Hello Ground by Kaiomoi 2018-08-14T18:53:49Z
What a whale of a problem!
Foon → Ludum Dare Explorer → Users → Lakrits
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Those Darn Zombies! | jam | 2.75 | 3.00 | 2.00 | 3.00 | 2.75 | 2.25 | 2.50 | ||
| 2021 | 49 | Unstable | 👥 | Store Oasis | jam | 807 | 3.48 | 3.65 | 3.34 | 3.07 | 2.83 | 3.32 | 3.67 | 3.54 |
| 2020 | 47 | Stuck in a loop | 👥 | For-Ever | jam | 819 | 3.48 | 3.04 | 3.66 | 4.21 | 3.71 | 3.53 | 3.05 | 3.39 |
| 2020 | 46 | Keep it alive | 👥 | Loco Locomotive | jam | 2302 | 2.90 | 2.87 | 3.21 | 3.52 | 2.98 | 2.98 | 2.94 | 2.75 |
| 2019 | 45 | Start with nothing | 👥 | Baby steps | jam | 350 | 3.63 | 3.59 | 3.11 | 3.47 | 4.09 | 3.59 | 3.71 | 3.53 |
| 2019 | 44 | Your life is currency | 👥 | Life is precious | jam | 681 | 3.31 | 3.46 | 2.52 | 3.40 | 2.71 | 3.14 | 2.40 | 2.87 |
| 2018 | 42 | Running out of space | 👥 | Triple Tribble Trouble | jam | 837 | 3.15 | 3.02 | 2.65 | 2.98 | 2.70 | 2.89 | 3.03 | 2.80 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Duality | jam | 1016 | 2.96 | 2.96 | 2.96 | 3.65 | 2.65 | 3.08 | 2.54 | 2.73 |
| 2017 | 38 | A Small World | 👥 | Planetary revolt | jam |
What a whale of a problem!
Not bad! Thought it would be too easy but made it just 6 weeks on my first play so it requires some thinking.
So spooked right now. Clever ending, pretty nice game! Even had an options menu. I had some problems with the flashlight not lighting up some stuff, for example the generator. Also a bit flickering on the walls.
A little weird to ignore the theme of Ludum but I shouldn't say anything since I did that once too. The theme was "Ancient Technology" and all we did was put a phone in the dirt in the game, otherwise it was completely unrelated. Although it did feature canons, guess that's a bit of ancient tech.
Pretty fun to just watch the chaos. Sound would have improved it a lot. Some indicator on how many elephants there were left to rescue would have been nice, I just ran until I fell off the edge of the map. Don't know if it's possible to actually win because I don't know if I missed a cage in the beginning. Also not sure if it's possible to lose, the herd seems pretty unstoppable!
This was enjoyable and the mechanics fits the theme perfectly. Best game I've tried so far this Ludum!
Simple but it doesn't require much more as long as the game mechanics are good!
This reminds me of a "real" game (one for sale) that also had you control a swarm through I think a forest. But I can't remember the name it.
Couldn't see much when going downwards against the camera. I thought there were random meteors attacking me so I tried to avoid them by keeping on the move but eventually I figured out it was life gain from killing enemies.
Finished with 8 deaths first try.
Yeah the camera shouldn't follow the character upon walking when you want to look around with the mouse (invert cam Y is a must for me). Mmm dat music tho. Nice style and fitting soundtrack. Just a little hard to hear the devil's voice.
I think it would have been better to always show the arrow indicator until you get close to the target (right-click instead reduce the arrow-hide distance). Also more fun to be had if you fired some sort of "sacrifice bullet" so that some aim skills would get involved. Could get more soul bits earned if the target was shot from a distance.
This is excellent, only flaw is that there's a guy making noises in my ear whenever I move the UFO. Tried pressing the mute button in settings but it didn't do anything, might have a bug there (I played the HTML5 version).
A hahahaha!
Pretty impressive dialogue-heavy experience.
Crashes when I tried to run the exe. I'm on Windows 7 (64-bit).
