Foon → Ludum Dare Explorer → Users → Hunter Loftis
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2017 | 38 | A Small World | Space Snake | compo | Graphics | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Space Snake | compo | 52 | 3.96 | 4.04 | 3.16 | 3.76 | 4.64 | 1.00 | 2.85 | 3.74 | |||
| 2014 | 31 | Entire Game on One Screen | Ludum Star | compo | 1041 | 2.65 | 2.75 | 2.53 | 2.35 | 2.60 | 26 |
Hunter Loftis leaves an average of 4.3 feedback comments each event.
Very cool, the interactions are simple but the mechanics have some depth to them. I especially liked the subtle touches like independent ant behavior (if one is stranded between two scent circles it will sometimes wander off) and variable speed between terrain types. The timer is nice for pressure and I'm impressed you managed to build multiple levels in such a short period.
My first request for your next version would be a choice of how to get the ants back to their nest from the food - right now you basically want a straight line, but it'd be neat if there were obstacles that got in the way, enemies that patrolled certain areas, or if the terrain was intricate enough that a straight line wasn't always the answer. To really explode the scope, you could have different types of ants - say, fighter ants that defend the line from other insects, but you only have a limited supply. It'd also be interesting to be able to traverse in a different way when you're scouting than when you're creating a path - for example, imagine something frogger-like across a little stream. You couldn't use that as your path back to the nest, but it could give you a shortcut to the food. A final thought (I'm still playing it, just beat level 3) - what if there were multiple food locations in a single level, none of which supplied enough food for your mission? That way you'd have something to do (continue scouting) even after you'd set up your first scent trail.
Great work, I'm impressed that it's just instantly playable.
I enjoyed the atmosphere of this game. Is it a game? I hopped around from planets but didn't see any way to lose or win. Regardless, it was an enjoyable experience.
I love this concept - it's simple (you learn how to play almost immediately) but also deep (I played several times to improve my score) and tense (with the timer). The layering of different environmental components is executed really well. The music and sounds fit the theme. I eventually figured out that I could double-jump but I wasn't sure if I had any other abilities. It would have been nice to be able to use space instead of the up arrow to jump.
Lovely atmosphere, very playful. Nice!
Awesome work guys! Fun to play, love the little dude. Those meatballs (?) are viscious!
Very cool, tried a few times! Wish the module didn't rotate independently; placing new attachments can be difficult.
Love the dynamic audio!
Du du du duuuuu du...
cute and simple
Brilliantly clever!
Nice level design! Some parts reminded me of Ninja Turtles for the NES.
LD52 — Harvest (1)
Hedgehog Tree by Alexascher 2023-01-10T20:14:50Z ♥ 2
Lovely art, sound, music, scope. No instructions needed. I was hooked & played through to the end. Great job!