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Land Ho!
Land Ho!
By brandonman
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 191 | 2.13 | 8 | |
| Fun | 211 | 1.89 | 9 | |
| Theme | 178 | 2.56 | 9 | |
| Graphics | 234 | 1.56 | 9 | |
| Audio | 34 | 3.38 | 8 | |
| Humor | 55 | 2.80 | 5 | |
| Overall | 208 | 2.11 | 9 | |
| Community | 123 | 2.75 | 8 | |
| Coolness | 181 | 1 | | |
Comments
I kept getting stuck on islands and slowly shot to death. By stuck, I mean being "beached" and having none of my combinations of movement keys getting me out. The graphics weren't the best, and I can't rate the audio as I don't have the bandwidth to wait for a 44 MB (!) download. I understand the idea behind having changes in movement not be instant, but considering the amount of cannonballs flying about I think this game would be more fun if I had a realistic chance of dodging them.
Thanks for the input thristhart! I'm might try to refine it over the next couple weeks, and will keep this in mind! Sorry about the size on the one with audio, just couldn't get Mp3's working in time :( Also, I don't think I've ever run in to being beached without escape - sooner or later it breaks free. I should have implemented a specific method to unbeach so it's not so crappy. Sorry!
Great music, but the game... well, I couldn't really control my ship and ended up being pounded by cannonballs.
jerm
2010-12-26 23:52
Good game, but needs more polish. The cannons seemed to have unlimited range so you just had to wait for a bit at the start for all the other ships to shoot each other. I think this game would work better if it was more actiony with easier controls and you had to do more attacking.
There were a few issues with the map. Sometimes there would be an island on top of another island and many times the treasure was on the first island that I landed on which made it a bit easy and boring. Also I think you need to somehow prevent the player from going off the edge of the map, and have continuous water instead of a black void off the sides of the map.
The game needs to have an ending or some sense of progression because it got boring doing the same thing again and again.
endurion
2010-12-30 06:19
I can't vote fairly because the game would not run properly. When the game starts it's completely slug slow (I'm talking 0.25 FPS). Also I always start out at the bottom left edge of the map as it looks like. Something's not running correctly there.
This seems unfinished, the rock solo song while nice doesnt fit the pirate setting, the controls seems loose/unresponsive, like I'm rather controlling the wind than the ship. I would much rather prefer some mouse aiming and wasd like movement, with sfxr style sounds, but then again, that's not unique :)