qikcik 2016-04-17 20:08
Nice :D
Foon → Ludum Dare Explorer → LD35 → Metaforce
By cicanci
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Audio | 457 | 2.73 | ||
| Humor | 585 | 1.83 | ||
| Mood | 788 | 2.04 | ||
| Graphics | 868 | 2.03 | ||
| Innovation | 906 | 2.03 | ||
| Theme | 917 | 2.06 | ||
| Fun | 926 | 1.90 | ||
| Overall | 945 | 2.19 |
Nice :D
The game doesn't load for me (ludum dare website).
I think there's a bit too much walking in this game.
And I cannot open web version too( Firefox 45.0.2)
It's not very fun - so easy to just run away from monsters, and so boring kill them (a looooot of punchs). You should create one - two interesting rooms, i think - it's cost moar.
Kinda out of the theme, kinda long, the AI is kinda not an AI, maybe a good concept for another theme? :D
Graphics are pretty rough and the music is repetitive. I like the concept that the enemies can combine and reshape, there's way too much empty space between enemy areas though. Good entry, keep it up
The game was good. The controls were easy to get, but it was a bit challenging. I died like four or five times, got stuck in the wall once, and one time just wandered off into the map and never saw a monster again for like 3 minutes... (how big was the map??)
It was fun trying to beat the monsters before they merge! :) Great job!
Very impressive feet for such a short period of time, I think the game has potential with a few tweaks of the camera and iron of some bugs i found. all in all i think you have done very well :) music was cool
Level is very long, game is rather simple and beautiful, good
Nice, I liked the low poly graphic. Good job!
I think this game could be better if you had more time but in the end it was to slow and a lot of walking for me but, keep it man, congrats!
I wish the game world wasn't quite so big; it was hard to find more enemies and I spent most of the time not seeing any. Still, the engine is solid and the idea is nice.
not bad. enemy too hard to die. enemy stuck at wall. there is a picture at the link posted below.
https://drive.google.com/open?id=0B6socVhryATNR1A4V2Rpc0JoR0k
the map was far too large, and the enemies might as well been standing still - nice effort
Nice background music, even if the loop is a little short, and I see how you could do really interesting stuff with the concept!
Apart from the issues other people had raised (though I did find it easier after I noticed there was a map in your screenshots), the issues I noticed was enemies recombining as soon as you kill them sometimes, and that holding the sword out seemed to do better than swinging it. Good work pulling through in the timelimit though!
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Cool gameplay, with simple graphics and working Linux version :D
The level is pretty large, sometimes I just walked without finding any enemy (saw some of them stuck together, seems to be collision related issue). Also, could be nice to have a restart option in-gmae ;)