Dunno what's going on, might want to print out the controls and what you're supposed to do the next time. Seems to be some graphical glitch when I clicked the buttons as well?
Come on dude, don't make the Jam version download-only and the post-Jam version HTML5, that's kind of cheating since most people will not bother to download. =P
Anyway I did download it. Think something was bugged, clicked "play" and then 5 buttons appeared and after clicking one of them nothing happens. Uploading a screenshot of the frozen screen.frozen.jpg
That's alright man. :)
No idea what's going on. :D Screenshot made me remember the PSX game "LSD: Dream Emulator" but it wasn't like that.
"You play in your web browser and use your smart phone as the controller!"
Why tho? I suggest supporting keyboard and mouse (as well) if you run the game in the web browser anyway. That way you'll get more people that bother to try the game.
114 enemies killed. Pretty good gameplay, don't know why there's a 10 sec countdown between waves tho. You kind of just have to stand there and wait since there's no preparation needed.
That dragon should wake up and help defending!
The shoot+hit audio kind of creates a music beat.
Happy to see a flash game! Such an amazing format for the web.
Not bad, just needs music. Wish it remembered which recipe you were viewing last time the Synth tab was opened.
Error: main.lua:6: module 'LifeBar' not found
I like the idea here but difficulty should have increased much, much faster. I must have played almost 20 rooms before a bug forced me to quit with 8 hearts remaining.
What happened was that I used a card that spawned a bunch of extra treasure chests in the room, one of the chests went flying and knocked a slug enemy outside the wall. Then it wandered outside the screen. Since I couldn't shoot out-of-bounds it was game over. Can probably be fixed just by using much larger colliders for the walls.
Great idea, guess the buildings could have looked a little more different than the ground. A little difficult to see where you can walk without really looking if that makes sense, maybe just a different color for the facade would have done it.
Aw, I thought I could visit the whale after picking up the life preserver.
Nice shader. Hard to get somewhere in the game, checklist didn't update when I did some things? Guess I didn't do them in the right order maybe.
A wee bit late in trying this but I liked it. Soothing. Wish there was a fullscreen option. Also expected it to be possible to attach more than one gear to a parent, maybe intentional game mechanic though.
Moving the camera view up/down with the scroll wheel would have been a small convenience (as well as auto-moving up when clicking the next level button). Would maybe have been neat if the levels were connected together, so later gears would move just from the one at the very beginning.
Edit: Spoke too soon, after finishing level 2, then I scrolled up and noticed that level 3 didn't have an input gear of its own. Well played! ;) Almost feels like cheating that you can just stack several small gears after each other to get to the other side of a belt (since you can't cross two belts).
This is fantastic, you should have just thrown in some suitable royalty free music to perfect it. Most of the critique are about the lack of any audio.
I think this would have benefited from having both move and action combined into one turn, where taking an action ends the turn.
Those prices might need a little tweaking, a house for 20 and a fork for 40? But maybe that's just how it is in an apocalyptic landscape.
@chuchugeralt Oh Billy is far from innocent, there's a reason why he was in that basket.
Nice idea, could have used some more instructions to get you going.
Went left at the start and fell off the world. ^^
Final average "84%", not too shabby. However I got three colors that barely contained anything except green, which makes it too easy. Should have had some prevention to get a challenge with below 100 in two sliders.
The percentage could have been the "Next" button, kept clicking it between challenges thinking it would show the next.
Really like the animated GIF logo, looks very nice. Seems to have higher quality in GIF form than inside the game itself.
A lot of something for being nothing. :)
Wish there was an easy option in Firefox to "allow more CPU to a browser tab" or something because games like these would need it.
Victory! Ok this game was hilarious. The fact that you needed to take heed to upper and lower case caught me off guard in the beginning.
Unless in fullscreen the text in the upper right corner got cut off for me (in the HTML5 build).
Seems like depending on whether your body is flipped or not rolling goes the opposite way of how the rolling animation would have rolled IRL.
Some funny sound effects would have made this even more silly!
