FoonLudum Dare ExplorerLD49 → marble maze hero

marble maze hero

By daniel, dorblin7z7 and Caleb

View on ldjam.com

CategoryRankScoreCount
Overall4.005
Fun4.165
Innovation4.756
Theme4.506
Graphics3.835
Humor3.335
Mood3.505

Comments

meansquarederror 2021-10-07 01:17

I enjoyed this. The combination of balancing and attacking, of trying to bring the enemies close, but not too close, makes for compelling gameplay. You can see my testing/review of the game in this video: https://youtu.be/AZmpys4Jzow

caleb 2021-10-07 04:05

@meansquarederror Thank you for playing the game and for your review!

weine 2021-10-09 17:26

Wow! And thank you for making this game! I had a blast and felt very nostalgic at the same time =). In my eyes, you just won LD49

lakrits 2021-10-09 19:21

Clean visuals, gameplay is certainly applicable to the unstable theme. Arrows felt like they didn't do much. Could have had the hero's village below the board so when the enemies dropped down they killed a villager, meaning dropping too many would be an alternative way to get game over.

caleb 2021-10-11 06:03

@weine Thank you for playing! I appreciate your review :). I'm happy with how the game board looks while playing.

caleb 2021-10-11 06:04

@lakrits We had a few ideas for what to do with the holes in the board, but we had to settle for what worked in the time given. One of our ideas was to have a cave system that monsters would move around in before crawling back to the surface, but your idea sounds better. We wanted the holes to be a punishment, and if the monster "escape" to attack the town that would be a great metaphor.

And yeah, the arrows feel very underpowered :P.