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pinnyo

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202251Every 10 secondsJust 10 More Secondsjam1174.024.303.404.323.223.783.86

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by pinnyo

pinnyo leaves an average of 16.0 feedback comments each event.

LD51 — Every 10 seconds (16)

Slow Mo Samurai by Rawb 2022-10-04T19:22:21Z ♥ 1

What that was great! Someway to inform what the radius of my attack is would be nice, eventually I just started to innately understand what I was going to do and what I could hit. Very fun!

Smack Demon by Firebelley 2022-10-04T18:53:42Z ♥ 1

Quite fun! I like your take on the theme. Kind of an odd complaint but it would have been nice to be able to play with just the keyboard. This could totally be turned into an interesting mini-tactics game of some sort.

Decrypt by Gabriel Chan 2022-10-04T18:47:06Z ♥ 2

Honestly I think this could be an excellent mobile game! Main complaint is re-ordering the letters, otherwise I quite enjoyed playing.

Clocksmith Exorcist by karlestonchew 2022-10-04T01:12:18Z ♥ 1

Very high quality game for the time given! I think this could probably be made into a full length game or some sort, with different kinds of upgrades and weapons. My main complaint was spinning the arm was a bit annoying, I could never find a rhythm with it, I think maybe directly following the mouse direction from the player and not lerping at all may have maybe it more comfortable for me, but maybe that would make the game too easy? Overall very good!!

Tenjutsu by deepnight 2022-10-04T00:53:21Z ♥ 2

This is my favourite use of the theme so far! It actually adds an extra layer to the gameplay, especially when you start needing more than one per enemy. For whatever reason the controls didn't quite feel right to me, maybe the movement wasn't snappy enough, not sure. Excellent entry!

Oxylunky by daandruff 2022-10-04T00:24:05Z ♥ 1

Great mood, the little ambient sounds really add so much. Movement in the water also felt right. I'd say make the very beginning of the game more obvious as what to do. I skipped most of the how-to, so that might be my fault.

Counterspell by witchpixels 2022-10-03T20:05:45Z ♥ 1

Really liked the way the spells are drawn line by line. Not sure if aiming the spells worked? I was never able to aim any of them and just herded enemies into the telegraphs.

Sheeple by Jonathan Holm 2022-10-03T19:57:08Z ♥ 0

Funny premise! I also through the eye shutting vfx was very cool.

10 Second Traffic by Grandblood 2022-10-03T19:51:33Z ♥ 3

At first I thought I wanted the controls to be a bit more snappy then after a minute it started to feel okay. I think I'd still prefer the controls a bit more snappy / less floaty, otherwise I actually started to quite enjoy the game, especially after getting the wanted modifier!

Acid Rain by osh.studio 2022-10-03T19:47:58Z ♥ 1

I really liked the little convo at the beginning of the game! Platformers aren't my favourite but it seemed to play well.

LoopTown by Pandamander 2022-10-03T19:41:30Z ♥ 0

Maybe adding a few seconds each time you make a successful choice would help with the time being too short?

Sushi Panic by Delightfullymad 2022-10-03T19:37:27Z ♥ 1

Fun, I think maybe the ramp up on people to serve could have been a bit faster. Otherwise it was fun.

Rockatoo by AdamCYounis 2022-10-03T19:29:33Z ♥ 0

Had issues loading the HTML version on the ldjam site. Maybe upload to itch and link an alternative html version?

Impending Doom of a Thousand Kitties by RalfZ 2022-10-03T19:26:39Z ♥ 3

Fun and a cute aesthetic. Maybe occasionally forcing an order that some cats needed to be fed would just add a little more sense of urgency and fun.

Destroy Blocks by mdotedot 2022-10-03T19:22:28Z ♥ 1

I like how the 10s timer affects gameplay and forces the occasional bad move. Also had the same selecting of pieces issue as erikenginengineer

Birdwatching by Iguanana 2022-10-03T19:13:49Z ♥ 3

Love the art and the fun facts that you provide! Would be nice to have an appendix of all the birds and their common names at the end the each level.