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Hero, Monster, Boss
Hero, Monster, Boss
By oldsatchmo
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD20 | Ever |
|
| Innovation | 139 | 3.00 | 12 | 50.0 | 39.2 | |
| Fun | 163 | 2.67 | 12 | 42.0 | 19.7 | |
| Theme | 74 | 3.17 | 12 | 73.5 | 32.6 | |
| Graphics | 218 | 2.42 | 12 | 23.2 | 9.8 | |
| Audio | 77 | 2.92 | 12 | 72.0 | 34.6 | |
| Humor | 131 | 2.50 | 12 | 51.6 | 32.6 | |
| Overall | 175 | 2.75 | 12 | 38.7 | 14.0 | |
| Community | 149 | 2.63 | 8 | 47.9 | 54.1 | |
| Coolness | 119 | 5 | | 41.9 | 1.9 | |
Ratings received
| Overall | Audio | Community | Fun | Graphics | Humor | Innovation | Theme
|
|---|
| 2 | 3 | 2 | 2 | 2 | 2 | 3 | 2 |
| 2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 |
| 3 | 4 | | 3 | 2 | 3 | 4 | 3 |
| 3 | 3 | | 3 | 2 | 3 | 4 | 3 |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| 4 | 3 | | 4 | 4 | 3 | 4 | 5 |
| 2 | 2 | | 1 | 2 | 1 | 2 | 3 |
| 3 | 4 | 3 | 2 | 4 | 3 | 4 | 4 |
| 4 | 4 | 3 | 4 | 3 | 5 | 3 | 5 |
| 3 | 2 | 4 | 4 | 2 | 2 | 3 | 4 |
Comments
Innovation: Not entirely unique, what with being a shopkeeper game. The gameplay was a unique idea though - don't think I've seen anything like it before!
Fun: There was a sort of puzzle-esque fun to it, feeding that "a-ha!" moment when you realize how to profit without killing your clients.
Theme: Fits it pretty well, except it's more like "buy this" than "take this".
Graphics: Not exactly beautiful, but they get the point across in a functional and easy to figure out manner.
Audio: Kinda the same as the graphics. I wouldn't listen to it in my spare time, but it acted as a good background to the game.
Humor: Some asides in the item descriptions. Smile-worthy.
Overall: Solid, short, fun. Good gameplay concept, executed without bugs and in a presentable manner.
Community: Posted about your ideas, posted screenshots, have a demo. Food shots and/or gameplay video would have brought it to a 5.
telluse
2011-05-04 11:29
I liked how the theme played into the game. "buy this" versus "take this" isn't really an issue to me. The spirit is maintained, imo :)
I very quickly just hit a single pattern of selling (sword, bottle, heart) - would I earn more by varying the sold items instead of just persistently keeping the clients alive?
I think your game is a very solid LD entry at any rate - if you wanted to expand the concept, however, I'd suggest a variation of items, perhaps forcing you to keep stock of items (follow the trend, introduce new or higher-level items to maintain profitability, have enough variety to satisfy player NPC's that "level-up" how they choose).
Thanks for the comments!
Yeah, there were a couple of patterns you could just repeat until you had enough for retirement. I'm sure there are all sorts of ways I could mix up the gameplay to make it more challenging as you go.
Anyway, thanks for checking it out.
the-jack
2011-05-06 06:47
Ah, my favorite sub-theme, capitalism.
Nicely executed, fun take on the main LD theme and quick to play.
mwest
2011-05-14 22:24
Nice entry, well done on an interesting take on the shopkeeper idea!
A bit too easy once I figured out the patterns so could use some variation, but good given the time frame...
nyaa
2011-05-22 12:40
LOVED THIS GAME. SO, SO MUCH.