Good use of the theme. I think the music started overlapping when I bought the upgrade?
Nice art, atmospheric.
You could have used WASD for the options, most of the time it's a direction you're heading anyway (W for forward, S for back and so on). Also QE if you need more than 4 alternatives.
Pretty atmospheric.
Good game, reminds me of the good ol days of polished flash games.
Some trouble with physics sometimes though, seem to snag on stuff and you need to jump to keep moving. Are the robots circle colliders? If not maybe that would help.
Also would like to be able to jump on W (or up arrow) in addition to Space.
I think you should have removed mana cost from the basic forward-shooting attacks and just have them be always on and stack for fun (no key bindings). The game can get hard to play on non-gaming keyboards that don't support that many keys being pressed simultaneously, for example on my keyboard if I press 1 and 2 the right arrow key stops working. Also could have used automatic keybindings 1, 2, 3 etc as the default. Bothersome to set everything up if you play again, especially with that short wait after pressing a key. First wave of enemies should have randomized their shots a bit, no need to dodge anything there except if you want to get more experience.
Dang it alien, why won't you revive ME after all I've done for you?
"AWDS to steer". Who writes WASD like that? 0_o
Really well put together! Some basic short distance pathfinding for Steve would have been appreciated, just to make him go around corners a little better.
Not bad. But the blue squares felt inaccurate in how they stopped and random in how they moved. A little odd that the green ones seem to hit the walls visually but still infect other green ones on the other side of the wall, as if an invisible projectile hit them. I think I solved one of the levels in a way that wasn't meant to be solved that way.
"You were fired." Oh no! "Also, the planet was destroyed." Meh.
Great idea with a rotating shield, wish the gameplay was expanded on. For example, could have moved the shield with scrollwheel and moved the ship with WASD. Fired a slow shot from the ship with mouse button (so it's better to go close with WASD before shooting), hitting big rocks reduce the size to small, hitting small ones makes them go away. The shields could have shown signs of being broken and moving them close to the space station (instead of satellite) could have repaired the repaired the shields (can't repair those fully destroyed).
I played it on normal difficulty. You could have skipped the upgrade screen at the start if the player had no money. There's no way to get back to the main menu after clicking the "About" button. Pressing "Home" after losing froze the game for me when I re-tried on easy (crashed?).
I've no idea what buying Rockets are supposed to do. I can see I have 2 but I can't use them. Could never afford another Satellite. What does the one I have even do? Don't know what the blue alien icon means or the green alien blob icon. I guess all of these things can be explained with that you simply didn't have time to implement them?
Doesn't seem to be much difference in the easy/normal/hard buttons, they all show the same stats. Says 10 incoming space rocks there but the game had 25 so I guess it's just a matter of the game not being quite finished.
@wxzuir: First comment and there's already a guide! Yeah you pretty much solved it, alternatively you can start with 2 workers on the stone instead of the tree. Now you can try to find all the butterflies in the game!
I like it. But a little too easy at first and then a little too hard at the end. The early difficulty made me relax and I ended up losing on the last wave. Tried not building anything and lost again. Won on my third try. Would have liked different ways to start the game, right now you always have to start with fishing.
Would have preferred right-click to give order like in RTS games. If you right-click in the tutorial you deselect your villagers and wouldn't be able to continue unless you try the middle mouse button. The map panning from middle mouse button feels inverted. I guess you made the game for touch screens rather than keyboard and mouse.
Clicking retry after losing didn't remove the retry menu the first time, had to click it again after the game had started in the background. However the second time I was defeated it got removed on the first try.
The into movie was nice, a victory movie would also have been nice. Being able to skip the intro when re-playing the game (after closing it) would have been a good timesaver.
Would have preferred people to not get deselected after an order. Movement logic seems to need a bit of work, sometimes they just stand still even though there is space at a workplace. Preventing people from standing on the exact same spot would have made things less confusing. One of my people got stuck in the rock (couldn't mine the rock).
Seems like you can build a tower on top of the fire but the fire renders on top of the tower. The people sure advanced quickly in technology, from stone towers to bomb mortars.
Spooky. Needs a fullscreen button. Initial text moves too fast. Also found it a little difficult to pick up the cigarette, perhaps a larger collider would be good?
Seems quite busy even though it's been a 10 years long pandemic (I assume).
I died in the darkness of my neighbour's house, don't know from what. Maybe a NPC was in the dark spot?
I got a message meeting someone downtime but I couldn't find her, maybe I went to the wrong place.
Very educational, I've learned a lot.
Wish right-click did something, for example zoom in so you can aim better far away. Pressing middle mouse button could have thrown a medicine grenade.
A challenge would have been nice. Shooting the red blood cells could have reduced health a little and split them into two smaller, more dark red blood cells for increased difficulty as a punishment. Shooting those will split them one more time into turn them black ones that no longer split (to reduce <1 FPS scenarios).
The lungs could have sometimes rumbled followed by a cough, causing everything to fly around more quickly a little while (making it easier to hit the red blood cells by mistake).
Clever logo, also clever idea. But the intro is way, way too long and boring. Could have at least had music. The intro is also not skippable so playing the game again is tedious having to wait. I think having a simple and short tutorial level without the monster would have done the job better to get people into the game.
Playing is spooky and trying to win was a pretty neat experience. I think the monster shouldn't attack the cameras however. More fun that way, when you can't see anything it becomes near impossible and less fun. I would have also liked the cameras on the minimap to rotate depending on the direction they are facing in the level. Just to know better which door I'm looking at.
Cool game, pretty difficult. I couldn't save all plants. ;_;
I couldn't get past the "Beware of spiders" level where they drop down on the same stairs that I had to climb.
Wonder if it would have been more fun to control the delivery girl with WASD and the guy with the arrow keys (at the same time). If only arrow keys are pressed the girl would just follow like it is currently but if they walk in the opposite directions they would drop the mirror and break it. Would change the gameplay a lot, could have had it as an alternative mode?
I managed to glitch through the wall when going fast enough. For speedy delivery!
Simple but actually kinda fun. But the randomness is too unforgiving, depending on how the nuts position themselves it can get impossible to progress. Pressing a key to reset a screen would have been good (even if it costs a life).
WASD doesn't work for me (tried the HTML version in Firefox).
Why are there skulls floating in the water? o_o This gardener doesn't mess around...
I've decided. I won't be going to Mars even though I do like looking at rocks.
Got a bug with the movement controls after a while, pressing S made my character move right instead of down.
Nice graphics, reminded me of a Playstation 1 game I forget the name of. Had to put on some chipmusic while playing.
Would have loved to be able to rotate the camera using Q and E as well as the arrow keys.
Edit: Just noticed that the game did have audio, it was mute for me while playing. Guess there's an issue with GoDot and my sandboxing software. Good thing I can listen to the tracks in the "music" folder, sounds great!
Crashes for me as soon as I press the start button so I can't rate this one (I'm running the exe sandboxed but it works on most other games).
@RGilPT Tried it but still crashes, I think there's something about GoDot that my sandbox software doesn't like. Have tried another GoDot game and it did start but I couldn't get audio to play.
All this needs is some killer chipmusic.
Nice little puzzle, took a while before it started getting a little tricky (level 17) so although it was good to introduce mechanics one at a time maybe could have combined them in the early levels. Also the pickup sound effect is not gentle on the ears.
The way to get the egg at the end was brilliant, I didn't think about the fact that part of the old level remains and could be used.
Clean visuals, gameplay is certainly applicable to the unstable theme. Arrows felt like they didn't do much. Could have had the hero's village below the board so when the enemies dropped down they killed a villager, meaning dropping too many would be an alternative way to get game over.
Good game, I think it should have become harder quicker though. Also would have made sense to have the controls on the title screen. The edge of the nest bowl could have been more smooth so the wind could more easier blow them off unless the airborn stomp attack was used on the other side.
Neat 3D work. This would have worked well without the questions, was just a little surprised by them. Reminds me of a certain type of flash games that were widely available online 10-15 years ago.
This game requires some patience to go through but I like the idea. The time until the first time the bomb gets too hot and causes game over is a bit short since you are getting used to the controls and have to read a lot. The bomb audio beep is absolutely atrocious, if it wasn't possible to mute sound effects and get rid of the beep inside the smartphone settings I would have quit the game early without giving it a proper chance.
Can't be understated how important the cutscenes are for this game. :) Audio would have taken it to the neighxt level.
The bullets didn't go where my mouse were, not sure if it's the game or my sandboxing software (Sandboxie). I did get the same thing that ghubert is posting a screenshot of, falling off screen. I liked the music!
Good graphics, gameplay not so much (sorry). Felt invulnerable and jumping was too quick. Ran through everything until I got back to the beginning without using right-click parry once. Guess I should have used that while falling but I just dodged the projectiles instead. Nice to see that the enemies lead the target when they shoot!
I really like the idea, just needs some tweaking to make it more fun and add more variation.
I've no idea what's going on, so you nailed the theme.
Concerning the "windows defender" note at the top of this page, I run all games from Ludum in Sandboxie (a sandbox environment for Windows) and I didn't see any harmful files created. SHA256 of "ChaoticRoom.exe": EDAEF0E2AAF70C921F0F56042B5CD0BE09EB447A3A208D65A0425745B65F4649
Clean and simple. My biggest gripe is that you used Q/D for left/right instead of A/D. I assume you don't have a Qwerty keyboard like most people, your description here says that it should be A/D on a Qwerty but it was still Q/D for me when I played. But arrow keys could be used as well.
Got graphical glitches on the WebGL version (big white spots with what looks like small black hockey pucks inside them). Tried downloading the exe and just got this error: "The application was unable to start correctly (0xc000007b)". I have Windows 7 64bit.
The graphical glitches really ruins the mood on the WebGL version but from what I can see it looks really nice and atmospheric. Wish I could see it as intended.
Excellent game, had fun playing it! Got ~2450 points on my second try but it crashed when submitting the score. =( Tried starting again and died immediately just to check the high score list and it looks like my oldest high score (from my first try) got overwritten by the later lower dummy score. Here's the crash error message: > FATAL ERROR in action number 1 of Async Event: HTTP for object obj_endgame: > json_decode argument 1 incorrect type (undefined) expecting a Number (YYGR) at gml_Object_obj_endgame_Other_62 > stack frame is gml_Object_obj_endgame_Other_62 (line -1)
Nice, me and my friends also did a space shooter.
Btw, for some reason the background music was mute for me the first time I played (tried Normal). The volume slider was at 0, noticed when I was exiting. Tried restarting the game and then the music wasn't mute anymore. Went into instructions first from the main menu, dunno if that might have done something.
The babies are scarier than the zombies. O_O
Btw it took a while for me to realize I had to point the bottle at a baby and hold down the left mouse button in order for it to do anything.
Kinda easy to get into a stalemate. Some kind of interaction during the simulation would improve gameplay and make it feel less random. An idea could be to have two crosshairs move randomly across the screen and if you press space you give food to the hamster below (buffing the surrounding hamsters). One crosshair would buff the enemy and the other your own hamsters, the trick then is to make sure you don't accidentally buff the enemy hamsters more than your own.
It's a good idea but there's not enough time to read the question and all of the answers before you get hit by a random letter. Larger gaps between each character coming at you is needed so that you can dodge all the letters until you have finished reading and decided on a letter that you wish to aim for.
Always being allowed to add obstacles would probably be nice. Spawn random obstacles beforehand and allow players to plop down their own at strategic positions to make it harder for other players.
I wanted to play a while longer than I was able to, holding the arrow keys caused for example "ArrowUp" to get shot so often my browser (Firefox) started lagging. Even in lower resolution. I think using the arrow keys without shooting them would work better. Or maybe even typing "forward"/"left"/"right" and "stop". Would have followed the theme and added some difficulty.