absolushzero 2025-10-07 09:00
This game is a mess and it's really fun! All the items have a physic that will make everything explode and the graphism are pretty nice too. I just had sometime some items that went in the floor. Good game!
Foon → Ludum Dare Explorer → LD58 → IUTBADIAFWBIGTTT9SNICTATMIT
By kbanana, furisubi, Blueare, StairwayToEvean, f4ilortrue, Achernar and asdy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 304 | 3.62 | 22 | |
| Fun | 206 | 3.65 | 22 | |
| Innovation | 225 | 3.55 | 22 | |
| Theme | 335 | 3.75 | 22 | |
| Graphics | 374 | 3.71 | 21 | |
| Audio | 78 | 4.02 | 21 | |
| Humor | 38 | 4.15 | 22 | |
| Mood | 228 | 3.80 | 22 |
This game is a mess and it's really fun! All the items have a physic that will make everything explode and the graphism are pretty nice too. I just had sometime some items that went in the floor. Good game!
Nice physics game. Surprisingly robust given the high number of in-game props and just 3 days to develop. Jumping and throwing everything around is a nice touch.
Progression with unlocking more rooms works okay, but I would love to see more gameplay variety, for example, objectives like "put the fridge in the kitchen" or "water your plants", or maybe an in-game story to make things less monotonous and more fun.
Hey @absolushzero and @woona, thank you very much for sharing your feedback! :smile:
With a few more hours, we would have polished the hitboxes and design. We definitely would have loved to add some short-term objectives and more gameplay variety! :seedling:
I like how the size of the dragon makes the game more difficult, as tail can throw around the objects. It makes it feel clumsy in a good way. I would have liked to see more interaction between physics objects, as that is where a lot of the fun in physics based games comes from. I also missed some kind of goal to work towards or a more meaningful progression. Yes, there are more rooms to unlock, but they don't really change much about the game itself.
Physics are hard to get right, but all in all, a cool submission!
A very interesting game! I believe it would be even more complete if it lasted longer.
A very interesting game! I believe it would be even more complete if it lasted longer.
What a great and hilarious concept! Also the name, and the conceptual pun of dragon my crap around, great job!
thanks @thierry @smiling and @katastudios for your kind comments ! :D
Very funny, great work!
thanks a lot @taximan981 !
The title of this game is HILARIOUS and very creative! I also really like the music and I think it really matches the whole idea that the game is set in the 90's.
The phased out pixel aesthetic also reaches into my heart. What a lovely experience.
The janky physics are offset by some delightful sound design. This game *sounds* like GMod antics *look.*
That said, while I like the deliberately low-res aesthetic, it does make it hard to tell at times what some of the objects are, and the screen tearing was tremendously distracting. It also looks as though the ability to unlock rooms is bugged: I got the fill gauge for "Room 2" all the way up to the top, but another room never unlocked (the failure condition for letting the delivery area fill up did in fact trigger, though!)
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Got into the room 5 and loose, but that was quite challenging and fun!
I liked music transitions based on the reception area filling, I'm so stressed now 🫨
Well done!
The music feels so right and the sound design is delightfully cartoony.
The theme of the game felt more like organizing (or at least distributing) than collecting. Not a fan of organizing personally, haha, but anyway, great entry!
I've put 5 stars everywhere exept for theme I couldn't stop playing this is so ADHD fun
Loved the absolute chaos with some humor, the sound and music really added to the experience! Took some time to notice there are multiple progress bars on doors, and some furniture had strange collision boxes but had a lot of fun throwing things around either way. Felt quite polished, amazing work on this entry!
Great name for a game! :D
Couldn't figure out at first why I was losing, I was filling the wrong room up, ha-ha
Sound design is great and really adds to the chaos around. Loved the physical interactions, like everything flying around when the dragon is landing. In my opinion the game would be better without the pixel filter, it doesn't add to the atmosphere, only makes it hard to see things.
Thanks a lot @kapricorn-media @ryusui @pikario @maimai @lulu-hihi @marks and @spaint for your kind words and feedbacks <3
I did chuckle a lot while playing this haha. So much choas but I did enjoy it. I played it a few times! Nice job :D
Oh wow, this is an amazing game. I loved being a dragon and designing my room, I made it look a little like my real room! Unfortunately, I lost at 210 items, I did not manage to fill room 5 :C
Love it!!!