppose that's why it gets attracted to doors opening/closing). Very good job however. Good graphics, interesting and varied mechanics; I was surprised at the monster jumping at your active camera. Just wish it was easier.

bradalli 2020-04-22 16:20

Very interesting concept, it was quite suspenseful! The controls were a bit jarring at first but I got used to it quite quickly. Appealing graphics and audio. I also liked the design of the creature.

Great entry!

lakrits 2020-04-23 05:42

Clever logo, also clever idea. But the intro is way, way too long and boring. Could have at least had music. The intro is also not skippable so playing the game again is tedious having to wait. I think having a simple and short tutorial level without the monster would have done the job better to get people into the game.

Playing is spooky and trying to win was a pretty neat experience. I think the monster shouldn't attack the cameras however. More fun that way, when you can't see anything it becomes near impossible and less fun. I would have also liked the cameras on the minimap to rotate depending on the direction they are facing in the level. Just to know better which door I'm looking at.

eduardogacn 2020-04-23 06:10

good

gustavo-christino 2020-04-23 15:16

LifeLine.png

gustavo-christino 2020-04-23 15:29

Avaliação...

1 - Mecânicas, Aprendizado e Fluxo: Achei muito interessante ter controle das câmeras, de indicar a próxima sala a ir para a "cientista" e de poder selecionar uma porta por vez para abrir/fechar. A variação de posição do ovo foi uma saída interessante, entretanto eu creio que poderia ser modificada, com mais tempo (em tempo de game jam ficou ótimo assim). A escolha por a criatura atacar a cientista e também desabilitar as câmeras temporariamente ficou interessante. Ao que entendi a criatura segue barulho, testei várias vezes até chegar a tal conclusão. Pegar o ovo gerar um pulso de não-controle das câmeras também foi interessante (suponho que faça sentido dado ovo ser capaz de teletransportar). Aprender a jogar foi um pouco difícil no começo, talvez uma forma de facilitar seja fazer algum brilho em cima de coisas que podem sofrer interação (tipo, o ícone da cientista não me pareceu ter utilidade, já o da câmera dela sim). O fluxo de jogo combinou com o clima psicológico de horror. Em alguns momentos o próximo ovo estava perto, em outros demandaria estratégia/planejamento/tática.

2 - Gráficos, Áudio, Narrativa e Polimento: Em tempo de Ludum Dare, o gráfico e o áudio ficaram ótimos. Creio que polimentos possam ser feitos no que diz respeito ao design da criatura (garganta menos vermelha, talvez, e maior realismo, para combinar com o realismo aparente do cenário). O ovo destaca quase como elemento de HUD ou metainformação; creio que se ele pudesse ser menos "neon" seria mais adaptado ao cenário (mas isso implicaria em menor capacidade de distingui-lo do restante). Então seria algo a ser pensado (talvez uma seta vermelha em cima dele em termos de metainformação e ele mais realista fosse o suficiente). A narrativa ficou boa, creio que seja possível melhorá-la, deixando-a pulável, e, ao mesmo tempo, colocando um pouco dela durante o jogo (em uma forma prolongada do mesmo projeto). Nesse sentido, creio que o jogo poderia ser expandido para vários estágios ou (até mesmo) um versus (quem sabe um modo adicional de jogo, no estilo pique-pega) (o monstro saberia onde está o ovo e barulho também o guiaria além da visão).

3 - Cultura: O jogo faz bom uso cultural de horror e ficção científica, ao meu ver. Isso pode facilitar encontrar nicho na Internet (grupos de Facebook etc). O jogo sendo melhor polido, creio que seria (na contramão) uma forma de enriquecer o acervo de horror com mais uma boa peça.

4 - Monetização: Creio que o jogo possa vender se houver estágios gerados proceduralmente ou uma narrativa um pouco maior. Vendendo por completo no Steam (ou stores equivalentes).

gustavo-christino 2020-04-23 15:31

Evaluation...

