FoonLudum Dare ExplorerLD52 → Harvesting the Dark Souls

Harvesting the Dark Souls

By mola0404 and firtage

View on ldjam.com

CategoryRankScoreCount
Overall6443.1123
Fun4473.3123
Innovation6732.8123
Theme5223.5023
Graphics6802.7323
Humor4102.8722
Mood7182.8123

Comments

sirusxsirus 2023-01-09 20:41

Cool Idea!

moosey 2023-01-09 20:42

Whilst the gameplay itself feels a bit clunky and uninteresting, I think the concept of combining a rogue-like with the systems of Dark Souls is really interesting! Having to think about how to distribute stats whilst also selecting from a variety of upgrades adds a great layer of depth, even if the gameplay itself doesn't really express this as much as it perhaps could.

The lack of ambience or music definitely diminishes the mood of the game for me, but I think the concept is really cool. I'd love to see this idea explored some more! :)

plexsoup 2023-01-09 20:47

Cool vampire survivors clone. What do you call this genre of games?

thristhart 2023-01-09 20:54

I got to 209 souls! Nowhere near round 30. I liked the weirder upgrades like the boomerang scythe and the always-rotating scythe. The description is right, the healer upgrade isn't too bad!

benosuke 2023-01-09 21:26

Nice concept. Pretty fun, I really like the rogue like theme, even if I would have liked to have upgrades that stand out more.

*I found some bug on some upgrade, like the 180°*

pusheeneiro 2023-01-10 13:10

Joyful gameplay with a lot of statistics. I like it.

yamzho 2023-01-11 07:39

I didn't really dig into the main gameplay (the auto attack isn't my thing, I would rather have to click to attack), but I liked the amount and the diversity of upgrades available. The theme of harvesting souls is great. Good job overall.

pazzi 2023-01-13 02:52

I lost count of how many times I replayed this. Each time I tried a different tactic- until I found the 360 high attackspeed and movespeed build xD Very fun!

chompdev 2023-01-13 04:35

A neat little mini-roguelite! I like the give-and-take perk selection after each wave. Some of those are pretty brutal, but they really force you to specialize in a certain playstyle, which is a plus. The upgrades that allow you to attack further, throw, and deal damage with the handle are pretty cool. I like the fact that you fully heal after a wave, so you can dive into the crowd at the last second and retrieve some extra souls. The persistent stats are nice too, and serve as a good balance for the negative perks you may have picked up during the last round. Cool ideas here, and a solid jam entry!