FoonLudum Dare ExplorerLD40 → Empowered State

Empowered State

By negdo, grizeldi and pickydogfish

View on ldjam.com

CategoryRankScoreCount
Overall8813.1032
Fun8332.9832
Innovation8662.8332
Theme9822.8132
Graphics7573.1532
Humor8842.1930
Mood8382.9331

Comments

spacemonkey 2017-12-05 11:21

I had to read the instructions on your submission page to understand what I had to do and what each turret is for, but then it was very intuitive so good job on the controls ! I like your environment and the miner animation. Also the game concept if very fitting with the theme ! I know how it feels posting a game that your think still has some flaws, but look at what has been done ! Congratulations and I'm looking forward for your next game. Good job guys !

dudum-lare 2017-12-05 12:01

Hey! Great game! Concerning the graphics, it felt old-school. And I love old-school art so that’s a positive thing!

Concerning the audio it helped to set the mood, it suited well with the graphics. And I think the mood is the thing you guys succeeded with the most.

Overall I enjoyed this game very much and had an amazing time playing it. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!

// Isak from @liquidbrain

machocodes 2017-12-05 15:51

Great graphics for a game made in 72 hours

tgiant 2017-12-05 15:52

The idea of the game was solid and I can see a lot of potential with this game. I do noticed that it needs a lot of finishing touches. For a team with 1 third development experience you did good.

grizeldi 2017-12-05 17:44

@tgiant thanks, the game needs a lot of fixing before I would consider it finished, but that's how far we could get it with only one coder in 72 hours minus sleeping.

notpresident35 2017-12-06 15:28

It's pretty good, but needs some optimization and some fixes. For example, if you have a lot of bear traps, and one bunny comes, all of them fire at the one bunny, leaving you with no traps. Also, you can just place a ton of miners on one crystal, so it gets dull because you can just camp around the base. Also, the game starts to lag hard after you place like 20 or 30 turrets total. Good idea though!

pixel-maniacs 2017-12-06 15:46

a bit buggy but the concept is quite good

bobbytables 2017-12-06 16:00

This game looked like a lot of fun! I think I was hitting a bug because I never saw rabbits, but would die seemingly at random. Maybe the rabbits weren't rendering? I was running this on Windows 10.

grizeldi 2017-12-06 16:16

@notpresident35 For that target locking we'd have to implement some flagging system for which there just wasnt enough time sadly. Same goes for turrets which shoot the same target. The problem with tons of miners on one crystals was actually the next one on the todo list to fix but then we ran out of time. Level redesign to not have crystals around base was planned too. Oh well. Regarding preformance, we did no optimizations whatsoever and given that our 3D artist was doing game art for the first time, he wasn't exactly saving with the resources ;)

@pixel-mainiacs Thanks, man! Bugs are indeed very much present, but with only one coder, we were able to fix only the most critical bugs.

@bobbytables Did you hear the blink-ish sound? That's when rabbits take your crystals. Rabbits can spawn anywhere on the map, including behind, and sadly, even inside the ship. If we developed this game further, this would have to be fixed.

traak 2017-12-06 16:48

Hey, I didn't really understand how you collect crystals, but Anyway. Music is good, and it is respectable to make a 3D game in a Jam

sg-alin 2017-12-06 16:56

Great game! good job

grizeldi 2017-12-06 16:59

@traak Then you didn't read the description ;) Turret in slot 1 is the miner you're looking for ;)

pcmaster 2017-12-06 17:12

A very nice game! After I figured out how the turrets work, it became fun! :) Sounds were good, models were nice, particle effects too. Bunnies rule! I stopped playing after I had 100 crystals. Nicely put together a very good job for a team with minimum experience! Please make more game guys :)

frozedon 2017-12-09 07:00

WhatIsThis.png

I really tried to play this. But, I couldn't tell if my turrets were actually doing anything. They would look at the rabbit and the rabbit would still steal my crystals. I came up with a strat for getting rabbits stuck on miners on cliffs.

Good job on making a 3d game with java though. Also, the rabbit model was cool. I would say it needed more feedback, like enemy health bar or possibly the range of the turrets. And I'm not sure how many crystals I need to win.

Oh and the music is pretty good, has a nice beat to it.

grizeldi 2017-12-11 19:01

@frozedon, yes the turrets would definitely need some visual feedback on what they're doing. What was most likely that was happening was that the turrets were on cooldown (after every shot, 20 seconds of cooldown). Also congratz for finding the barrier strategy :smile:, we found that one while playtesting and didn't bother to come up with a plan to counter it. You require 130 crystals to win and at that point rabbit amounts get pretty insane.

illabom 2017-12-12 01:33

Nice game you have here. SUPER WELL DONE!

Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected

furet 2017-12-12 04:08

It took a few tries to mine enough to afford a sentry before losing, but once past that hurdle it became pretty fun. It felt truly strategic, how I had to make a solid sentry grid before mining more, then reinforce the grid. The environment looked nice, and placing the turrets went smoothly. I liked how the sentries sprayed the rabbits with space stuff rather than bullets or something, and they had some personality by looking around. Overall cool game, seems like a solid basis for a full game too.