FoonLudum Dare ExplorerLD48 → Deep In Time

Deep In Time

By kitsomo

View on ldjam.com

CategoryRankScoreCount
Overall6983.0924
Fun6153.0624
Innovation4613.2024
Theme3263.7724
Graphics6912.9524
Audio5692.8424
Humor5092.2722
Mood5963.0024

Comments

liammasters 2021-04-25 20:28

The gravity mechanic is cool. I couldn't get it to run in HTML but windows worked.

kitsomo 2021-04-25 21:15

@liammasters Thank you! I am still trying to get the HTML version to work!

zevsehg 2021-04-26 08:56

cool game, but music is a little bit short and cyclic

kitsomo 2021-04-26 09:00

@zevsehg Thanks for the feedback. Im not that good at music production tbh, but I really wanted to give the compo a try, so I created that song for the game in about 10 minutes :P

sugarsugarsugar 2021-04-26 09:09

Not the most intuitive to being with but fun once you get the hang of it. I think the tutorial should be in the title screen rather than in level select.

kitsomo 2021-04-26 09:19

@sugarsugarsugar Thank you for the feedback, now that you 've mentioned it I think you re right, tutorial should be in the title screen. I ll patch it, thanks!

lorwon 2021-04-26 09:38

The graphics are simpe but the game mechanics are well implemented. Sometimes the bullets can be hard to see coming, good job overall :)

kitsomo 2021-04-26 09:48

@lorwon thank you very much!

robowarrior1982 2021-04-26 12:52

That's was fun,i don't think the gravity is like that in space but that's a good dodge game !

fluffygamedev 2021-04-26 14:14

I had fun playing this game! The graphics may be simplistic, but the gameplay works well.

I especially like the minimap on the top right of the screen. To go as fast as possible, I'd look just at the minimap.

rolly 2021-04-26 14:44

Cool entry !

The mechanic is nice, with different gravity forces coming from different sources. I only think that the camera could be farther. I found myself playing with the mini-map instead of the main screen. At some point you fall too fast and have to see what's coming.

The visuals are ok, and the music fits!

Good job!

kitsomo 2021-04-26 15:07

@robowarrior1982 I agree mate, simulating space gravity crossed my mind but it would take a long amount of time, so I just built it this way.

kitsomo 2021-04-26 15:08

@gamedev-and-architecture According to the feedback i have received so far, the minimap needs a nerf :P. Thank you for the feedback as well

kitsomo 2021-04-26 15:08

@rolly Thank you for the feedback, maybe positioning the camera further behind could work, I will give it a try!

robowarrior1982 2021-04-26 15:21

@kitsomo you have choose the funnniest way !!! In my opinion :)

pd-dev 2021-04-26 17:30

At the beginning the conrols where quite a nightmare, but after playing a few rounds (read: being shot by missiles that seemingly come from nowhere xD) I got used to the controls. The graphics, espacially of the player, could be improved, but all in all, great game and interesing idea.

kitsomo 2021-04-26 18:16

@pd-dev thanks a lot! I m no master in graphics as you can tell :D

chensu 2021-04-26 22:55

Love the graphic, good work :) The UI looks pretty good. The planet are some too bright for me.

venezia 2021-04-27 08:58

Cool game :) Had a lot of fun. It took me forever to beat the first level, but it had that kind of Ah-Ha moment that feels really good in games where it just clicks. My biggest complaint is the turrets killing me before I can see them. It made it feel like I had to die a few times to progress. Music felt like it fit. Good work!

kitsomo 2021-04-27 09:31

@venezia thank you very much for the feedback, I appreciate it!

lisyarus 2021-04-27 17:17

Nice idea! The tutorial is hard to find & hard to read, since you haven't gotten used to the controls and keep falling down & skipping the tutorial text. I found the game quite harsh, sometimes I even wan't able to tell what exactly killed me (looked like some rocks falling from above), couldn't even finish the first level. The black holes don't show up on the minimap, so it's virtually impossible to dodge them unless you just remember where they are. Anyways, nice job!

kitsomo 2021-04-28 08:21

@lisyarus THanks for the feedback. I did not have enough time to fix the bug where blackholes just wont show on the minimap. Other than that, I wanted to make a hard game that requires memory, and I think I kinda did it, but it could definetely be better

shieldssounds 2021-04-30 16:57

Sweet game! Black holes not being on the minimap was definetly frustrating but you get the hang of it

kitsomo 2021-04-30 19:52

@shieldssounds Thank you! Yes i know, didn't have time to fix it sadly :(

harmadillo 2021-05-01 13:21

Very nice game. The learning curve is very steep. Once i got an understanding of the mechanics the game has a "Just one more go, I'll get it this time" feel to it.

rubixnoob13 2021-05-03 04:48

Overall fun game, especially once you get the hang of what you're doing. I think the turret pointing at you immediately at the start of Level 1 gives some idea of how difficult this game is going to be, however :smiling_imp:

I do also feel like maybe the tutorial should have just been the first level or some on screen text, because it does whiz past very fast :) Still, a great entry and I really enjoyed the bass in the music track!

kitsomo 2021-05-07 07:13

@harmadillo Thanks for the feedback, I am glad you enjoyed it

kitsomo 2021-05-07 07:14

@rubixnoob13 Haha yes, the game was pretty hard, I barely finished it myself :D. Thank you for the feedback, glad you enjoyed it!