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White Noise Protocol
White Noise Protocol
By picster
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 6 | 4.32 | 22 | |
| Fun | 41 | 3.65 | 22 | |
| Innovation | 11 | 4.22 | 22 | |
| Theme | 79 | 3.75 | 22 | |
| Graphics | 1 | 4.72 | 22 | |
| Audio | 21 | 3.87 | 22 | |
| Mood | 2 | 4.57 | 22 | |
Comments
iakovboy
2025-10-07 14:14
This is a beautiful map that you can walk around. My advice is to add background music, position more points of interest. The operation of the compass is unclear. My advice is to make the red dot on the compass the place to go, the compass circle is the light part of the way to go, the dark part is the wrong way. Then, for those who are lost, it will be easy to navigate. Those who just want to take a walk will only take out a compass if they get lost.
picster
2025-10-07 15:54
Thanks @iakovboy for the feedback - especially about the compass :)
jinda
2025-10-07 16:22
Without a friend to play with, I can not tell how it is, but the Graphic is really incredible!
This is really impressive. The polish is remarkable and it's the first game I've seen here that rivals mine in volume of 3D assets. I love the compass graphics theme for the station, they really put me in the world. On safari/mac the web freezes an overlay of the first rendered scene making it impossible to play but I went to a windows computer with firefox and it worked. I tried for a while to find the stations but even with a screenshot of the pins I kept getting lost and drowning or whiting out. At times I felt like I was on the right path, then the landmark I was watching just wasn't distinct enough and it would lead to a place I didn't recognize on the map (or would after when I found the edge and jumped for fun) The effects are great too, your GPUParticle3D for the snow is brilliantly done and the dither shader looks part of the game and not slapped on top to make up for bad models. I got a lot of respect for making a coop game during a solo jam, and especially for one that's so ambitious. Great work, this really inspired me :two_hearts:
picster
2025-10-07 18:06
@artificer Thank you so much for the comment, the feedback and of course for playing! @jinda damn, that's too bad. Maybe you can find someone that will help you navigate the snowy hell?
bumble
2025-10-07 19:55
We took 42 minutes (and 2 deaths :sweat_smile:) to get to the end. Incredibly impressive how you created a game that hooked us for that long in just a few days! I really love the escape game genre and this rivals some games I have paid for! It feels like a really good mix of an escape game and keep talking and nobody explodes, but without the frantic parts. The style, the gameplay, everything keeps you in the moment!
picster
2025-10-08 11:53
@bumble That's awesome! I love to hear that you found the box!
regmont
2025-10-09 16:42
Awesome game! Completed in 75 minutes
The best game I've seen here so far, this is astonishing. With how simple it is and how little you have to do it hooks you so hard. Spent 2 hours with my friend beating this game (we are really bad with describing surroundings and following directions). This was worth the time spent and with a bit more to do I'd actually consider paying for this game. Great job!
Holy smokes! This is PHENOMENAL!! The vibes of wandering lost in mountains in near-whiteout conditions looking for something you know is there is like Skyrim, the power of the snowmobile is like the airboat in HL2, the world feels like it has sincere depth and history, a huge amount of high-quality art... really cool. And 48 hrs for 1 person to make everything?? Amazing...
Some thoughts on what could make it even better: - Locating stations with purely a compass and a 2D map in whiteout conditions is challenging to the point of frustration at times, since it's hard to locate yourself in the world and know which way to go. Realistic? Yes! But fun? Maybe there is some way to telegraph things a bit more in the world... signposts, distance & direction audio scanner, "lodestone needle" in compass that points towards nearby "technology" etc... Timothy Cain has a great video "Fun vs. Realism" on YouTube. - The visual style was amazing, BUT some details like the numbers at station 1 and the details of the map are a bit challenging to make out with the resolution effect. Maybe some "look closer" (zoom) effect could help? Or increasing font sizes/exaggerating map features? - The snowmobile is fun BUT sometimes I had trouble with (1) camera view--hard to look down if you're going to go off a cliff and (2) getting stuck--at one point I got the snowmobile wedged above myself in a pit and couldn't get out, so I had to reset.
In any case, I'm definitely looking forward to a sequel (if there is one)! Thanks so much for sharing such a wonderful project with everyone.
Screenshot from 2025-10-19 23-22-35.png
picster
2025-10-21 11:49
@auxiliarymoose @kukaracila215 @regmont Thank you so much for the nice comments and especially for the great feedback!
I'm baffled how on earth can this game have so few reviews! Really solid work on this one @picster!
10/10 mood and gameplay, hope you turn it into a full game!
A bit off topic, but this game really reminds me of the scripted horror podcast The White Vault. If you're into scripted podcasts I'd definitely recommend it!
picster
2025-10-23 08:05
Thanks so much for the comment @milestone-games ! I will check out the podcast 👀
Impressive entry! That's it. Just two words.
Incredible visuals! I really enjoyed the way my friend and I ended up communicating ("I'm at the big rock the size of a small rock") But after an hour and a half or so we just could not get to the black box the normal way, so we ended up just streaming the pioneer perspective and got there pretty quickly afterwards. Maybe if the effective vision range was slightly longer we could have made it? But great stuff anyway.
picster
2025-10-24 07:44
@thristhart Oh no! That sounds hardcode. I also realized after the jam that I made it waaaaaay too hard for a jam game - sorry about that!