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prepparedheathen

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveTemple of Enlightenmentjam23332.852.573.103.762.042.003.06

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by prepparedheathen

LD46 — Keep it alive

Sanity Sim - Keep your sanity alive by petitpois 2020-04-28T01:00:40Z

This was fun for a few minutes. It gets repetitive very quickly once you figure out what each activity does. I felt like health drained way too fast.

Boomin' Zoomin' Lil' Lamb by Hegemege 2020-04-25T19:26:26Z

Wow. Everything about this game is absurd, and I mean that in the best way. That physics on that lamb really mad me smile and I loved watching it rocket around. Good job.

Last Hope by Iluvatar 2020-04-22T20:42:34Z

Fun, if short and simple. I felt that you really did well with the theme. You told a very emotional story in a very short space. Well done!

Alien Intensive Care by Linky439 2020-04-26T15:27:17Z

Very polished game, especially for a compo. As others have said, it is pretty difficult and the small screen size didn't make it any easier. A quality game nonetheless.

Guard'ner by superjai 2020-04-22T23:36:23Z

The music and sound effects added a lot to the experience. I liked how it was cheerful and stressful at the same time.

Abiogenesis by radmars 2020-04-25T18:57:13Z

Great game. I loved how the audio synched with the growth of the "plant". Graphics were awesome, too. I love that arterial look that the vines have. Awesome job.

Mind Defender by Laura del Pino 2020-04-28T23:24:07Z

I liked the message you were trying to convey and the style the game was presented in. The intro text made it sound like there would be more levels, but then it ended after the first one. I would love to see an expanded game in the future, but this was good for a LD entry.

Birb Island by ursagames 2020-04-25T15:58:53Z

This is a really great start to a neat game. Hopefully you put some time in to flesh it out further, or reuse your code for a future project.

Timmy & Rock by KekkoDude 2020-04-25T18:26:21Z

The enemies looked great. The walk animations were very smooth. The gameplay was a little tough to figure out at first, then once I did the game was too easy and I got bored pretty quickly. Still, a good Compo entry.

Shark Storm - Nom Nom Nom by doomshmuck 2020-04-29T12:29:19Z

I loved your sound effects. Really funny. I found it pretty hard to save the swimmers because they would spawn practically on top of a shark at the edge of the screen.

Vegetation Station by Jajo 2020-04-28T23:29:07Z

This felt way too difficult. It was almost impossible for me to dodge the enemy's bullets and the range on the shotgun meant that I was going to get hit pretty often. I didn't feel like there was much I could do to defend it.

Keep Sweep by Invixel 2020-04-22T23:00:53Z

Tons of fun. Really had me keep trying until I got to the max upgraded keep. After that though, the game should have ended. Max upgrades made the rest pretty trivial.

Sachka, Heal-sitter by Darklim Henwitch 2020-04-25T16:37:18Z

Fantastic entry. One of the best written entries I've seen.

Of Wolf and Mom by Derek Volker 2020-04-25T20:52:36Z

I liked this a lot. The sound fx added a satisfying feedback to the players actions. I wish there were more levels.

It was your fault by Gavin Camlin 2020-04-22T20:31:36Z

I think this game could be really good with more time put into it. As it stands, the camera was very difficult to use with a mouse and having to manually exit the game after falling into a pit was too frustrating for me to continue. That being said, keep working on it. I'd love to see this again with some more polish.

Pigeon Ascent by Delta Key 2020-04-23T13:39:38Z

Gameplay was fun and I liked the idea behind the game. I had an issue with the HTML version where buying items from the store wouldn't lower my money. I was able to buy infinite supplies from the shop.

Wayfarers by Tednesday 2020-04-26T15:49:57Z

Couldn't get past the mammoth at the end. It's a challenging game, but a lot of fun. I really enjoyed the pace, as well as trying to hit the "sweet spot" for food and population.

AmbiSphere by X-c 2020-04-23T13:50:15Z

A little tricky to understand at first, but pretty fun once you get the hang of it. My arms started to get sore once the game hit about 500 speed and I had to rapidly press the keys.

Feed me, please! by Lucidus 2020-04-21T18:35:34Z

Cute game. Simple concept that was very well executed. Nice work.