1 - Mechanics, Learning and Flow: I found it very interesting to have control of the cameras, to indicate the next room to go to the "scientist" and to be able to select one door at a time to open/close. The variation of the egg position was an interesting way out, however I think it could be modified, with more time (in game jam time it was great like that). The choice for the creature to attack the scientist and also temporarily disable the cameras was interesting. As I understand it, the creature is still noisy, I tested it several times until reaching such a conclusion. Catching the egg generated a non-control pulse from the cameras was also interesting (I suppose it makes sense since the egg is capable of teleporting). Learning to play was a little difficult at first, maybe a way to make it easier is to shine some light on things that can suffer interaction (like, the scientist's icon didn't seem to be useful, but her camera's did). The game flow matched the psychological horror atmosphere. In some moments the next egg was close, in others it would require strategy / planning / tactics.

2 - Graphics, Audio, Narrative and Polishing: In Ludum Dare's time, the graphics and audio were great. I believe that polishing can be done with regard to the creature's design (less red throat, perhaps, and greater realism, to match the apparent realism of the setting). The egg stands out almost as an element of HUD or metadata; I believe that if he could be less "neon" he would be more adapted to the scenario (but that would imply less ability to distinguish him from the rest). So it would be something to think about (maybe a red arrow over it in terms of metadata and it would be more realistic enough). The narrative was good, I think it is possible to improve it, making it skippable, and, at the same time, putting some of it during the game (in an extended form of the same project). In that sense, I believe that the game could be expanded to several stages or (even) a versus (maybe an additional game mode, in the tag style) (the monster would know where the egg is and the noise would also guide it beyond the eyesight).

3 - Culture: The game makes good cultural use of horror and science fiction, in my view. This can make it easier to find a niche on the Internet (Facebook groups, etc.). The game being better polished, I believe it would be (in the opposite direction) a way to enrich the horror collection with another good piece.

4 - Monetization: I believe that the game can sell if there are procedurally generated stages or a slightly larger narrative. Selling completely on Steam (or equivalent stores).

thiago-nascimento 2020-04-23 16:30

@gustavo-christino Monetization and game jams do not work well together!

thiago-nascimento 2020-04-23 19:14

@gustavo-christino Eu consegui ler só agora tudo. Muito obrigado pelo feedback. Concordo com o que você pontuou!

simon-rahnasto 2020-04-24 10:14

I have a love-hate relationship with horror games, I love games like amnesia but never could finish it. Too scary haha

This is actually the firt Ludum Dare game that has made me freak out, it's a genius control-scheme. First I didn't quite understand how it worked, but then it clicked. And I belive that it helps the game feel more scary, because you are not in total control. You feel more helpless and stressed. The sound effects and music also help making this game terrifying.

Great job! :smile:

I think you should make a full game with these mechanics!

langotriel 2020-04-24 10:58

Holy shitballs, I got scared. Like, I actually got scared consistently and was scared to move around so well-freaking-done on creating a game that nailed the terror aspect.

The controls were intuitive and just limited enough to make the experience even more scary. Honestly, the game is just incredibly well designed and is among the best I have played in this jam.

Awesome entry! MAKE A FULL GAME! I could also help with supplying voice actors if you need them cause god damn, this was interesting.

thiago-nascimento 2020-04-25 14:31

@simon-rahnasto @langotriel Thank you guys, I'm glad you liked it. This is actually my first attempt at making a horror game, never tried it before because I get scared very easily by these games hahaha

blue-pin-studio 2020-04-29 06:59

I dont typically like horror games because i don't being stressed out this much haha. Great game! It was scary but fair. I couldnt really play past 1/5 eggs because my cameras were all getting knocked out and i cant stomach the idea of walking around out there without cameras haha. Solid game! Perhaps make the amount of objectives you need fewer or make a way to slow the monster down or distract him...

zuhairghias 2020-04-29 07:37

Finished it! Finally got the hang of it after a few attempts. Loved the animations :smile: