Foon →
Ludum Dare Explorer →
LD26 →
LD26 Crimson Tide
LD26 Crimson Tide
By neurolabe
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 588 | 3.09 | | |
| Graphics | 1040 | 2.38 | | |
| Theme | 1158 | 2.77 | | |
| Overall | 1169 | 2.50 | | |
| Fun | 1238 | 2.00 | | |
| Coolness | 1535 | 40 | | |
Comments
mcovert
2013-04-29 05:32
Your web link just prompts me to install the Unity Webplayer, even though I've got it. I tried updating, but still just get the "Download Webplayer" prompt. Not sure what's up with that. The downloadable worked fine for me though.
raincole
2013-04-29 05:34
I don't get it. There is no enemy, neither potato?
sol_hsa
2013-04-29 05:35
Didn't quite get what I was supposed to do, really.
The issue is that the link is https; the browser is blocking the insecure content. If you just remove the s in the URL it works fine! Neurolabe should edit the entry to fix that.
cybearg
2013-04-29 05:54
@MCovert Ditto.
Well-timed, I was poking around, building things and not really knowing what I was doing and generally looking like a confused druid who didn't read the instructions first.
Right at the moment that I figured I'd best set out to explore NorthEast I saw the wave of red and got a weird sense of urgency which caused me to suddenly understand a lot more of what was going on.
Quite cool, congrats on your first finished Ludum Dare!
This seems like it was a really ambitious idea for 48hrs. It would probably benefit a lot from a tutorial (it would probably be allowed to make a video tutorial and link it in the description).
Sorry, don't succeed to understand. Isn't it too much intricate for a theme like Minimalism ? Nice attempt anyway ;)
stqn
2013-05-01 09:52
It was hard to grasp the concept at first for many reasons: I thought I was controlling the blue ball and that the controls were reversed, I had no idea what all those stats were, nor what this red color was about. I didn't notice that I was losing hitpoints when moving in the red zone and the game ended for no apparent reason.
After restarting twice and reading carefully the instructions I almost understand everything :). I like the way the red attacks and takes over the green slowly like a wave that can't be stopped, but can in fact be... But I found I had to repeat the same actions again and again: build walls, build tower, return to planar gate, sleep, go back to new camp, build camp, add archers and infantry, return to planar gate, sleep... I finally stopped way before making the map completely green :p.
Very complex, but fun. I didn't really get the hang of it (kept dying to the red stuff) but I figured more of it out. I think it might be nicer to have fewer variables and tools and a little more visual cues for what you're doing that helps. A little hard to follow along with all the tiny numbers. Nice work, though - a cool, complex idea, expressed in a simple way.
arowx
2013-05-07 11:22
Looks interesting and could be fun but, couldn't get my head around the controls, maybe using mouse driven controls with basic icons or a menu would have worked better as you appear to be going for a TD/RTS type game here.