Quite relaxing to play, tinkering around with the different combinations of effects. I eventually ended up with an island full of diplodocuses, slowly twirling around - almost in time to the soothing music :-) Great stuff!
I have to admit that I didn't really like this at first (everything seemed a bit too floaty), but after a few minutes you start to get the hang of timing your rocket boosts and leading your shots, and it all comes together. Very fun, with just the right level of difficulty - there's something very satisfying about timing a shot just right and sailing the ball over the head of an oncoming robot, then blasting it through the goal :-)
Novel take on rhythm games, though I seem to lack the co-ordination to get very far - I panic and let go of left/right when trying to punch! As someone else said, perhaps pressing to change lanes, rather than holding would make it a bit easier (or let the player choose?). Good fun, though :-)
Simple and fun, though quite challenging when there's several enemies after you - I was constantly spinning around to look over my shoulder and check that I wasn't about to hit an enemy behind me! One suggestion: it's sometimes a bit difficult to line up your shots correctly - have you thought about allowing the player to use the mouse to aim (so mouse left/right would do the same as A/D, but you'd have a bit more fine control).
Really interesting idea, though it took me a few tries before I got the hang of it. Was fun once I'd got used to it, though it's sometimes a bit difficult to judge where to aim your shots, as they move quite slowly. Nice work :-)
Interesting idea with not having direct control over your units, was something a bit different - can get quite tense when a bug is attacking one of your forts, and you're hoping that a few of your ants will reach it in time to prevent it being destroyed. I'd suggest having a way to deactivate paths, so you can focus your ants in a particular direction, but I guess that would go against the idea of not having direct control. Good stuff :-)
Lots of fun - easy to pick up, but then gets a little tricky later on. I'm always a fan of puzzles where the obvious move to make isn't the right thing to do! I do like the motion of the microbes in the dish when they're getting pulled together.
Minor bug: I think you're spawning a new music playing object each time you load the main menu (eg going to help, then back will cause the music to play twice).
I really wish I had some VR gear, as I think this would be awesome if played with a headset! Still fun playing with a mouse, but I can really see the potential of it in VR :-)
Suggestion: could do with a time limit - eg see how many items you can swat in a minute - and perhaps make the score for an item depend on how long it takes to swat it (kind of like one of those reaction test games). Love the idea, though - nice work :-)
Fun, but quite difficult until I realised the trick is to plan ahead and set up your ropes before luring the cat in and finishing the enclosure.
I think my only suggestion would be that the difficulty ramps up too much between level 1 and 2: Ro-cat moves a lot faster and targets you more directly than Grand Meow - perhaps a level between the two would be good (eg a cat that aims for you, but moves slower, so you get the hang of feinting to lure him where you want).
Enjoyed this, though I agree with a few other comments that the lack of a tutorial meant that I spent the first few batches randomly pressing stuff to see what worked (though, thinking about it, that's actually a pretty accurate description of natural selection!).
Couple of suggestions: it's sometimes difficult to keep track of where your amoebros are when you've scrolled around - something like arrows around the outside of the screen pointing to where they are would be good. Also, the ability to click and drag to scroll around would be good (I kept finding myself trying to right mouse drag for some reason - must be a behaviour I've learnt from another game (C&C?)).
Oh, and the momentary defocus effect when zooming is a nice touch :-)
Well, that was annoyingly addictive :-) Really enjoyed this - the final level was hectic, but I was determined to get though it (always the sign of a good game!). Very satisfying when you get stuck in a hole, then manage to escape when a meteor blasts a way out for you.
One suggestion: would be nice if the fully upgraded radar gave an indication of time to impact - perhaps the target could shrink (or change colour?) so you can judge whether you want to risk running past it.
I like the concept - reminds me a bit of Assassin's Creed multiplayer or The Ship. The photograph could be a bit clearer (though it makes sense that it's not the best picture - taken from a distance by the investigator), and I feel like there's not enough pressure to blend in (perhaps have a shorter time limit for tasks, so you're forced to focus on them and keep an eye out for your target whilst you do them). Definitely shows potential, though :-)
Interesting idea, simple, but a lot of variation possible. It's quite nice to "play" something without objectives, and just have a creative sketchpad - I was rather pleased with the tune I managed to make :-)
LD38 — A Small World (14)
EVO by shide 2017-05-17T09:19:40Z ♥ 1
Quite relaxing to play, tinkering around with the different combinations of effects. I eventually ended up with an island full of diplodocuses, slowly twirling around - almost in time to the soothing music :-) Great stuff!
