sarah-northway 2023-10-01 23:54
Super cute. I have to admit I needed a hint for the first two puzzles. And I don't think my opponent was trying too hard for the third! I love the character art. Also the music!
Foon → Ludum Dare Explorer → LD54 → Prof Delespace and the Golden Record
By cagibi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 102 | 3.83 | 23 | |
| Fun | 98 | 3.78 | 23 | |
| Innovation | 278 | 3.04 | 23 | |
| Theme | 318 | 2.88 | 23 | |
| Graphics | 27 | 4.28 | 23 | |
| Audio | 32 | 4.00 | 23 | |
| Humor | 8 | 4.32 | 22 | |
| Mood | 73 | 3.76 | 23 |
Super cute. I have to admit I needed a hint for the first two puzzles. And I don't think my opponent was trying too hard for the third! I love the character art. Also the music!
Really nice game! I loved the characters, they all had a ton of personality - Loike was very relatable. The graphics and music were awesome too. The first puzzle was pretty cool, but it took me a while to get what I was supposed to do. I had to use both hints for the second one. The last duel felt a tad too easy - Cardinal Gaspard Ghetti was wrong every single time. Nevertheless, I enjoyed it - great entry!
@sarah-northway @frogman Thank you for your feedback! That was my first puzzle game, I'm glad you enjoyed it overall.
For the second puzzle, did you feel like the shapes of the board/ships were unclear, or was it more of a puzzle difficulty problem? Or a straight-up bug, like the hints not moving any ships to their correct position?
As for the duel, Ghetti's strategy is literally random (I thought that would be hard enough, but the game was less luck-based than I expected).
@cagibi I could definitely tell what all the shapes were, there were just a lot of possible permutations. And I admit since the hint for the first puzzle was so unexpected, I wondered if the hint for the second puzzle would be the same way.
For me I think every round Ghetti guessed I had played 0. Probably a coincidence, and it did have a chance of working, but after the first round I started adding my number to their guess. Also I always played the highest number. It was like playing rock paper scissors against the kid who always picks rock no matter what. Hehe.
Woo! I beat all the puzzles without any hints (the vehicle arranging was a nightmare!) The stone guessing game didn't make a lot of sense. Sometimes the opponent would guess the total number of rocks in play was '0', yet they played more than 0 rocks, so... poor guessing on their behalf? Anyway, the graphics are super good, I love the character designs. Great work!
@cagibi - I also found the shapes to be pretty clear, it was just frustrating trying to fit them all together - probably because of a mixture of slightly too many ships and a very open board, which made it very hard to guess where each ship was supposed to go, and finding where I went wrong was frustrating. The hint system was super helpful, though, so it wasn't too bad.
@100th-coin thanks!
That's weird, Ghetti shouldn't guess below his hand, he's not supposed to be *that* stupid. I'll check my "AI" code for any bugs.
i [completed the game](https://tube.tchncs.de/w/vj8GAYsJtfoh3hFX4nQvLr?start=16m36s), but it took quite a lot of time and all the hints (not sure if ship hints helped or not, too lazy to rewatch the video). nice art style, i laughed at some ship designs. the music is creating nice atmosphere. a little nitpick about first puzzle: i'm pretty sure i tried clicking *some* buttons before reading hints, but they didn't do anything so it discouraged me from trying all of them
Hey mate, that's yet another incredible entry from your side, you are really an inspiration for us :heart:
I love chars & story behind, you even made an animation for them. The gameplay might be a little bit more polished, but keeping in mind that you had only 24 hours that's an incredible result!
@caryoscelus Thanks a lot for the video! To be frank, I didn't put the game to playtesting at all before release. At least not to that level. They say an image is worth a thousand words, well this video is certainly worth a million :p
About the first puzzle, my bad, the reason is probably that the hitboxes of the outside dots are different from the buttons' shapes. And yeah, only relevant physical buttons have a dot (else I would have spent hours searching for other potential solutions to the puzzle that it would have created). I'll try to code a more robust version of that one.
For puzzle 2, in your playthrough, ship hints don't look very helpful indeed. They're supposed to move some of the ships to their final position, but when the board is cramped it's hard to notice. I mostly tested them on a near-empty board. Maybe I should clear the board first, at the cost of erasing player progress? (and now that I think about it, dragged ships should be bumped in front of other ships, for legibility)
The post-jam todo list just tripled in size I think :D
@erlioniel Thank you! I'm starting to have done a lot of practice over the years (mostly on graphics, yeah, as you can see with the quirks on some puzzles)
What a nice game! I enjoyed it a lot. Great art style too!
Great game with good puzzles!
I completed the game without hints but I didn't really understand the last puzzle, the correct answer was always 3, I don't know if that was intended.
Funny dialogues and nice art. I love the music!
Good job!
@vyndilis Thanks! Ghetti's strategy is based on randomness in the last duel, so with as few as 3-6 rounds I guess it's possible for him to always pick the same value.
Very nice game, loved the dialogs ! The minigames were cool too, well done m8
Eh beh, chapeau ! Les graphismes, la musique, les mini-jeux (j'ai du utiliser l'aide pour le 1er, j'avoue) c'est vachement bien foutu ! Les dialogues sont vachement drôle, j'suis fan ! Tu as beaucoup de talent, bravo :)
@thomaslebel Merci beaucoup ! Content de savoir que les énigmes ne sont pas si impénétrables que ça. Merci bien pour le chapeau `[|:^)`
Really great art and the puzzles were excellent. It's funny that Ghetti was just random because I spent way too much time thinking about it and whooped his ass. I assumed he was also going to have some strategy for choosing :D
Thank you all for the 20 ratings! Just in time (that was my first Ludum Dare during a full time job, so I wasn't sure if I had enough time to give enough ratings)
I really loved the humor, the coarse language, the Bretagne-like planet and the fifty kilos of butter.
The enigmas are well-balanced. It take some time to solve them, but not too much time. (I was helped by a friend, though).
Music and graphisms are nice.
Maybe the second enigma with the pentaminos would have been more practical if we had more space (ha ha) to put the shapeships around the game area. It's a little hard to think how to place them when we have no other choice than stacking them on the border.
Absolutely fantastic and an easy 5/5 in Humor. The dialogue was fantastic, the puzzles were a great difficulty, the sounds fit very well, and the music was very catchy. I would gladly play a full-length version of this.
Thanks for the feedback! I will be away from my computer for a few days, including during the results reveal. So a post-jam version will be released in a (short) week at minimum.
@recher Yeah, for the second puzzle I'm not sure what to do (decreasing ship sprites or increasing the game's resolution are both time-consuming tasks, especially when I'll be away from my graphics tablet). I'm thinking of adding the ability to hide the current text panel when you click on an activated tab. That will save a lot of usable space on the left.
Thanks for everyone who played! The post-jam version is available on itch.io (the embedded version here is unchanged).
And the postmortem is out!
https://cagibi.itch.io/delespace/devlog/623091/how-did-our-fellow-professors-endeavors-fare-in-this-trying-world