FoonLudum Dare ExplorerLD53 → Satellite Delivery

Satellite Delivery

By ludumdaredevil

View on ldjam.com

CategoryRankScoreCount
Overall2323.4420
Fun3522.7720
Innovation2183.2720
Theme2743.6120
Graphics2523.3820
Audio1
Humor1
Mood2423.1119

Comments

2023-05-01 11:20

I found it hard to select the employees you might want to make the selection collider a little larger for them and the game would realy benefit from a way to multi select employees, the balance seemed very hard as money runs out I think a little to fast too, but a cool idea.

caoslourenco 2023-05-01 21:25

I had a blast playing Satellite Delivery, and it's really impressive that it's your first 3D game for a game jam! I loved the concept of building a rocket and launching a space satellite into orbit, and managing the employees was a fun challenge. While I did have a bit of difficulty selecting the employees, I think the game would benefit from a larger selection collider for them and a way to multi-select employees. The balance of the game was quite challenging, but it added to the excitement and sense of urgency. I appreciate the random fires that added a layer of difficulty, and I had a lot of fun fixing the structures and sending employees to work on building the rocket. Overall, great job on creating such an engaging game!🦦🚀

ludumdaredevil 2023-05-01 21:44

@whizbang @caoslourenco it is possible to have employees selected at the same time.

jcmonkey 2023-05-01 21:58

do a Time.timeScale = 0f; when you game over, the money kept going down :D

stefanholst 2023-05-02 05:10

Fun game. I'm not sure I understand why the buildings are on fire, seems to only be to pause the progress. Maybe another mechanic would have worked better.

lisyarus 2023-05-02 08:32

Congrats on your first 3D game! :)

I've found it really hard to select the employees, as if their hitbox is extremely small. The game doesn't have a fullscreen option, and it was a bit hard to play on a small window that is barely 25% of my (1080p) screen, making everything in the game really small. I didn't realize you could turn the camera at first, and it took me some time to notice the second patch of building slots on the left.

The buildings say "X/10" workers but the maximum number of workers seems to randomly change to 4 at some point (sometimes after construction, sometimes after the first fire, sometimes just without any other event), which was quite confusing. It also seems that you don't need that many buildings really - having about 3-4 seemed to be enough.

2023-05-02-112230_946x533_scrot.png

obe-dot 2023-05-02 23:27

Nice UI and gameplay!

paroxysmal 2023-05-02 23:27

Solid entry, well done on your first 3d game jam.

shiiigear 2023-05-02 23:32

Great game! Even more if it's your first one ;) If you add some difficulties and more challenge, this can be a really good management game. I really enjoyed playing it!

braveskin 2023-05-02 23:42

Pretty unique idea! I enjoyed the balancing aspect of it though it was pretty difficult.

justslavic 2023-05-02 23:44

Good job making your first 3d game! I imagine you spend a lot of effort!

As people already mentioned, it was really hard to select employees, but I also miss the multiple selection when you drag a frame like in the RTS games.

The camera is really sluggish, it would be more enjoyable to play if camera were responsive enough. But also, it was really unnecessary to make camera controls at all. It would be as good with a stationary camera, but placed at good location at the start (the initial location of the camera is placed very badly, because I didn't even see the workers at first).

I can also point out that base of design of this game is to apply workers to their jobs and just wait - it's not so good. It would be more engaging if player would do something all the time!

I also don't understand why everything is periodically on fire. But workers just fix everything automatically when it happens? To engage player to do something, you could do that player must put out the fire themselves by clicking on it or something. But now it's just "assign workers and wait".

Overall, I see you did a good job making this game! Hope you will make your job easier next time! I mean, like, strip the unnecessary functionality, put game design first (i.e. make an interesting game first), technical design second :)

chuckiee 2023-05-07 07:24

Nice game. You can hire more than you can pay and go bankrupt pretty fast (first playtrough). If you take it slowly it's easy. I'd like the game to have more juice. I think models look good for your first 3d game, I'd suggest tweaking colors if you want to improve visuals. I got surprised when it rained! GJ overall!

lyxali 2023-05-11 14:25

Interesting take! I like the aspect of building a rocket and managing your workers, but how it played meant is to just build up structures and assign workers. The fire didnt actually mean I had to react, since the workers at that building were putting it out on their own immediately.

vodzik 2023-05-14 15:51

There is not much to do but but it's fun. Nice graphic and UI.

Worker selection might be better if their hitboxes were bigger.

asilvers 2023-05-14 20:38

Nice job for your first 3d game. Was definitely a bit confused at first but after a few tries I figured out what was going on. The text above the houses was a bit difficult to read, could have used like a hover box that popped up describing them and how they worked. It was also a bit strange that the new employees spawned in a different place than where they went when they weren't doing anything.