Earth Defense by aero 2020-04-25T14:56:23Z

I liked the idea, but I think it needs a little work. I think making it more expensive to buy buildings as the player progresses could help keep gameplay more balanced. Also, I had a hard time telling the difference between the jets and the aliens.

Keep Gannet alive by Monish Vyas 2020-04-29T15:06:00Z

Looks and feels good to play. I didn't realize clicking non-poisoned food would end the game. It could have been nice to have a health bar or something that drains over time unless gannet gets food and clicking could remove any item. Just an idea, maybe a little too different from your intent.

Milk Dungeon by Kyle Bowman 2020-04-25T15:44:26Z

I really enjoyed this one. Simple and funny. I noticed that when the milk meter ran out the baby kept losing health even after I fixed the pumps. I'm not sure if that was intended. Still fun, either way. I loved the creepy baby.

Bees Like Trees by MuchosWaffles 2020-04-28T00:52:01Z

This one didn't really click with me. I think it was a neat idea, but I had a hard time figuring it out. It was not clear that filling orders gave you back more water. I also messed up because I needed yellows for all the orders and didn't plant any of those trees. Maybe starting with one tree of each color could make that better.

Hot-Dog Rampage by Gargantus 2020-04-28T01:19:07Z

Challenging, but fun. It needed some transitions between levels. I could never tell if I had beaten a level or died. Some of the enemy types were a little too annoying, like the homing and rapid fire ones. It would have been nice to have some invincibility time after a hit so that the player isn't killed by lots of bullets close together.

Hard Beat by FinnThePirate 2020-04-21T15:26:29Z

It was fun at first, but I couldn't stomp on the viruses after a little while and my character just bounced around on top of them.

Custom Critter Fighter by Empty Set 2020-04-22T20:59:50Z

One of my favorites so far. A lot of fun to play. It would have been nice to see a score of some sort to track how far you have gotten.

Fighting Footwork by Wolfier 2020-04-25T19:40:34Z

I couldn't really figure this one out. I liked the idea of choosing fencing maneuvers, but the interactions didn't really make sense to me.

Fix the engine by VeniTheRich 2020-04-25T15:12:30Z

Cool concept. Could use some better explanations of some of the mechanics. I found the battery frustrating because it seemed like no matter how hard I cranked it it would always fully drain in a few seconds.

Temple of Enlightenment by prepparedheathen 2020-04-22T00:08:51Z

@kirke Make sure that none of the enemies died. The door will close if you anything dies and you won't be able to advance. I'll make that more clear in the description.

Temple of Enlightenment by prepparedheathen 2020-04-23T14:05:01Z

@doomshmuck Thanks for the feedback. This was my first time making a game and level design was something I definitely could use more practice with. I did originally have the player fail immediately after an enemy died, but I thought closing the door would be more thematic.

Temple of Enlightenment by prepparedheathen 2020-04-29T20:41:44Z

@snowirbis @lakrits @kekkodude Thanks for the feedback on the spider level. It's the last real level in the game so I wanted it to be challenging. It sounds like I went a little too far. This is my first completed game ever, so the feedback about difficulty and level balance is very helpful.

Sorbest by robinfaury 2020-04-25T15:22:41Z

The first level was the best out of the three. The second was very hard to see and hard to jump around in. I felt like I melted too fast in the third level to get most of the apples. Also, I think there is a hole in the bridge in level three because I fell through a few times.

The Priest and the Bandits by TheDestoryer 2020-04-22T23:24:47Z

Pretty fun. I liked the challenge of moving two characters at once. I also liked that you could shoot the priest and he would take a lot of damage. LOL

Floating Puffer by just-stanley 2020-04-23T13:59:59Z

Fun and challenging. I liked having to figure out how to use the puffer fish to cross gaps. A menu at the beginning would have been really nice.

LifeLine - Music Pattern Obstacle Dodge by WZQXRYS 2020-04-29T12:25:08Z

Neat concept. Definitely glad that I could toggle the trippy effect. The music got pretty chaotic after a while and didn't sound as good as at the start, but I guess that's what happens with randomly generated music.

Keep it alive by Sk1nnydave 2020-05-02T15:58:13Z

Really cool game. It was a little too easy to push enemies into the queen if they took the right tunnel (bottom left and right, mostly). Also, I tried to evolve a second time and my character seemed to disappear.