Sanity Sim - Keep your sanity alive by petitpois 2020-04-28T01:00:40Z
This was fun for a few minutes. It gets repetitive very quickly once you figure out what each activity does. I felt like health drained way too fast.
Foon → Ludum Dare Explorer → Users → prepparedheathen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Temple of Enlightenment | jam | 2333 | 2.85 | 2.57 | 3.10 | 3.76 | 2.04 | 2.00 | 3.06 |
This was fun for a few minutes. It gets repetitive very quickly once you figure out what each activity does. I felt like health drained way too fast.
Wow. Everything about this game is absurd, and I mean that in the best way. That physics on that lamb really mad me smile and I loved watching it rocket around. Good job.
Very polished game, especially for a compo. As others have said, it is pretty difficult and the small screen size didn't make it any easier. A quality game nonetheless.
Great game. I loved how the audio synched with the growth of the "plant". Graphics were awesome, too. I love that arterial look that the vines have. Awesome job.
I liked the message you were trying to convey and the style the game was presented in. The intro text made it sound like there would be more levels, but then it ended after the first one. I would love to see an expanded game in the future, but this was good for a LD entry.
This is a really great start to a neat game. Hopefully you put some time in to flesh it out further, or reuse your code for a future project.
The enemies looked great. The walk animations were very smooth. The gameplay was a little tough to figure out at first, then once I did the game was too easy and I got bored pretty quickly. Still, a good Compo entry.
I loved your sound effects. Really funny. I found it pretty hard to save the swimmers because they would spawn practically on top of a shark at the edge of the screen.
This felt way too difficult. It was almost impossible for me to dodge the enemy's bullets and the range on the shotgun meant that I was going to get hit pretty often. I didn't feel like there was much I could do to defend it.
Tons of fun. Really had me keep trying until I got to the max upgraded keep. After that though, the game should have ended. Max upgrades made the rest pretty trivial.
Fantastic entry. One of the best written entries I've seen.
I liked this a lot. The sound fx added a satisfying feedback to the players actions. I wish there were more levels.
I think this game could be really good with more time put into it. As it stands, the camera was very difficult to use with a mouse and having to manually exit the game after falling into a pit was too frustrating for me to continue. That being said, keep working on it. I'd love to see this again with some more polish.
Gameplay was fun and I liked the idea behind the game. I had an issue with the HTML version where buying items from the store wouldn't lower my money. I was able to buy infinite supplies from the shop.
A little tricky to understand at first, but pretty fun once you get the hang of it. My arms started to get sore once the game hit about 500 speed and I had to rapidly press the keys.
Cute game. Simple concept that was very well executed. Nice work.
I liked the idea, but I think it needs a little work. I think making it more expensive to buy buildings as the player progresses could help keep gameplay more balanced. Also, I had a hard time telling the difference between the jets and the aliens.
Looks and feels good to play. I didn't realize clicking non-poisoned food would end the game. It could have been nice to have a health bar or something that drains over time unless gannet gets food and clicking could remove any item. Just an idea, maybe a little too different from your intent.
I really enjoyed this one. Simple and funny. I noticed that when the milk meter ran out the baby kept losing health even after I fixed the pumps. I'm not sure if that was intended. Still fun, either way. I loved the creepy baby.
This one didn't really click with me. I think it was a neat idea, but I had a hard time figuring it out. It was not clear that filling orders gave you back more water. I also messed up because I needed yellows for all the orders and didn't plant any of those trees. Maybe starting with one tree of each color could make that better.
Challenging, but fun. It needed some transitions between levels. I could never tell if I had beaten a level or died. Some of the enemy types were a little too annoying, like the homing and rapid fire ones. It would have been nice to have some invincibility time after a hit so that the player isn't killed by lots of bullets close together.
It was fun at first, but I couldn't stomp on the viruses after a little while and my character just bounced around on top of them.
One of my favorites so far. A lot of fun to play. It would have been nice to see a score of some sort to track how far you have gotten.
I couldn't really figure this one out. I liked the idea of choosing fencing maneuvers, but the interactions didn't really make sense to me.
Cool concept. Could use some better explanations of some of the mechanics. I found the battery frustrating because it seemed like no matter how hard I cranked it it would always fully drain in a few seconds.
@kirke Make sure that none of the enemies died. The door will close if you anything dies and you won't be able to advance. I'll make that more clear in the description.
@doomshmuck Thanks for the feedback. This was my first time making a game and level design was something I definitely could use more practice with. I did originally have the player fail immediately after an enemy died, but I thought closing the door would be more thematic.
@snowirbis @lakrits @kekkodude Thanks for the feedback on the spider level. It's the last real level in the game so I wanted it to be challenging. It sounds like I went a little too far. This is my first completed game ever, so the feedback about difficulty and level balance is very helpful.
The first level was the best out of the three. The second was very hard to see and hard to jump around in. I felt like I melted too fast in the third level to get most of the apples. Also, I think there is a hole in the bridge in level three because I fell through a few times.
Pretty fun. I liked the challenge of moving two characters at once. I also liked that you could shoot the priest and he would take a lot of damage. LOL
Fun and challenging. I liked having to figure out how to use the puffer fish to cross gaps. A menu at the beginning would have been really nice.
Neat concept. Definitely glad that I could toggle the trippy effect. The music got pretty chaotic after a while and didn't sound as good as at the start, but I guess that's what happens with randomly generated music.
Really cool game. It was a little too easy to push enemies into the queen if they took the right tunnel (bottom left and right, mostly). Also, I tried to evolve a second time and my character seemed to disappear.