Rocket Roller Space Polo by pkenney 2017-05-06T16:21:23Z ♥ 1
I have to admit that I didn't really like this at first (everything seemed a bit too floaty), but after a few minutes you start to get the hang of timing your rocket boosts and leading your shots, and it all comes together. Very fun, with just the right level of difficulty - there's something very satisfying about timing a shot just right and sailing the ball over the head of an oncoming robot, then blasting it through the goal :-)
One Giant Leap by AmnonLevi 2017-05-06T16:01:38Z ♥ 1
Novel take on rhythm games, though I seem to lack the co-ordination to get very far - I panic and let go of left/right when trying to punch! As someone else said, perhaps pressing to change lanes, rather than holding would make it a bit easier (or let the player choose?). Good fun, though :-)
PS: Love the plot :-)
Recoil Assault by JDruid 2017-05-06T15:52:39Z ♥ 1
Simple and fun, though quite challenging when there's several enemies after you - I was constantly spinning around to look over my shoulder and check that I wasn't about to hit an enemy behind me! One suggestion: it's sometimes a bit difficult to line up your shots correctly - have you thought about allowing the player to use the mouse to aim (so mouse left/right would do the same as A/D, but you'd have a bit more fine control).
Qwer CiTy by Le Slo 2017-05-06T15:44:51Z ♥ 2
Really interesting idea, though it took me a few tries before I got the hang of it. Was fun once I'd got used to it, though it's sometimes a bit difficult to judge where to aim your shots, as they move quite slowly. Nice work :-)
Ant Forts by rplnt 2017-05-02T14:08:39Z ♥ 2
Interesting idea with not having direct control over your units, was something a bit different - can get quite tense when a bug is attacking one of your forts, and you're hoping that a few of your ants will reach it in time to prevent it being destroyed. I'd suggest having a way to deactivate paths, so you can focus your ants in a particular direction, but I guess that would go against the idea of not having direct control. Good stuff :-)
Microbe Mash by LeFayGames 2017-05-02T13:41:36Z ♥ 2
Lots of fun - easy to pick up, but then gets a little tricky later on. I'm always a fan of puzzles where the obvious move to make isn't the right thing to do! I do like the motion of the microbes in the dish when they're getting pulled together.
Minor bug: I think you're spawning a new music playing object each time you load the main menu (eg going to help, then back will cause the music to play twice).
Cat In the Box by Tuuga 2017-05-02T11:18:53Z ♥ 0
I really wish I had some VR gear, as I think this would be awesome if played with a headset! Still fun playing with a mouse, but I can really see the potential of it in VR :-)
Suggestion: could do with a time limit - eg see how many items you can swat in a minute - and perhaps make the score for an item depend on how long it takes to swat it (kind of like one of those reaction test games). Love the idea, though - nice work :-)
Cat In Line by dragseal 2017-05-02T11:12:20Z ♥ 0
Fun, but quite difficult until I realised the trick is to plan ahead and set up your ropes before luring the cat in and finishing the enclosure.
I think my only suggestion would be that the difficulty ramps up too much between level 1 and 2: Ro-cat moves a lot faster and targets you more directly than Grand Meow - perhaps a level between the two would be good (eg a cat that aims for you, but moves slower, so you get the hang of feinting to lure him where you want).
Amoebros by Spinaljack 2017-05-02T10:50:44Z ♥ 2
Enjoyed this, though I agree with a few other comments that the lack of a tutorial meant that I spent the first few batches randomly pressing stuff to see what worked (though, thinking about it, that's actually a pretty accurate description of natural selection!).
Couple of suggestions: it's sometimes difficult to keep track of where your amoebros are when you've scrolled around - something like arrows around the outside of the screen pointing to where they are would be good. Also, the ability to click and drag to scroll around would be good (I kept finding myself trying to right mouse drag for some reason - must be a behaviour I've learnt from another game (C&C?)).
Oh, and the momentary defocus effect when zooming is a nice touch :-)
Meteor Jam by PeachTreeOath 2017-05-02T10:20:46Z ♥ 3
Well, that was annoyingly addictive :-) Really enjoyed this - the final level was hectic, but I was determined to get though it (always the sign of a good game!). Very satisfying when you get stuck in a hole, then manage to escape when a meteor blasts a way out for you.
One suggestion: would be nice if the fully upgraded radar gave an indication of time to impact - perhaps the target could shrink (or change colour?) so you can judge whether you want to risk running past it.
Psycho Paul by Raphael 2017-05-02T09:56:18Z ♥ 2
I like the concept - reminds me a bit of Assassin's Creed multiplayer or The Ship. The photograph could be a bit clearer (though it makes sense that it's not the best picture - taken from a distance by the investigator), and I feel like there's not enough pressure to blend in (perhaps have a shorter time limit for tasks, so you're forced to focus on them and keep an eye out for your target whilst you do them). Definitely shows potential, though :-)
Orbitunes by ColeSlaughter 2017-05-01T08:43:46Z ♥ 3
Interesting idea, simple, but a lot of variation possible. It's quite nice to "play" something without objectives, and just have a creative sketchpad - I was rather pleased with the tune I managed to make :-)
Space Diver by HDTeaV 2017-04-25T16:36:40Z ♥ 1
Nice and simple, but fun - love the cute planet :-)