FoonLudum Dare ExplorerLD26 → LD26 Crimson Tide

LD26 Crimson Tide

By neurolabe

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CategoryRankScoreCount
Innovation5883.09
Graphics10402.38
Theme11582.77
Overall11692.50
Fun12382.00
Coolness153540

Comments

mcovert 2013-04-29 05:32

Your web link just prompts me to install the Unity Webplayer, even though I've got it. I tried updating, but still just get the "Download Webplayer" prompt. Not sure what's up with that. The downloadable worked fine for me though.

raincole 2013-04-29 05:34

I don't get it. There is no enemy, neither potato?

sol_hsa 2013-04-29 05:35

Didn't quite get what I was supposed to do, really.

thristhart 2013-04-29 05:37

The issue is that the link is https; the browser is blocking the insecure content. If you just remove the s in the URL it works fine! Neurolabe should edit the entry to fix that.

cybearg 2013-04-29 05:54

@MCovert Ditto.

pentaphobe 2013-04-29 06:08

Well-timed, I was poking around, building things and not really knowing what I was doing and generally looking like a confused druid who didn't read the instructions first.

Right at the moment that I figured I'd best set out to explore NorthEast I saw the wave of red and got a weird sense of urgency which caused me to suddenly understand a lot more of what was going on.

Quite cool, congrats on your first finished Ludum Dare!

robcozzens 2013-04-29 06:13

This seems like it was a really ambitious idea for 48hrs. It would probably benefit a lot from a tutorial (it would probably be allowed to make a video tutorial and link it in the description).

lotusgame 2013-04-30 16:32

Sorry, don't succeed to understand. Isn't it too much intricate for a theme like Minimalism ? Nice attempt anyway ;)

stqn 2013-05-01 09:52

It was hard to grasp the concept at first for many reasons: I thought I was controlling the blue ball and that the controls were reversed, I had no idea what all those stats were, nor what this red color was about. I didn't notice that I was losing hitpoints when moving in the red zone and the game ended for no apparent reason.
After restarting twice and reading carefully the instructions I almost understand everything :). I like the way the red attacks and takes over the green slowly like a wave that can't be stopped, but can in fact be... But I found I had to repeat the same actions again and again: build walls, build tower, return to planar gate, sleep, go back to new camp, build camp, add archers and infantry, return to planar gate, sleep... I finally stopped way before making the map completely green :p.

davedobson 2013-05-02 04:23

Very complex, but fun. I didn't really get the hang of it (kept dying to the red stuff) but I figured more of it out. I think it might be nicer to have fewer variables and tools and a little more visual cues for what you're doing that helps. A little hard to follow along with all the tiny numbers. Nice work, though - a cool, complex idea, expressed in a simple way.

arowx 2013-05-07 11:22

Looks interesting and could be fun but, couldn't get my head around the controls, maybe using mouse driven controls with basic icons or a menu would have worked better as you appear to be going for a TD/RTS type game here.