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Famous Delivery Man
Famous Delivery Man
By justslavic
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 355 | 2.97 | 23 | |
| Fun | 291 | 3.04 | 24 | |
| Innovation | 333 | 2.86 | 24 | |
| Theme | 253 | 3.68 | 24 | |
| Graphics | 374 | 2.56 | 24 | |
| Audio | | 1.54 | 14 | |
| Humor | 244 | 2.65 | 21 | |
| Mood | 379 | 2.26 | 23 | |
Comments
lisyarus
2023-05-01 09:54
Congrats on your first game jam! Making a game with your own engine is really impressive, even with boxes-only graphics (who needs more?) :)
I'd say the game stars too fast - it's only a few milliseconds and I'm already hit by a stone, having the feeling that I need to quickly figure out what to do or I will lose. I see two simple ways to prevent this: firstly, start with a slow player speed, and increase it with time/delivered packages, and secondly start with a field of no stones and gradually increase the density as the player moves forward.
The fact that you don't have some notion of a health bar and basically can't lose is actually great - the player feels less punishment this way, and there's no pressure, just chill jumping around.
Speaking of jumping, it took me some time to realize you can jump in the air - maybe worth mentioning this in the game description? Also if you spam space bar while the being hit animation is played, all the jumps are applied when the animation ends and you end up skyrocketing high up. Not sure if this is a feature or not :)
@lisyarus Thank you a lot for playing my game and giving so valuable feedback!
The problem with the speed, as I discovered just now is because my linux platform layer isn't finished at all, so I pass the dt=0.33333f every frame, which results in this fast speed. I am sorry you had to play broken build, but I had no time nor energy to fix this :( I promise I will fix this issue for the next game jam!
I know about other issues like skyrocketing high up or collision detection problems, but couldn't fix it in time, I am sorry as well. All those issues arise from the fact that my "enigne" (just a platform code really) is not ready at all, so I had to implement basically everything from scratch except window and draw_rectangle routine.
lisyarus
2023-05-01 10:42
@justslavic Nothing to be sorry about, we're all learning here! :)
A really solid shot for a first go. Things I would recommend would be some sort of "press a key to start" as the immediate jump into action is a tad jarring. The rocks also appear to have some collision issues which lead to some weird losses of packages without a visible bump. All the same, I still actually had good fun playing the thing and with some more time it could definitely be improved. Good job :thumbsup:
Wow, didn't know they ported Death Stranding to the Atari 2600. :P Making a game without an engine is super impressive! And using Roman numerals for the score is a neat touch. The only bit of feedback I have is that the collision detection with the stones can be a bit unforgiving, especially when two stones overlap.
Kind of addictively fun. Good to see the Famous Delivery Man making deliveries. Could use some music/sound/sfx though. Good work!
ellaris
2023-05-01 12:10
+ Yea the double jump had a problem with adding to the speed instead of setting it, so if you were going up you end up going much faster and if you were going down you would only slow down, and not actually jump a second time. + Sometimes the stones would generate on top of each other and it was annoying when there was like a 1 pixel difference, not enough to stab you toe yet it counted as a hit. Or when there was very little gap between stones on same level it felt like the player should reach to the other side, but he didn't. Maybe allow 1 or 2 pixels of error on player part, or don't generate objects on top or close to each other (destroy them if they end up generated in an unfavorable place) + I liked that having extra "packages" reduced your jump height and were positioned behind the player.
@ellaris thank you for playing and givin feedback! Sorry for the stones, the game has some collision detection problems, and I didn't have knowledge and time to fix them. The thing about double jump is interesting, I will try it next time, because it feels weird to me too. Thank you a lot!
Nice game! I played it so much that I reached the endless green plains at the end of the world.
Screenshot 2023-05-01 194801.png
The game was quite simple, but there was something nice about a score-based game where you can't lose, just accumulate points indefinitely. There were also a lot of neat touches, like the Roman numerals and making the packages actually weight you down by reducing jump height. There were some bugs too - like the aforementioned infinite empty space at the end, and I also encountered some of the bugs the other commenters reported - but other than that, good entry!
@frogman LOL, I didn't see this bug! It's kinda funny :) Thank you for playing my game! Unfortunately I couldn't fix all those bugs in time, but I hope I will learn how to deal with those for the next jam :)
p.s. I didn't implement text drawing yet, so I just use triangles to draw a "glyph", and to save myself effort and time, I decided to use roman numerals because they require less glyphs to represent the same number, that's why I use roman numerals :D
That's how I eyeballed the vertex buffer and index buffers for them :D photo_2023-05-02_00-43-44.jpg
jk5000
2023-05-02 10:52
This is a super simple and pretty fun little game. A bit more gameplay would have been great, but it's okay for a compo game. Overall an okay jam game.
nekowei
2023-05-02 12:46
If Sam can jump this high, his job might be much easier ;) Good game!
It was good! Gameplay and GG sprite remind me Death Stranding, lol. =) Good job!
@darchankaen thank you for playing my game! Yes, the plan was to make a nod to the Death Stranding, the name of the game, the character's look with the child pod, the gameplay, etc. :D
wahooney
2023-05-03 14:45
Fun runner, I enjoy the visual style. I did get a few hits that I shouldn't have but otherwise fun.
guin36
2023-05-04 00:59
I liked the simplicity and the jump felt really smooth. The bogging down of the jump fromo the packages and the lack of a real failure state actually made the game feel really nice!
obittner
2023-05-04 20:28
Very simple but entertaining sidescroller. It took me some time until I noticed that the packages weigh you down, but it's a great mechanic. Some passages felt impossible to master without running into a rock, just because if you jump over one you will fall into the next (or the one after that with double jump). And I feel like I have seen the delivery man somewhere else before :D
This is now my favorite videogame adaptation of The Boondock Saints
miao
2023-05-05 14:15
clean art style but interesting gameplay
@obittner yeah, I thought it would be interesting if you couldn't get all the packages and would need to think do you want to get more or it's ok to jump over some of the packages. The implementation is not ideal for sure, but I liked that idea, especially because you are not punished too much if your descision turned out wrong. There will be more packages after the postbox and you could try again :)
Cool graphics, decently challenging, and a great score board. Had a lot of fun cruising along getting into the groove of jumping over small rocks.
Felt pretty smooth. Only thing that took me out of it was the small delay "spawning back in" any time I hit a rock and got pushed up. Kind of wish it was quicker to get back into the action each time.
Also would have loved some music or sound effects.
@thaprofesional thank you for playing my game with such a good review! I admit all the downsides you mentioned, I will try to do better next time (I'm gonna learn how to use XAudio2 and ALSA, so I expect to put sound on the next game for the jam).
hakro
2023-05-08 22:03
Very nice game, especially for a first jam. Nicely done. The next ones will be even better :) Cheers